Realize Your Level Design Ideas with UE5 and Blender
Realize Your Level Design Ideas with UE5 and Blender, available at $39.99, has an average rating of 4.65, with 19 lectures, based on 50 reviews, and has 307 subscribers.
You will learn about Understand how to brainstorm ideas and create a paper map design Learn 3D modeling for use in the Unreal Engine and its role in level design Know how to use built-in features of Unreal to kickstart level design ideas quickly Be able to communicate design intent directly within the Unreal editor This course is ideal for individuals who are Beginner game designers interested in level design for personal projects or a career in the games industry It is particularly useful for Beginner game designers interested in level design for personal projects or a career in the games industry.
Enroll now: Realize Your Level Design Ideas with UE5 and Blender
Summary
Title: Realize Your Level Design Ideas with UE5 and Blender
Price: $39.99
Average Rating: 4.65
Number of Lectures: 19
Number of Published Lectures: 19
Number of Curriculum Items: 19
Number of Published Curriculum Objects: 19
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand how to brainstorm ideas and create a paper map design
- Learn 3D modeling for use in the Unreal Engine and its role in level design
- Know how to use built-in features of Unreal to kickstart level design ideas quickly
- Be able to communicate design intent directly within the Unreal editor
Who Should Attend
- Beginner game designers interested in level design for personal projects or a career in the games industry
Target Audiences
- Beginner game designers interested in level design for personal projects or a career in the games industry
Level design is an essential component of multiplayer action games. Ever fantasize about creating your own maps? This class will cover how to approach level design from high-level design thinking to the nuts and bolts of blocking out a level that you can traverse in Unreal Engine 5.
This class involves brainstorming, drawing, 3D modeling, and some setup and lighting in Unreal.
You can follow along using Blender for the modeling portion of the class or equivalent software. While prior experience using either Blender or Unreal is not required, it’s recommended that you’re familiar with the basics of your 3D software of choice. For the drawing portion, feel free to use good old fashioned pen and paper, then upload a picture of it to your computer using a phone.
Design a level based on the brief provided or create your own!
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Soak in the design brief and let it marinate in your head
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OR write up a new brief with specific parameters and restrictions defined
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Draw up a 2D map either on paper or an image editing app like Photoshop using a pen tablet
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Bring the drawing into a 3D app like Blender and begin modeling your level
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Be mindful of the scale by checking the level geometry inside of Unreal. Use one of the default 1st or 3rd person character controllers to run around in your map.
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Refine the level geometry and set up lights in Unreal, with annotations added where needed.
Once you’ve finished this class, you should have an awesome graybox level that runs on Unreal Engine 5. This can be used as a basis for an area in your dream game or added to your portfolio to point to and say, “I designed this!”
Note: This class does not cover gameplay programming or network multiplayer setup. However, graybox maps are perfectly valid portfolio material as it demonstrates how you design spaces. For personal game projects, you can use these techniques to consistently tackle the blank canvas with a reliable design process.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Paper Map Design
Lecture 1: Lesson 1 – Design Brief
Lecture 2: Lesson 2 – Design Brainstorm Pt 1
Lecture 3: Lesson 3 – Design Brainstorm Pt 2
Lecture 4: Lesson 4 – Plan Sketch
Lecture 5: Lesson 5 – Elevation Sketch
Lecture 6: Lesson 6 – Perspective Sketch
Chapter 3: Level Blockout with Blender
Lecture 1: Lesson 7 – Modeling Level Boundary
Lecture 2: Lesson 8 – Testing Level Scale
Lecture 3: Lesson 9 – Rough Blockout Pt 1
Lecture 4: Lesson 10 – Rough Blockout Pt 2
Lecture 5: Lesson 11 – Check Blockout
Lecture 6: Lesson 12 – Modeling Warehouse Shelves
Lecture 7: Lesson 13 – Hollowing Out Interior Building
Lecture 8: Lesson 14 – Modeling Forklifts
Lecture 9: Lesson 15 – Polished Blockout Geo
Chapter 4: Lighting and Notating in Unreal
Lecture 1: Lesson 16 – Lighting in Unreal Pt 1
Lecture 2: Lesson 17 – Lighting in Unreal Pt 2
Lecture 3: Lesson 18 – Testing and Conclusion
Instructors
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Daniel Kim
Designer and 3D Artist
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 3 votes
- 3 stars: 6 votes
- 4 stars: 15 votes
- 5 stars: 22 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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