Panda3D and Blender Hacks – Part 1
Panda3D and Blender Hacks – Part 1, available at $64.99, has an average rating of 4.5, with 58 lectures, based on 2 reviews, and has 24 subscribers.
You will learn about Create 3D models in Blender that can be used as game assets in Panda3D. Bake textures from materials in Blender. Export 3D models in GLTF format from Blender and load them in Panda3D. Create animated sequences for your Panda3D app using intervals. Convert your Panda3D window output to a video. Create Kivy GUIs in Panda3D. Make a scientific simulation of gravitational acceleration in Panda3D. This course is ideal for individuals who are Beginner and intermediate users of Panda3D who would like to learn some hacks. It is particularly useful for Beginner and intermediate users of Panda3D who would like to learn some hacks.
Enroll now: Panda3D and Blender Hacks – Part 1
Summary
Title: Panda3D and Blender Hacks – Part 1
Price: $64.99
Average Rating: 4.5
Number of Lectures: 58
Number of Published Lectures: 58
Number of Curriculum Items: 58
Number of Published Curriculum Objects: 58
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create 3D models in Blender that can be used as game assets in Panda3D.
- Bake textures from materials in Blender.
- Export 3D models in GLTF format from Blender and load them in Panda3D.
- Create animated sequences for your Panda3D app using intervals.
- Convert your Panda3D window output to a video.
- Create Kivy GUIs in Panda3D.
- Make a scientific simulation of gravitational acceleration in Panda3D.
Who Should Attend
- Beginner and intermediate users of Panda3D who would like to learn some hacks.
Target Audiences
- Beginner and intermediate users of Panda3D who would like to learn some hacks.
So, what are you going to learn in this course?
Well, some Panda3D and Blender hacks. And in particular:
1) How to create simple models in Blender and add materials to them.
We’ll be creating a UFO model in Blender with two materials that we can later export to Panda3D.
2) How to bake textures from materials in Blender so that we can later use them in other software, and in particular in Panda3D.
Our UFO model needs to be textured in order to be exported to Panda3D and look as expected there, so we’re going to learn how to use the materials that we have to bake textures.
3) How to export a model from Blender in GLTF format and then load it in Panda3D.
GLTF is a widely used file format and you can use it in Panda3D instead of its native EGG. We’ll be talking about the available export options and we’ll export the UFO model to GLTF.
4) How to use position, rotation and scale intervals in Panda3D to create an animation.
We’ll animate our UFO model using intervals. This is a tool in Panda3D that comes in handy when you don’t need control over an object for some time but want it to move, rotate and scale in a predefined way.
5) How to capture the screen in Panda3D and create a video in MP4 format.
We used intervals to animate our UFO model, but now we can render a video with that animation.
6) How to integrate the Kivy framework in your Panda3D application using the panda3d-kivy add-on.
Although Panda3D ships with its own GUI system, you’re not limited to it. If you know the Kivy framework, you can use it inside your Panda3D app window to create even more fancy GUIs.
7) How to make a scientific simulation of gravitational acceleration in Panda3D using the Bullet physics engine.
Panda3D is not only about games. You can use it for many other purposes like, for example, scientific simulations. We’re going to create a simple simulation of gravitational acceleration here.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to the Course
Lecture 2: Introduction to Section 1
Lecture 3: Model the Body of the Flying Saucer
Lecture 4: Model the Cockpit
Lecture 5: Model the Lights
Lecture 6: Add Materials to the UFO Model
Lecture 7: Conclusion to Section 1
Chapter 2: Baking Textures from Materials in Blender
Lecture 1: Introduction to Section 2
Lecture 2: Mark Seams
Lecture 3: UV-Unwrap Your Model
Lecture 4: Add the Image Texture and UV Map Nodes
Lecture 5: Bake the Texture
Lecture 6: Test the Texture
Lecture 7: Conclusion to Section 2
Chapter 3: Exporting GLTF Models from Blender to Panda3D
Lecture 1: Introduction to Section 3
Lecture 2: Move Origin Point
Lecture 3: Apply Scale
Lecture 4: Format Settings
Lecture 5: Other Export Settings
Lecture 6: Export the Model
Lecture 7: The Project Folder and File
Lecture 8: The panda3d-gltf and panda3d-simplepbr Utilities
Lecture 9: Load the Model in Panda3D
Lecture 10: Conclusion to Section 3
Chapter 4: Position, Rotation and Scale Intervals in Panda3D
Lecture 1: Introduction to Section 4
Lecture 2: Setup
Lecture 3: The Position Interval
Lecture 4: The Rotation Interval
Lecture 5: The Scale Interval
Lecture 6: Combined Intervals
Lecture 7: Sequences
Lecture 8: Parallels
Lecture 9: Nested Sequences and Parallels
Lecture 10: Conclusion to Section 4
Chapter 5: Encoding the Panda3D Window Output Into a Video
Lecture 1: Introduction to Section 5
Lecture 2: Rendering the Images
Lecture 3: Rendering the Video
Lecture 4: Conclusion to Section 5
Chapter 6: Creating Kivy GUIs in Panda3D
Lecture 1: Introduction to Section 6
Lecture 2: Installation
Lecture 3: Setup
Lecture 4: A Basic Kivy GUI
Lecture 5: Display Region
Lecture 6: The Kivy Language
Lecture 7: A More Complex Example
Lecture 8: Class Rules
Lecture 9: Inheritance in Kivy
Lecture 10: Kivy canvas
Lecture 11: Size and Position in Kivy
Lecture 12: The self, root and app Variables in Kivy
Lecture 13: Conclusion to Section 6
Chapter 7: Gravitational Acceleration Simulation with the Bullet Physics Engine in Panda3D
Lecture 1: Introduction to Section 7
Lecture 2: Some Background Knowledge – Gravity
Lecture 3: Simulation Setup
Lecture 4: Coding the Simulation
Lecture 5: Running the Simulation
Lecture 6: Conclusion to Section 1
Lecture 7: Bonus Lecture
Instructors
-
Kamil Pakula
Here to share what I know.
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- 4 stars: 1 votes
- 5 stars: 1 votes
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