REALISTIC 3D FEMALE FACE
REALISTIC 3D FEMALE FACE, available at $39.99, with 62 lectures, and has 15 subscribers.
You will learn about Alighing reference in Photoshop for sculpting Exporting models from ZBrush and importing them into Substance Painter Setting up Smart Masks for an efficient workflow Using baked masks in Substance Painter Building a color map step by step Learning some anatomy structure of the head Creating eyebrows, eyelashes and long hairs with Xgen for Maya Skin shading in Arnold Working with marvelous Designer Retopology in Marvelous Designer Texturing the jacket in substance painter This course is ideal for individuals who are INTERMEDIATE or ADVANCED It is particularly useful for INTERMEDIATE or ADVANCED.
Enroll now: REALISTIC 3D FEMALE FACE
Summary
Title: REALISTIC 3D FEMALE FACE
Price: $39.99
Number of Lectures: 62
Number of Published Lectures: 62
Number of Curriculum Items: 62
Number of Published Curriculum Objects: 62
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Alighing reference in Photoshop for sculpting
- Exporting models from ZBrush and importing them into Substance Painter
- Setting up Smart Masks for an efficient workflow
- Using baked masks in Substance Painter
- Building a color map step by step
- Learning some anatomy structure of the head
- Creating eyebrows, eyelashes and long hairs with Xgen for Maya
- Skin shading in Arnold
- Working with marvelous Designer
- Retopology in Marvelous Designer
- Texturing the jacket in substance painter
Who Should Attend
- INTERMEDIATE
- ADVANCED
Target Audiences
- INTERMEDIATE
- ADVANCED
PRODUCT DESCRIPTION
In this realistic female face, you’ll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you’ll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.
We’ll be focusing on the face and clothing of the character but particularly the face since it’s commonly the most complicated and important part. It’ll allow us to talk about topics such as facial anatomy, micro detailing, garment retopology, and how to solve common texturing challenges you’ll encounter in your work.
Covering the Full Process
We’re starting talking about how to align reference in photoshop
Facial Anatomy
Then prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination texturingxyz maps, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.
Skin Shading Made Simple
Having done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.
Professional and Tested Texturing Workflow
You’ll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.
Skill Level
Character Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we’re focusing on texturing and shading workflows, instead of going through features A-Z.
What You’ll Learn
Alighing reference in Photoshop for sculpting
Learning some anatomy structure of the head
Exporting models from ZBrush and importing them into Substance Painter
Setting up Smart Masks for an efficient workflow
Using baked masks in Substance Painter
Building a color map step by step
Making a roughness map
Exporting maps from Substance Painter
Exporting displacement maps from ZBrush
Creating eyebrows, eyelashes and long hairs with Xgen for Maya
Skin shading in Arnold
How to use a tested and simple texturing workflow
