Pixel art for Video games
Pixel art for Video games, available at $84.99, has an average rating of 4.56, with 99 lectures, 2 quizzes, based on 3250 reviews, and has 23163 subscribers.
You will learn about Learn the fundations for creating anything in pixel art Create solid line work and stunning shading Learn how to build video-game mockups for your games Create create characters and animated them in minutes Create tiles in the top down RPG style Drawing pixel art in Isometric view, like an RTS game This course is ideal for individuals who are Programmers who want to create art for their video-games or Artists and Designers who love the style of pixel art or Game artists looking to expand their toolset with pixel art It is particularly useful for Programmers who want to create art for their video-games or Artists and Designers who love the style of pixel art or Game artists looking to expand their toolset with pixel art.
Enroll now: Pixel art for Video games
Summary
Title: Pixel art for Video games
Price: $84.99
Average Rating: 4.56
Number of Lectures: 99
Number of Quizzes: 2
Number of Published Lectures: 98
Number of Published Quizzes: 2
Number of Curriculum Items: 102
Number of Published Curriculum Objects: 100
Original Price: $59.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the fundations for creating anything in pixel art
- Create solid line work and stunning shading
- Learn how to build video-game mockups for your games
- Create create characters and animated them in minutes
- Create tiles in the top down RPG style
- Drawing pixel art in Isometric view, like an RTS game
Who Should Attend
- Programmers who want to create art for their video-games
- Artists and Designers who love the style of pixel art
- Game artists looking to expand their toolset with pixel art
Target Audiences
- Programmers who want to create art for their video-games
- Artists and Designers who love the style of pixel art
- Game artists looking to expand their toolset with pixel art
Imagine how cool your game would look in pixel art! Stop imagining!
==== UPDATED 26th of December==== *NEW SECTION* – Color theory
This section was added by popular demand as something that was missing from the course. Thank you for you patience, I wanted to make sure everything was as good as I could make it. Enjoy!
In this course I’ll use my 10+ years of experience to teach you all you need to know to start making your own pixel art. You’ll go from zero to full speed in no time with simple exercises that will teach you the foundations as well as advanced concepts that help give your pixel art creations that professional look.
Featuring over6 hoursof footage, you’ll be able to follow step by step as I take you through the creation of some really cool pixel art!
You’ll learn:
- Configuring Photoshop to draw in pixel art
- Drawing lines and smooth shapes, such as circles
- Shading and texture
- The use of outlines
And once you get these concepts settled, you’ll learn:
- Creating tiles and adding detail to tilled images
- Creating sprites while using a tile grid
- Creating tiles in the style of top-down RPG games
- Creating characters in top-down perspective
- Creating some medieval style hud elements
- Working in isometric perspective
You’ll also:
- create a CHARACTER
- andANIMATE it within minutes!
- Learn about color theory
As a bonus round you’ll get a chance to create a unity project and actually see your character move and jump around on the screen just like if it was in your video-game
Take this course now and you will see your pixel art skill skyrocket!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction Video
Lecture 2: Pixel art and its limitations
Chapter 2: Creating pixel art – Lineart
Lecture 1: Working with Photoshop
Lecture 2: Configuring the tools for pixel art
Lecture 3: Creating lines
Lecture 4: Creating circles
Lecture 5: Drawing your first sprite – a Sword!
Lecture 6: Exercise – trace over a book drawing
Lecture 7: Conclusion section 2
Chapter 3: Creating pixel art – Shading
Lecture 1: Shading in the real world
Lecture 2: Shading a sphere and a cube
Lecture 3: Shading a pyramid and a cylinder.
Lecture 4: Creating an apple sprite – Shading
Lecture 5: Creating an apple sprite – Outlines
Lecture 6: Creating an apple sprite – Texture
Lecture 7: Creating an apple sprite – Bounced Light
Lecture 8: Revisiting the Sword sprite – Adding shading and outlines
Lecture 9: EXERCISE – Shading a chalice
Lecture 10: Conclusion Section 3
Chapter 4: Color Theory
Lecture 1: Color Theory introduction
Lecture 2: Color Harmony
Lecture 3: Color Psychology
Lecture 4: Using color harmonies in mockups
Lecture 5: Color Palettes
Lecture 6: Color in shading – Part 1
Lecture 7: Color in shading – Part 2
Lecture 8: Colors in materials – Part 1
Lecture 9: Colors in materials – Part 2
Chapter 5: Working with tiles
Lecture 1: The basic concept of tiles
Lecture 2: Creating the base tile
Lecture 3: Creating a simple background and adjusting colors
Lecture 4: Conclusion Section 4
Chapter 6: Improving the environment
Lecture 1: Aditional Tiles for variation
Lecture 2: Decorative tiles
Lecture 3: Creating a pine tree
Lecture 4: Reworking the background
Lecture 5: Exercise – Building walls
Lecture 6: Conclusion Section 5
Chapter 7: Creating a character
Lecture 1: Creating the head
Lecture 2: Creating the body
Lecture 3: Detailing the body
Lecture 4: Adding an outline
Lecture 5: Conclusion Section 6
Chapter 8: Animation
Lecture 1: The tools and basics of animation
Lecture 2: Creating the base for animation
Lecture 3: Breathing life into the character with secondary animation
Lecture 4: Animating a run cycle
Lecture 5: Completing the run cycle
Lecture 6: Animating an attack
Lecture 7: Exercise – Character
Lecture 8: Conclusion Section 7
Chapter 9: Bonus Round – Importing to unity
Lecture 1: Importing sprites into unity
Lecture 2: Recreating the animations in unity
Lecture 3: Making it interactive with free scripts
Chapter 10: TopDownTiles
Lecture 1: What is topdown perspective
Lecture 2: Different types of techniques
Lecture 3: Creating Path Tiles – Setting up the pieces
Lecture 4: Creating Path Tiles – Creating a usable pattern
Lecture 5: Creating Path Tiles – Adding Shading to the tiles
Lecture 6: Creating Path Tiles – Trying out the tiles
Lecture 7: Patch Tiles – Understanding the pattern
Lecture 8: PatchTiles – Creating a base grass tile
Lecture 9: Patch Tiles – Improving the grass tile
Lecture 10: Patch Tiles – Creating the dirt tile
Lecture 11: Patch Tiles – Creating the pattern
Lecture 12: BlockTiles – The cliff side
Lecture 13: Block Tiles – Creating the transitions
Lecture 14: Block Tiles – adding a shadow
Lecture 15: Block Tiles – Trying out the pattern
Lecture 16: Exercise – River Pattern
Chapter 11: Top-Down RPG Characters
Lecture 1: Introduction
Lecture 2: Design considerations
Lecture 3: Basic Shapes Method
Lecture 4: Shading Principles
Lecture 5: Shading the body
Lecture 6: Creating and shading the side view
Lecture 7: Creating and shading the back view
Lecture 8: Front view walk animation
Lecture 9: Side View walk animation
Lecture 10: Complete animations demonstration
Chapter 12: Student Edits
Lecture 1: Alan Pauley – Chalice shading
Lecture 2: Jason Brennan – Fish and candle
Chapter 13: Isometric pixel art
Lecture 1: Understanding isometric perspective
Lecture 2: Creating an isometric grid
Lecture 3: Construction lines for an isometric building
Instructors
-
Marco Vale
Game Artist
Rating Distribution
- 1 stars: 16 votes
- 2 stars: 46 votes
- 3 stars: 239 votes
- 4 stars: 1031 votes
- 5 stars: 1918 votes
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