Next-Gen Sclupting, Texturing, and Materials for Game Assets
Next-Gen Sclupting, Texturing, and Materials for Game Assets, available at $19.99, has an average rating of 4.75, with 36 lectures, based on 18 reviews, and has 405 subscribers.
You will learn about Learn how to take a high poly weapon to its final stages with sculpting details, as well as adding textures and materials Learn how to export polypainted textures from ZBrush to create your final textures This course is ideal for individuals who are Intermediate to Advanced 3ds Max and ZBrush users It is particularly useful for Intermediate to Advanced 3ds Max and ZBrush users.
Enroll now: Next-Gen Sclupting, Texturing, and Materials for Game Assets
Summary
Title: Next-Gen Sclupting, Texturing, and Materials for Game Assets
Price: $19.99
Average Rating: 4.75
Number of Lectures: 36
Number of Published Lectures: 36
Number of Curriculum Items: 36
Number of Published Curriculum Objects: 36
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to take a high poly weapon to its final stages with sculpting details, as well as adding textures and materials
- Learn how to export polypainted textures from ZBrush to create your final textures
Who Should Attend
- Intermediate to Advanced 3ds Max and ZBrush users
Target Audiences
- Intermediate to Advanced 3ds Max and ZBrush users
In this course, instructor Stephen Wells continues on with the creation of his Vampire Stake Launcher. Here, he will be covering his low poly modeling workflow in 3ds Max, his sculpting and poly painting process in ZBrush, and finally a brief rendering setup inside of Marmoset.
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Course Curriculum
Chapter 1: Building the Low Poly version
Lecture 1: Introduction to the Course
Lecture 2: Building the Low Poly 01
Lecture 3: Building the Low Poly 02
Lecture 4: Building the Low Poly 03
Lecture 5: Building the Low Poly 04
Lecture 6: Building the Low Poly 05
Lecture 7: Building the Low Poly 06
Lecture 8: Building the Low Poly 07
Lecture 9: Building the Low Poly 08
Chapter 2: UVW Unwrapping – And Prepping for ZBrush
Lecture 1: Introduction
Lecture 2: Unwrapping Start
Lecture 3: Unwrapping Timelapse
Lecture 4: Packing the UVs
Lecture 5: Packing the UVs 02
Lecture 6: Prepping for ZBrush
Lecture 7: Setting up in ZBrush
Lecture 8: ZBrush Sculpting 01
Lecture 9: ZBrush Sculpting 02
Chapter 3: ZBrush Sculpting and Detailing
Lecture 1: Introduction
Lecture 2: Sculpting the Grip 01
Lecture 3: Sculpting the Grip 02
Lecture 4: Sculpting the Hammer Housing 01
Lecture 5: Sculpting the Hammer Housing 02
Lecture 6: Sculpting the Barrel
Lecture 7: Sculpting the Iron Sight
Lecture 8: Sculpting the Grenade Housing
Lecture 9: Sculpting the Barrel
Lecture 10: Sculpting the Damage
Chapter 4: Materials and Texturing
Lecture 1: Introduction
Lecture 2: Observing the Reference
Lecture 3: Polypainting 01
Lecture 4: Polypainting 02
Lecture 5: Polypainting 03
Lecture 6: Polypainting 04
Lecture 7: Rendering in Marmoset
Lecture 8: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 8 votes
- 5 stars: 10 votes
Frequently Asked Questions
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