Working with marvelous Designer
Create jacket and t-shirt
Retopology in Marvelous Designer
Importing to zbrush and sculpting details
Texturing the jacket in substance painter
Look dev in Arnold
62 Video Tutorials
scene files (Maya)
34 hours ( video content)
SOFTWARE USED
Adobe Photoshop
Maxon zbrush
Substance Painter
Marvelous Designer
Maya 2019
Course Curriculum
Chapter 1: START TO FINISH
Lecture 1: 01 ALIGHING REFERENCES IN PHOTOSHOP
Lecture 2: REFERENCE COLOUR ADJUSTMENT
Lecture 3: 03_ PRIMARY FORMS_01
Lecture 4: 04_ PRIMARY FORMS_0
Lecture 5: 05_SECONDARY FORMS
Lecture 6: 06_SECONDARY FORMS (EARS)
Lecture 7: 07_BREAKING SYMMETRY
Lecture 8: 08_SKIN PORES
Lecture 9: 09 LIPS DETAILING
Lecture 10: 10 CLOTH CREATION _01
Lecture 11: 11 JACKET CREATION _01
Lecture 12: 12 JACKET CREATION _02
Lecture 13: 13 RETOPOLOGY IN MARVELOUS DESIGNER
Lecture 14: 14 FIXING RETOPOLOGY IN MAYA
Lecture 15: 15 TRANSFER HIGH POLY DETAILS IN MAYA
Lecture 16: 16 JACKET DETAIL TRANSFER AND FIXING UNWANTED ISSUES
Lecture 17: 17 IMPORTING TO ZBRUSH AND DETAILING
Lecture 18: 18 JACKET DETAILING
Lecture 19: 19 EYEBALL AND MINISCUS
Lecture 20: 20 ADDING BUTTONS
Lecture 21: 21 EXPORT AND INNER EYES
Lecture 22: 22 BAKING MAPS
Lecture 23: 23 MODEL PREPPING FOR TEXTURING
Lecture 24: 24 BAKING MAPS IN SUBSTANCE PAINTER
Lecture 25: 25 TEXTURING REALISTIC T-SHIRT IN SUBSTANCE PAINTER
Lecture 26: 26 TEXTURING REALISTIC JEAN JACKET IN SUBSTANCE PAINTER
Lecture 27: 27 TEXTURING REALISTIC SKIN (UNDER TONE)
Lecture 28: 28 TEXTURING REALISTIC SKIN (MID TONE)
Lecture 29: 29 TEXTURING REALISTIC SKIN (TOP TONE)
Lecture 30: 30 TEXTURING REALISTIC SKIN FINISHING TOUCHES
Lecture 31: 31 ROUGHNESS MAP
Lecture 32: 32 TEXTURING REALISTIC SKIN (VARIATION 2)
Lecture 33: 33 SKIN BUMP IMPERFECTIONS
Lecture 34: 34 TEXTURING JEAN BUTTON
Lecture 35: 35 FIXING ISSUES IN THE EYE TEXTURES
Lecture 36: 36 EYE TEXTURING
Lecture 37: 37 ADDING STITCHES
Lecture 38: 38 EXPORTING TEXTURES IN SUBSTANCE PAINTER
Lecture 39: 39 SCULPT CORRECTIONS
Lecture 40: 40 HAIR BASE GUIDE 01
Lecture 41: 41 HAIR BASE GUIDE 02
Lecture 42: 42 PREPPING FOR XGEN
Lecture 43: 43 PLACING GUIDES AND FIXING SYMMETRY
Lecture 44: 44 PAINTING DENSITY MASKS UN XGEN
Lecture 45: 45 ADDING MODIFIERS IN XGEN
Lecture 46: 46 PLACING GUIDES AND PAINTING DENSITY MASKS
Lecture 47: 47 MODIFIERS FOR EYE LASHES IN XGEN
Lecture 48: 48 CREATING HAIR GUIDES CURVES FROM BASE HEAD MESH
Lecture 49: 49 CURVES TO GUIDES AND PAINTING DENSITY MASKS
Lecture 50: 50 MODIFYING GUIDES AND DENSITY MASKS
Lecture 51: 51 CLUMP AND COIL MODIFIERS
Lecture 52: 52 COIL, CLUMP, NOISE, CUT AND STRAY HAIRS
Lecture 53: 53 BABY AND TEDDY HAIRS GUIDES
Lecture 54: 54 BABY AND TEDDY HAIRS DENSITY MAP
Lecture 55: 55 BABY AND TEDDY HAIRS MODIFIERS
Lecture 56: 56 SETTING UP SHADERS AND LIGHTNING
Lecture 57: 57 SETTING UP NORMAL AND DISPLACEMENT MAPS
Lecture 58: 58 SETTING UP ALBEDO AND ROUGHNESS MAPS
Lecture 59: 59 SETTING UP EYE SHADER
Lecture 60: 60 SETTING UP SHADER FOR GARMENTS
Lecture 61: 61 EYEBROW AND EYE LASHES SHADER
Lecture 62: 62 MAIN HAIR SHADER
Instructors
-
kelechi John
3D MODELLER AND TEXURING ARTIST
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