Post-Apocalyptic Game Environment Tutorial Course
Post-Apocalyptic Game Environment Tutorial Course, available at $49.99, has an average rating of 4.35, with 56 lectures, based on 37 reviews, and has 299 subscribers.
You will learn about How to create modular assets in a smart way to create large environments with little work. How to create procedural materials and decals to cover a large range of variation. How to create foliage for games. How to do environment level art, composition and lighting. How to think like an environment artist. This course is ideal for individuals who are Semi-Beginner to Intermediate 3D Artists It is particularly useful for Semi-Beginner to Intermediate 3D Artists.
Enroll now: Post-Apocalyptic Game Environment Tutorial Course
Summary
Title: Post-Apocalyptic Game Environment Tutorial Course
Price: $49.99
Average Rating: 4.35
Number of Lectures: 56
Number of Published Lectures: 56
Number of Curriculum Items: 56
Number of Published Curriculum Objects: 56
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create modular assets in a smart way to create large environments with little work.
- How to create procedural materials and decals to cover a large range of variation.
- How to create foliage for games.
- How to do environment level art, composition and lighting.
- How to think like an environment artist.
Who Should Attend
- Semi-Beginner to Intermediate 3D Artists
Target Audiences
- Semi-Beginner to Intermediate 3D Artists
Post-Apocalyptic Game Environment – In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!
MAYA, SUBSTANCE AND UNREAL ENGINE
All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
21 HOURS!
This course contains over 21 hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Speedtree, and Unreal Engine 4– Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)
TOOLS USED
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Maya 2020
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Substance Designer and Substance Painter
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Speedtree For UE4
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Unreal Engine 4
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Marmoset Toolbag 4
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Photoshop
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
SOURCE FILES
Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals
Course Curriculum
Chapter 1: Introduction
Lecture 1: Trailer
Lecture 2: Going Over Our Reference And Planning
Chapter 2: Tutorial Course
Lecture 1: Creating Our Blockout Pieces Part1
Lecture 2: Creating Our Blockout Pieces Part2
Lecture 3: Setting Up Our Blockout Pieces In Unreal Engine 4 Part1
Lecture 4: Setting Up Our Blockout Pieces In Unreal Engine 4 Part2 – Timelapse
Lecture 5: Turning Our Blockout Into Final Meshes Part1
Lecture 6: Turning Our Blockout Into Final Meshes Part2
Lecture 7: Turning Our Blockout Into Final Meshes Part3
Lecture 8: Turning Our Blockout Into Final Meshes Part4
Lecture 9: Turning Our Blockout Into Final Meshes Part5
Lecture 10: Placing All Our Windows – Timelapse
Lecture 11: Doing A Quick Lighting Pass
Lecture 12: Creating Our Concrete Master Material Part1
Lecture 13: Creating Our Concrete Master Material Part2
Lecture 14: Creating Our Concrete Master Material Part3
Lecture 15: Creating Our Concrete Master Material Part4
Lecture 16: Creating Our Concrete Master Material Part5
Lecture 17: Exporting Our Materials
Lecture 18: Creating Our Uv's
Lecture 19: Creating And Applying Our Materials In Unreal Engine
Lecture 20: Improving Our Scene Materials
Lecture 21: Uv Unwrapping Our Windows
Lecture 22: Creating Our Window Textures
Lecture 23: Polishing Our Scene And Material
Lecture 24: Creating Our Decals Part1
Lecture 25: Creating Our Decals Part2
Lecture 26: Creating Our Decals Part3 – Timelapse
Lecture 27: Balancing Our Scene
Lecture 28: Creating Our Ground Plant Part1
Lecture 29: Creating Our Ground Plant Part2
Lecture 30: Creating Our Bush Plant Part1
Lecture 31: Creating Our Bush Plant Part2
Lecture 32: Creating Our Bush Plant Part3
Lecture 33: Creating Our Plant Part1
Lecture 34: Creating Our Plant Part2
Lecture 35: Creating Our Small Grass
Lecture 36: Creating Our Tall Grass
Lecture 37: Creating Our Tree Part1
Lecture 38: Creating Our Tree Part2
Lecture 39: Placing Our Foliage Part1
Lecture 40: Placing Our Foliage Part2 – Timelapse
Lecture 41: Doing Another Lighting Pass
Lecture 42: Creating Our Ground Material Part1
Lecture 43: Creating Our Ground Material Part2
Lecture 44: Creating Our Ground Material Part3
Lecture 45: Creating Our Ground Material Part4
Lecture 46: Creating Our Ground Material Part5
Lecture 47: Setting Up Our Terrain Material And Painting Textures
Lecture 48: Polishing Our Scene
Lecture 49: Polishing Our Scene Part2
Lecture 50: Polishing our scene Part3
Lecture 51: Tutorial Closure and info
Chapter 3: Extra Materials to Push Your Environment Even More
Lecture 1: BONUS-Adding broken windows and balancing decals
Lecture 2: BONUS-Adding megascans to our scene
Lecture 3: BONUS-Creating corner damages for 3d assets
Instructors
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FastTrack Tutorials
Game Art Courses by Industry Professionals
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 13 votes
- 5 stars: 20 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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