Old House Creation for Game in Blender & Substance Designer
Old House Creation for Game in Blender & Substance Designer, available at $64.99, has an average rating of 4.8, with 100 lectures, based on 27 reviews, and has 408 subscribers.
You will learn about Environment modeling in Blender Making textures and Materials Setting up in the UE4 This course is ideal for individuals who are I have designed this course for students who already have a basic understanding of the programs we are going to use. It is particularly useful for I have designed this course for students who already have a basic understanding of the programs we are going to use.
Enroll now: Old House Creation for Game in Blender & Substance Designer
Summary
Title: Old House Creation for Game in Blender & Substance Designer
Price: $64.99
Average Rating: 4.8
Number of Lectures: 100
Number of Published Lectures: 100
Number of Curriculum Items: 100
Number of Published Curriculum Objects: 100
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Environment modeling in Blender
- Making textures and Materials
- Setting up in the UE4
Who Should Attend
- I have designed this course for students who already have a basic understanding of the programs we are going to use.
Target Audiences
- I have designed this course for students who already have a basic understanding of the programs we are going to use.
DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!
INSTRUCTOR :My name is Emiel Sleegers, I am a 3d environment artist working in the game industry.
By the end of this course, you’ll be able to Create realistic looking old House for Game environments or for your 3d project.
TOPICS COVERED :
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Environment modeling
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Making textures and Materials
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Setting up in the UE4
In this tutorial course we will go over on how to create a medieval style house from start to finish.
This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.
We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.
Textures will be made using substance designer and substance painter.
And they will be rendered inside of marmoset toolbag.
Then finally we setup and render everything inside of unreal engine 4
Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.
We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbag
Next to this we will go over how to create flexible procedural materials inside of substance designer and also a small chapter on how to create some unique textures in substance painter.
Of course as last we will go over on how to setup a level in unreal engine fully with lighting, post effects and making it portfolio ready.
IDEAL STUDENTS :I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.
So, this is going to be an exciting course! And I hope that you will join me soon! Enroll now, and take your skills to the next level.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Going Over Our Reference And Installing Plugins Part1
Lecture 3: Going Over Our Reference And Installing Plugins Part2
Chapter 2: Blockout
Lecture 1: Creating Our Blockout Part1
Lecture 2: Creating Our Blockout Part2
Lecture 3: Creating Our Blockout Part3
Lecture 4: Creating Our Blockout Part4
Lecture 5: Creating Our Blockout Part5
Chapter 3: Final Modeling
Lecture 1: Creating The Final Bottom Part Of The House Part1
Lecture 2: Creating The Final Bottom Part Of The House Part2
Lecture 3: Creating The Final Bottom Part Of The House Part3
Lecture 4: Creating The Final Bottom Part Of The House Part4
Lecture 5: Creating The Final Bottom Part Of The House Part5
Lecture 6: Creating The Final Bottom Part Of The House Part6
Lecture 7: Creating The Final Bottom Part Of The House Part7
Lecture 8: Creating The Final Bottom Part Of The House Part8
Lecture 9: Creating The Final Bottom Part Of The House Part9
Lecture 10: Creating The Final Bottom Part Of The House Part10
Lecture 11: Creating The Final Bottom Part Of The House Part11
Lecture 12: Creating The Final Bottom Part Of The House Part12
Lecture 13: Creating The Final Bottom Part Of The House Part13
Lecture 14: Creating The Final Bottom Part Of The House Part14
Lecture 15: Creating The Final Bottom Part Of The House Part15
Lecture 16: Creating The Final Bottom Part Of The House Part16
Lecture 17: Creating The Final Bottom Part Of The House Part17
Lecture 18: Creating The Final Bottom Part Of The House Part18
Lecture 19: Creating The Final Bottom Part Of The House Part19
Lecture 20: Creating The Final Bottom Part Of The House Part20
Lecture 21: Creating The Final Bottom Part Of The House Part21
Lecture 22: Creating The Final Bottom Part Of The House Part22
Lecture 23: Creating The Final Top Part Of The House Part1
Lecture 24: Creating The Final Top Part Of The House Part2
Lecture 25: Creating The Final Top Part Of The House Part3
Lecture 26: Creating The Final Top Part Of The House Part4
Lecture 27: Creating The Final Top Part Of The House Part5
Lecture 28: Creating The Final Top Part Of The House Part6
Lecture 29: Creating The Final Top Part Of The House Part7
Lecture 30: Creating The Extra Assets Part1
Lecture 31: Creating The Extra Assets Part2
Lecture 32: Creating The Extra Assets Part3
Lecture 33: Creating The Extra Assets Part4
Lecture 34: Creating The Extra Assets Part5
Lecture 35: Creating The Extra Assets Part6
Lecture 36: Creating The Extra Assets Part7
Chapter 4: Sculpting
Lecture 1: Sculpting Our Stair Piece Part1
Lecture 2: Sculpting Our Stair Piece Part2
Lecture 3: Sculpting Our Chimney Part1
Lecture 4: Sculpting Our Chimney Part2
Lecture 5: Importing Our Sculpted Models In Blender And Polishing Geo
Chapter 5: Texturing
Lecture 1: Creating Our Plaster Material Part1
Lecture 2: Creating Our Plaster Material Part2
Lecture 3: Creating Our Plaster Material Part3
Lecture 4: Creating Our Plaster Material Part4
Lecture 5: Creating Our Plaster Material Part5
Lecture 6: Creating Our Plaster Material Part6
Lecture 7: Creating Our Plaster Material Part7
Lecture 8: Creating Our Plaster Material Part8
Lecture 9: Creating Our Plaster Material Part9
Lecture 10: Creating Our Plaster Material Part10
Lecture 11: Creating Our Plaster Material Part11
Lecture 12: Creating Our Plaster Material Part12
Lecture 13: Creating Our Plaster Material Part13
Lecture 14: Creating Our Plaster Material Part14
Lecture 15: Creating Our Plaster Material Part15
Lecture 16: Creating Our Plaster Material Part16
Lecture 17: Creating Our Plaster Material Part17
Lecture 18: Creating Our Basewood Material Part1
Lecture 19: Creating Our Basewood Material Part2
Lecture 20: Creating Our Basewood Material Part3
Lecture 21: Creating Our Basewood Material Part4
Lecture 22: Creating Our Basewood Material Part5
Lecture 23: Creating Our Basewood Material Part6
Lecture 24: Creating Our Basewood Material Part7
Lecture 25: Creating Our Base Roof Material Part8
Lecture 26: Creating Our Base Roof Material Part9
Lecture 27: Creating Our Base Roof Material Part10
Chapter 6: UV Unwrapping
Lecture 1: UV Unwrapping Our House Part1
Lecture 2: UV Unwrapping Our House Part2
Lecture 3: UV Unwrapping Our House Part3
Lecture 4: UV Unwrapping Our House Part4
Lecture 5: UV Unwrapping Our House Part5
Lecture 6: UV Unwrapping Our Unique Models Part1
Lecture 7: UV Unwrapping Our Unique Models Part2
Chapter 7: Preparing for unreal
Lecture 1: Texturing Our Unique Assets
Lecture 2: Placing Our Unique Assets Part1
Lecture 3: Placing Our Unique Assets Part2 And Baking Our Assets
Chapter 8: Unreal Engine
Lecture 1: Importing Our Assets Into Unreal Engine
Lecture 2: Importing Our Textures
Lecture 3: Setting Up All Our Materials
Lecture 4: Fixing Problems With Our Mesh
Lecture 5: Improving Our Roof Part1
Lecture 6: Improving Our Roof Part2
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 8 votes
- 5 stars: 18 votes
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