Orc Cyborg Character Creation in Zbrush
Orc Cyborg Character Creation in Zbrush, available at $64.99, has an average rating of 4.75, with 95 lectures, based on 197 reviews, and has 1270 subscribers.
You will learn about Sculpting the orc muscular body Making the robotic arm Making clothes, belts and armor Making a bulky gun Poly paint the character Posing the character Rendering the character with passes Composing a final render in Photoshop This course is ideal for individuals who are Intermediate character artist curious to improve their character sculpting skill. It is particularly useful for Intermediate character artist curious to improve their character sculpting skill.
Enroll now: Orc Cyborg Character Creation in Zbrush
Summary
Title: Orc Cyborg Character Creation in Zbrush
Price: $64.99
Average Rating: 4.75
Number of Lectures: 95
Number of Published Lectures: 95
Number of Curriculum Items: 95
Number of Published Curriculum Objects: 95
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Sculpting the orc muscular body
- Making the robotic arm
- Making clothes, belts and armor
- Making a bulky gun
- Poly paint the character
- Posing the character
- Rendering the character with passes
- Composing a final render in Photoshop
Who Should Attend
- Intermediate character artist curious to improve their character sculpting skill.
Target Audiences
- Intermediate character artist curious to improve their character sculpting skill.
Do you hate it when the big muscular creatures you model, don’t came up the way you want them to? Do you want to learn how to make nice muscular body anatomy, mechanical parts and model great guns only in Zbrush, fast and efficient?
Then i welcome you to Nexttut education’s “Orc Cyborg Character Creation in Zbrush”course.
INSTRUCTOR :
My name is Niko and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world’s most famous game companies – Gameloft.
GOAL OF THE COURSE :
By the end of this course, you’ll be able to model nice muscular orcs with armors, guns, artificial cyborg arm and a base in Zbrush from start to finish.
YOU WILL LEARN :
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Sculpting the orc head
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Sculpting the orc muscular body
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Refining the head and body with skin detail
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Making the 3D sketch of the whole model
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Making the robotic arm
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Making clothes, belts and armor
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Making a bulky gun
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Making a base and a monster head
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Poly paint the character
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Posing the character
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Rendering the character with passes
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Composing a final render in Photoshop
We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our orc where i’ll explain what you should watch for, when modelling head from a concept.
Then we will make some metal parts on the head and the metal skull. After that we will make the body, again from sphere, following our concept.
After we are done with the body, we will start making 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it’s finished.
Then it will be time to start extracting belts, armors and boots.
After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the weapon of our character, which will be a hard surface gun done entirely in Zbrush, and add it to the scene.
We will also make a base with a monster head below the orc, so he could look more grounded.
Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in Zbrush. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.
IDEAL STUDENTS :
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I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready bulky and muscular characters but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
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The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making muscular male anatomy, clothes, accessories, guns and a robotic arms.
WHO IS NOT THE IDEAL STUDENT :
This course is not designed for absolute Zbrush beginners, I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to the course
Lecture 2: All about the project files
Lecture 3: 03 Customizing Zbrush Interface
Lecture 4: 04 Make custom popup window in Zbrush
Chapter 2: Making the head and the body
Lecture 1: Making the head part 1
Lecture 2: Making the head part 2
Lecture 3: Making the head part 3
Lecture 4: Making the head part 4
Lecture 5: Making the head part 5
Lecture 6: Making the head part 6
Lecture 7: Making the head part 7
Lecture 8: Modelling the body part 1
Lecture 9: Making the body part 2
Lecture 10: Making the body part 3
Lecture 11: Making the body part 4
Lecture 12: Making the body part 5
Lecture 13: Making the body part 6
Lecture 14: Making the body part 7
Lecture 15: Making the body part 8
Lecture 16: Making the body part 9
Lecture 17: Section 02 Summary
Chapter 3: Making the 3D sketch
Lecture 1: Starting the 3D sketch
Lecture 2: Making the 3D sketch part 2
Lecture 3: Making the 3D sketch part 3
Lecture 4: Making the 3D sketch part 4
Lecture 5: Making the 3D sketch part 5
Lecture 6: Making the 3D sketch part 6
Lecture 7: Making the 3D sketch part 7
Lecture 8: Making the 3D sketch part 8
Lecture 9: Section 03 Summary
Chapter 4: Extracting Armors Belts and Accessories
Lecture 1: Making the robotic arm pat 1
Lecture 2: Making the robotic arm part 2
Lecture 3: Making the robotic arm part 3
Lecture 4: Making the robotic arm part 4
Lecture 5: Making the robotic arm part 5
Lecture 6: Making the robotic arm part 6
Lecture 7: Making the robotic arm part 7
Lecture 8: Making the robotic arm part 8
Lecture 9: Making the shoulder armor part 1
Lecture 10: Making the shoulder armor part 2
Lecture 11: Making the shoulder armor part 3
Lecture 12: Making the traps armor part 1
Lecture 13: Making the traps armor part 2
Lecture 14: Making the other shoulder
Lecture 15: Making the belts
Lecture 16: Making the belts part 2
Lecture 17: Making the leg armor part 1
Lecture 18: Making the leg armor part 2
Lecture 19: Making the leg armor part 3
Lecture 20: Making the leg armor part 4
Lecture 21: Making the boots
Lecture 22: Making the pants and the bag
Lecture 23: Making the monster part 1
Lecture 24: Making the monster part 2
Lecture 25: Making the weapon part 1
Lecture 26: Making the weapon part 2
Lecture 27: Making the weapon part 3
Lecture 28: Making the weapon part 4
Lecture 29: Making the weapon part 5
Lecture 30: Making the weapon part 6
Lecture 31: Meeting Orc and Weapon
Lecture 32: Section 04 Summary
Chapter 5: Refining the Model
Lecture 1: Refining the belts part 1
Lecture 2: Refining the belts part 2
Lecture 3: Refining the pants part 1
Lecture 4: Refining the pants part 2
Lecture 5: Refining the pants part 3
Lecture 6: Refining the leg armor and boots
Lecture 7: Detailing the leg armor
Lecture 8: Detailing various parts
Lecture 9: Detailing various parts 2
Lecture 10: Making the caps brush and detailing belts
Lecture 11: Detailing the belts part 2
Lecture 12: Detailing the belts part 3
Lecture 13: Detailing the mechanical arm
Lecture 14: Adding some parts
Lecture 15: Detailing the ribs
Lecture 16: Detailing the shoulder and traps armor
Lecture 17: Detailing the neck and shoulder armor
Lecture 18: Detailing the armors and skin
Lecture 19: Making the base part 1
Lecture 20: Making the base part 2
Lecture 21: Making the base part 3
Lecture 22: Making the base part 4
Lecture 23: Section 05 summary
Chapter 6: Posing, Materials and Render
Lecture 1: Posing the character part 1
Lecture 2: Posing the character part 2
Lecture 3: Cleaning the posed character
Lecture 4: Making the materials part 1
Lecture 5: Making the materials part 2
Lecture 6: Making the materials part 3
Lecture 7: Making the render passes in Zbrush
Lecture 8: Making the render in Photoshop part 1
Chapter 7: Conclusion and Wrap up
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 5 votes
- 4 stars: 40 votes
- 5 stars: 150 votes
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