Real life complex materials for UE
Real life complex materials for UE, available at $54.99, has an average rating of 4.55, with 34 lectures, based on 53 reviews, and has 551 subscribers.
You will learn about Create real life examples of materials that your will use during your career Not only create cool materials in unreal engine, but understand them Learn the techniques and the right mind set when making materials This course is ideal for individuals who are Any enthusiast of unreal engine who wants to learn more about materials It is particularly useful for Any enthusiast of unreal engine who wants to learn more about materials.
Enroll now: Real life complex materials for UE
Summary
Title: Real life complex materials for UE
Price: $54.99
Average Rating: 4.55
Number of Lectures: 34
Number of Published Lectures: 34
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: CA$34.99
Quality Status: approved
Status: Live
What You Will Learn
- Create real life examples of materials that your will use during your career
- Not only create cool materials in unreal engine, but understand them
- Learn the techniques and the right mind set when making materials
Who Should Attend
- Any enthusiast of unreal engine who wants to learn more about materials
Target Audiences
- Any enthusiast of unreal engine who wants to learn more about materials
The intention of this course is not to show you how to create cool materials inside unreal engine, but understand them, you will understand why you need to multiply or divide certain numbers and what are the implications of those operations in real time.
Understanding materials
The course is divided in several materials one more difficult than the another, it is important that you watch them in a linear fashion since the topics exposed in the first ones will be used in the next parts
Download project empty files to follow along with this course
This course includes a .zip file which can be extracted for you to follow along, it is important to mention the version we will be using is 4.25, the maths and logic exposed in this course can be used in old versions of UE but the assets are not compatible.
This course will cover:
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Creating a soil material, where we will see basic math concept that are really necessary for the following tutorials
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Creating an animated fish, we will understand trigonometric functions while we do a cool animation for a fish
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Creating a toon shader, we will see in deep what is deferred rendering and how to create a custom cheap light model inside the material editor
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Creating a drawing effect, as complement for the toon shader we will create a cool post proccess effect using outlines, we will understand various concepts that are use inside image processeing
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Creating a radial blur, for this last tutorial we will use HLSL code, since is the only way to archive such a complex effect!
Who is this course for:
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People who wants to learn about unreal engine in general
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Those who want to understand the operations they are doing inside a material graph
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: The project files
Chapter 2: Creating a soil material
Lecture 1: Understanding displacement maps
Lecture 2: Marking world position to create puddles
Lecture 3: Sampling world position as UV
Lecture 4: Controlling tessellation manually
Chapter 3: Animating a fish with materials
Lecture 1: Creating lateral movement
Lecture 2: Create rotational movement
Lecture 3: Deforming body with sine waves
Lecture 4: Masking movement and finalizing the fish
Chapter 4: Toon shader
Lecture 1: Creating a background shader with maths
Lecture 2: Understanding deferred rendering
Lecture 3: Creating a lambert light model
Lecture 4: Adding cross hatch in the shadow parts
Lecture 5: Creating ambient light
Lecture 6: Creating rim lights 01
Lecture 7: Creating rim lights 02
Lecture 8: Creating rim lights 03
Lecture 9: Toon specular
Lecture 10: The final shader
Chapter 5: Drawing effect
Lecture 1: Understading depth
Lecture 2: What is a kernel in image processing
Lecture 3: Drawing outlines
Lecture 4: Drawing inlines
Lecture 5: Drawing shadows
Lecture 6: Finalizing post process
Lecture 7: Proyect PP into mesh
Chapter 6: Radial blur
Lecture 1: Main setup
Lecture 2: Understanding HLSL shading code in UE
Lecture 3: Understanding blur
Lecture 4: Creating a psudo box blur horizontal
Lecture 5: Creating psudo box blur vertical
Lecture 6: Creating radial blur
Lecture 7: The final radial blur effect
Instructors
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Bear Teacher
Tool Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 16 votes
- 5 stars: 35 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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