Modelling for Beginners in Maya 2022
Modelling for Beginners in Maya 2022, available at $49.99, with 50 lectures, and has 21 subscribers.
You will learn about Learn how to use maya's modelling tools Learn how to model characters inside of Maya Learn how to use Maya's lights Learn how to use Arnold inside of Maya for rendering This course is ideal for individuals who are This is for anyone who wants to become a 3D modeller and a digital artist It is particularly useful for This is for anyone who wants to become a 3D modeller and a digital artist.
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Summary
Title: Modelling for Beginners in Maya 2022
Price: $49.99
Number of Lectures: 50
Number of Published Lectures: 50
Number of Curriculum Items: 50
Number of Published Curriculum Objects: 50
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to use maya's modelling tools
- Learn how to model characters inside of Maya
- Learn how to use Maya's lights
- Learn how to use Arnold inside of Maya for rendering
Who Should Attend
- This is for anyone who wants to become a 3D modeller and a digital artist
Target Audiences
- This is for anyone who wants to become a 3D modeller and a digital artist
First, you will begin by understanding Maya’s viewport and where the modelling tools are located. Then it’s a quick fundamental guide to using Maya’s camera to help you navigate the viewport, and how to select objects and components.
And then we move on to the nitty gritty — learning how to model a complete character. In this section of the course, you will master the use of Maya’s most common modelling tools, like the Multi-Cut Tool, and the Bevel Tool. You will also learn important fundamental concepts like how to create good, clean topology for your model.
During the modelling process, you will also learn how to use certain shortcuts, which will allow you to speed up your modelling workflow. You will also learn how to use different settings on your tools, which will increase your proficiency level.
Then it is on to coloring and texturing your model. I will intorduce you to the Hypershade, which houses Maya’s rendering nodes. You will get to use the Arnold standard surface shader, and the Ambient Occlusion node, which creates detailed shadows for your model.
Afterwards, you will get to learn how Maya’s lighting tools work. You will learn the difference between direct and indirect illumination, and master the lighting settings, which will help you create awesome renders.
Finally, you will learn how to use Maya’s Arnold rendering engine, which will help you create the final rendered image. In the end, you will acquire all the knowledge and skills you need to help you on your journey to becoming a professional 3D modeller and digital artist.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 002- Setting up a New Project
Lecture 3: 003- How to Access the Modelling Tools
Lecture 4: 004- Navigation and Object Selection
Lecture 5: 005- Component Selection
Lecture 6: 006- Panel Toolbar Explained
Lecture 7: 007- Inputs
Chapter 2: Modelling
Lecture 1: 008- Setting up the Reference Image
Lecture 2: 009- Blocking out the Body
Lecture 3: 010- Blocking out the Head Part 1
Lecture 4: 011- Blocking out the Head Part 2
Lecture 5: 012- Blocking out the Chest Weapon
Lecture 6: 013- Blocking out the Shoulder
Lecture 7: 014- Blocking out the Arm
Lecture 8: 015- Creating the Fingers
Lecture 9: 016- Creating the Spine
Lecture 10: 017- Blocking out the Waist
Lecture 11: 018- Blocking out the Thigh
Lecture 12: 019- Creating the Knee
Lecture 13: 020- Blocking out the Bottom Part of the Leg
Lecture 14: 021- Creating the Toe
Lecture 15: 022- Finishing the Head
Lecture 16: 023- Finishing the Head Parts
Lecture 17: 024- Finishing the Body
Lecture 18: 025- Finishing the Chest Weapon
Lecture 19: 026- Finishing the Shoulder
Lecture 20: 027- Finishing the Arm
Lecture 21: 028- Finishing the Waist
Lecture 22: 029- Finishing the Thigh
Lecture 23: 030- Finishing the Bottom of the Leg
Lecture 24: 031- Mirroring the Character and Cleaning up the Scene
Lecture 25: 032- Posing the Character
Lecture 26: 033- Creating the Cables
Chapter 3: Texturing
Lecture 1: 034- Colouring the Character
Lecture 2: 035- UVmapping the Shoulder
Lecture 3: 036- Texturing the Shoulder
Lecture 4: 037- Creating the Shoulder Shader
Chapter 4: Lighting and Rendering
Lecture 1: 038- Setting up the Camera
Lecture 2: 039- Creating the Set
Lecture 3: 040- Setting up the Spot Light
Lecture 4: 041- Setting up the Skydome Light
Lecture 5: 042- Creating the Ambient Occlusion
Lecture 6: 043- Adding Back Lights
Lecture 7: 044- Tweaking the Light Settings
Lecture 8: 045- Depth of Field
Lecture 9: 046- Final Render
Chapter 5: EXTRA VIDEOS
Lecture 1: 001 EXTRA VIDEO- The Multi-Cut Tool
Lecture 2: 002 EXTRA VIDEO- Project Curve on Mesh and Retopologize
Lecture 3: 003 EXTRA VIDEO- Creating a Character's Head using Quad Draw
Lecture 4: 004- EXTRA VIDEO- Booleans, Multi-Cut, and Insert Edge Loop Tool
Instructors
-
Digital Saucer Studios
Become a Great Digital Artist
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