Realistic Character Making in Blender
Realistic Character Making in Blender, available at $59.99, has an average rating of 3.2, with 55 lectures, based on 5 reviews, and has 260 subscribers.
You will learn about Sculpting the female head Texturing workflow Skin shading process Creating hair in blender Rendering with cycles This course is ideal for individuals who are This course is not designed for absolute Blender beginners and those who wants hyper realistic full body. This Course only cover the Face making. It is particularly useful for This course is not designed for absolute Blender beginners and those who wants hyper realistic full body. This Course only cover the Face making.
Enroll now: Realistic Character Making in Blender
Summary
Title: Realistic Character Making in Blender
Price: $59.99
Average Rating: 3.2
Number of Lectures: 55
Number of Published Lectures: 55
Number of Curriculum Items: 55
Number of Published Curriculum Objects: 55
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Sculpting the female head
- Texturing workflow
- Skin shading process
- Creating hair in blender
- Rendering with cycles
Who Should Attend
- This course is not designed for absolute Blender beginners and those who wants hyper realistic full body. This Course only cover the Face making.
Target Audiences
- This course is not designed for absolute Blender beginners and those who wants hyper realistic full body. This Course only cover the Face making.
Do you have problems understanding the workflow for realistic character creation in Blender only?
Then I welcome you to Nexttut education’s Realistic Character Making in Blender course.
WHY SHOULD YOU LEARN FROM ME:
My name is Daniel da Costa and I have been a 3D character artist for about 10 years now. I have worked for TV commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist and 3D tutor.
By the end of this course:
● You’ll be able to sculpt realistic characters using blender and you’ll get a great sense of the head construction from start to finish.
● You’ll be able to model, sculpt, make retopology, UV mapping, texture, shading, grooming and render of realistic characters.
WHAT WILL I LEARN:
● Blender Sculpting System
● Blocking head guidelines
● Sculpting the female head
● Making Retopology
● Head UV mapping
● Texturing workflow
● Skin shading process
● Creating hair in blender
● Rendering with cycles
COURSE PROJECTS:
We will start with a sphere using our sculpt system. Then we will make the general blocking of the head. I will explain what you should watch for in an initial sculpting. Then we will make the hair block and torso, always starting the model from the top to the bottom. Then we will make the eyelashes and eyebrows using particle system, then it we are going to make the hair too. After that we will work on the eyes shading, unwrap the head and start the texture process. After we’re done with our female model and texture, we will start refining the shading and finished with the render.
IS THIS COURSE RIGHT FOR ME:
● I have designed this course for intermediate 3d modelling students, who want to model realistic female characters for cinematic industry but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
● The course is also for artists who want to speed up their workflow in Blenderand improve their skill in making female heads, and all processes from sculpt to render.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute Blender beginners. This course doesn’t cover the entire body it only focuses on the face.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
● I expect you have some sort of basic Blender experience.
● You should have Blender installed on your computer.
JOIN ME NOW:
So if you want to model realistic characters, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Chapter 2 – Blocking the head
Lecture 1: Working With References
Lecture 2: Adding The Torso
Lecture 3: Bring Some Volumes
Lecture 4: Adding More Resolution
Lecture 5: Improving The Eyes Nose Mouth
Lecture 6: Polishing The Shapes
Lecture 7: Sculpting The Ear
Lecture 8: Fixing The Eye Sockets
Lecture 9: Little Tweaks
Chapter 3: Chapter 3 – Finishing the sculpture
Lecture 1: First Hair Block
Lecture 2: Adding Planes Eyelashes
Lecture 3: Blocking The Shorter Hair
Lecture 4: Fixing The Torso Silhouette
Lecture 5: Finishing The Sculpture
Chapter 4: Chapter 4 – Making a topology
Lecture 1: Starting The Retopology
Lecture 2: Finding The Topology Loops
Lecture 3: Continuing The Flow
Lecture 4: Going Calmly
Lecture 5: Solving The Loops
Lecture 6: Closing The Gaps
Lecture 7: Working On The Nose
Lecture 8: Finishing The Main Regions
Lecture 9: Starting Ear Retopology
Lecture 10: Ending Ear Topology
Lecture 11: Neck Retopology
Lecture 12: Connecting Ear
Lecture 13: Finishing Overall Retopology
Lecture 14: Fixing Important Regions
Chapter 5: Chapter 5 – Creating eyelashes and eyebrows
Lecture 1: Creating Sclera Shading
Lecture 2: Making Iris Shading
Lecture 3: Cleaning Up The Meshes
Lecture 4: Testing Particle System
Lecture 5: Creating Eyelashes
Lecture 6: Testing Another Workflow
Lecture 7: Finishing Eyelashes
Lecture 8: Starting Eyebrows
Lecture 9: Finishing Eyebrows
Lecture 10: Improving The Look
Chapter 6: Chapter 6 – Working on hair system
Lecture 1: Setting Lights Render
Lecture 2: Finding The Hair Style
Lecture 3: Adding Hair Volumes
Lecture 4: Starting With Cycles Render
Lecture 5: Creating Cycles Shading
Lecture 6: Working On Hair Design
Lecture 7: Continuing The Design
Chapter 7: Chapter 7 – Setting shading and render
Lecture 1: Unwrapping And Testing Textures
Lecture 2: Adding Shading Maps
Lecture 3: Finishing The Workflow
Lecture 4: Fixing Hair And Eyebrows Region
Lecture 5: Improving The Hair
Chapter 8: Conclusion
Lecture 1: Solving The Curves
Lecture 2: Final tweaks
Lecture 3: Rendering And Considerations
Lecture 4: Bonus Lecture
Instructors
-
Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 1 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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