Procedural modeling in Blender with Python
Procedural modeling in Blender with Python, available at $44.99, has an average rating of 4.2, with 30 lectures, based on 82 reviews, and has 581 subscribers.
You will learn about Creating modifiers with Python Adjusting modifier properties with Python Collapsing modifiers with Python Generating displacement textures with Python Art direction and creative control over the generated textures Moving vertices with Python Adding edges with Python Identifying faces through code Introduction to normals on both faces and vertexes Extruding (specific) faces with Python Creating materials with Python Applying materials with Python Applying multiple materials to a single object using material slots and indexes with Python Randomization Efficient workflows Clever usage of tools This course is ideal for individuals who are Blender artists with a curiosity for Procedural Modeling and Python or Beginner Python developers curious about 3D modeling or 3D Artists who want to automate and optimize their workflow or People who are intrigued by the possibilities of combining code with art It is particularly useful for Blender artists with a curiosity for Procedural Modeling and Python or Beginner Python developers curious about 3D modeling or 3D Artists who want to automate and optimize their workflow or People who are intrigued by the possibilities of combining code with art.
Enroll now: Procedural modeling in Blender with Python
Summary
Title: Procedural modeling in Blender with Python
Price: $44.99
Average Rating: 4.2
Number of Lectures: 30
Number of Published Lectures: 30
Number of Curriculum Items: 30
Number of Published Curriculum Objects: 30
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- Creating modifiers with Python
- Adjusting modifier properties with Python
- Collapsing modifiers with Python
- Generating displacement textures with Python
- Art direction and creative control over the generated textures
- Moving vertices with Python
- Adding edges with Python
- Identifying faces through code
- Introduction to normals on both faces and vertexes
- Extruding (specific) faces with Python
- Creating materials with Python
- Applying materials with Python
- Applying multiple materials to a single object using material slots and indexes with Python
- Randomization
- Efficient workflows
- Clever usage of tools
Who Should Attend
- Blender artists with a curiosity for Procedural Modeling and Python
- Beginner Python developers curious about 3D modeling
- 3D Artists who want to automate and optimize their workflow
- People who are intrigued by the possibilities of combining code with art
Target Audiences
- Blender artists with a curiosity for Procedural Modeling and Python
- Beginner Python developers curious about 3D modeling
- 3D Artists who want to automate and optimize their workflow
- People who are intrigued by the possibilities of combining code with art
In this course we will walk through the entire process of creating procedural assets for your game development or visual effects projects. You will be taken through each step of the process from generating the base geometry, to adding detail in various ways, then finally setting up some initial materials.
You also get a complete guide to the basics of Python, as a bonus, so if you are completely new to Python, you can get up to speed quickly and learn how to apply core concepts to your Blender workflow.
If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Blender, then this course is perfect for you!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Modifiers
Lecture 1: Introduction
Lecture 2: Preparation
Lecture 3: Creating a modifier
Lecture 4: Creating more modifiers
Lecture 5: The math function library
Lecture 6: Collapsing modifiers
Lecture 7: Cleaning up the code
Chapter 3: Procedural Rocks
Lecture 1: Introduction
Lecture 2: Creating a rock manually
Lecture 3: Project Setup
Lecture 4: Modifiers
Lecture 5: Generating complex textures part 1
Lecture 6: Generating complex textures part 2
Lecture 7: Reducing the polycount
Lecture 8: Altering vertex positions
Lecture 9: Collapsing the modifiers
Chapter 4: Procedural books
Lecture 1: Introduction
Lecture 2: Generating the shape
Lecture 3: Alignment
Lecture 4: Manual modeling
Lecture 5: Adding edges through code
Lecture 6: Refactoring
Lecture 7: Identifying a specific set of faces
Lecture 8: Selecting and extruding specific faces
Lecture 9: Abstracting the extrude code
Lecture 10: Creating materials
Lecture 11: Complex materials
Lecture 12: Creating a shelf of books
Lecture 13: Optimizing our code
Instructors
-
Simon Van Den Hende
Pipeline Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 11 votes
- 4 stars: 26 votes
- 5 stars: 41 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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