Realistic 3D Prop for Films in Blender
Realistic 3D Prop for Films in Blender, available at $69.99, has an average rating of 4.1, with 41 lectures, based on 15 reviews, and has 315 subscribers.
You will learn about Clean hard surface 3d modeling Boolean cutting-edge techniques UDIM UV map creation High Quality texturing process Create details such as dirt and dust Realistic shader creation Lights and Camera setup This course is ideal for individuals who are For those who want to create professional hard surface props to boost their portfolio It is particularly useful for For those who want to create professional hard surface props to boost their portfolio.
Enroll now: Realistic 3D Prop for Films in Blender
Summary
Title: Realistic 3D Prop for Films in Blender
Price: $69.99
Average Rating: 4.1
Number of Lectures: 41
Number of Published Lectures: 41
Number of Curriculum Items: 41
Number of Published Curriculum Objects: 41
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- Clean hard surface 3d modeling
- Boolean cutting-edge techniques
- UDIM UV map creation
- High Quality texturing process
- Create details such as dirt and dust
- Realistic shader creation
- Lights and Camera setup
Who Should Attend
- For those who want to create professional hard surface props to boost their portfolio
Target Audiences
- For those who want to create professional hard surface props to boost their portfolio
Welcome, everyone! Get ready to take your 3D modeling skills to the next level with me, Hamidreza, a professional 3D artist and teacher. In this course, we will be creating a jaw-dropping realistic 3D asset for films using cutting-edge techniques!
We’ll start by setting up our project like the pros and gathering top-notch reference pictures for our handheld console. Then, it’s time to dive into the modeling process! We’ll create the front part of our asset and make the action buttons and D-Pad’s hole using boolean methods. But we’re not stopping there – we’ll also craft the back cover using vertex and face extrusion.
Next, we’ll add the finishing touches by unwrapping the model inside Blender using the UDIM approach. This will give us the best possible texture quality to make our asset truly shine! After that, we’ll export the model to Substance 3D Painter to start the texturing process.
With the new Baker to Bake Mesh-Maps, we’ll learn how to make different materials for each part. But that’s not all – we’ll also create detailed dirt and dust to make the final product seem more realistic than ever before.
Then, we’ll export our textures to use in Blender for shading. We’ll go through the process of setting up our lights and camera after the Shader is configured. Finally, we’ll create the final render shot after adjusting the render parameters.
Are you ready to take your 3D hard surface creation skills to the next level? This course is the perfect opportunity for you to gain the experience you need to create a clean, professional art piece that you can proudly add to your portfolio. So what are you waiting for? Join me at Victory3D and let’s create something amazing together!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Setup
Chapter 2: Modeling the Prop
Lecture 1: Making the Grip
Lecture 2: Finishing up the Grip
Lecture 3: Making the Front Speakers
Lecture 4: Making the Steam Button
Lecture 5: Finishing up the Front Details
Lecture 6: Making the Top Frame
Lecture 7: Finishing Up the Front Panel
Lecture 8: Front Panel Final Touch
Lecture 9: Making the Action Buttons
Lecture 10: Making the D-Pad
Lecture 11: Adding the Button Holes
Lecture 12: Adding the Fan Grill
Lecture 13: Making the Back Grip
Lecture 14: Making the Back Plate
Lecture 15: Topology Review
Lecture 16: Making the Screw Holes
Lecture 17: Making the Rear Button Holes
Lecture 18: Rear Fan Grill
Lecture 19: Honeycomb Mesh and the Display
Lecture 20: Adding the Front Buttons
Lecture 21: Making the Thumbsticks
Lecture 22: Top and Action Buttons
Lecture 23: D-Pad Cross
Lecture 24: Touchscreen
Lecture 25: Rear Buttons
Lecture 26: Making the Trigger Button
Lecture 27: Making the Bumper Button
Lecture 28: Adding Final Details
Chapter 3: Unwrapping, Texturing & Rendering
Lecture 1: Unwrapping Part 1
Lecture 2: Unwrapping Part 2
Lecture 3: Unwrapping Part 3
Lecture 4: Unwrapping Part 4
Lecture 5: Substance Painter Project Setup
Lecture 6: Texturing Part 1
Lecture 7: Texturing Part 2
Lecture 8: Texturing Part 3
Lecture 9: Exporting Textures
Lecture 10: Shading and Rendering
Lecture 11: Conclusion
Instructors
-
Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 2 votes
- 5 stars: 7 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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