Rigging a Low Poly Character in Maya 2018
Rigging a Low Poly Character in Maya 2018, available at $34.99, has an average rating of 4.2, with 40 lectures, based on 37 reviews, and has 280 subscribers.
You will learn about Rig biped characters of their own This course is ideal for individuals who are Anyone who wants to rig 3D modeled characters in Maya. It is particularly useful for Anyone who wants to rig 3D modeled characters in Maya.
Enroll now: Rigging a Low Poly Character in Maya 2018
Summary
Title: Rigging a Low Poly Character in Maya 2018
Price: $34.99
Average Rating: 4.2
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Rig biped characters of their own
Who Should Attend
- Anyone who wants to rig 3D modeled characters in Maya.
Target Audiences
- Anyone who wants to rig 3D modeled characters in Maya.
Rigging can be a very excruciatingly technical step in creating animatable characters. This class aims to present a step-by-step guide to creating a functional character rig that will allow the animator to deliver a believable performance. Being able to rig characters from scratch empowers the animator to be able to create characters of their own free from the constraints of automatic rigging solutions. Make no mistake, such solutions are great timesavers, but they can tend to limit the animator.
We will create this rig using Manlo, the character we modeled, UV mapped and surfaced in Model a Low-Polygon Character in Maya 2018,so if you are new to Maya, you should at least have that course under your belt. Also, please note that this is an intermediate class. The author assumes you have a functional understanding of basic Maya tools as the move, rotate, and scale tools, shelf and tool locations and using Maya’s hotbox to access them; concepts like X, Y, and Z movement and axes, object vs. world space movement and rotations and hierarchies. The author will address these ideas in terms of rigging characters, however, they may be unfamiliar to beginners.
That said, at the end of this course, you will have both a rigged character that you can use in your own animations AND the skill set to create animated characters of your very own!
Course Curriculum
Chapter 1: Rig the Low Polygon Character
Lecture 1: Introducing the Rig Features
Lecture 2: Creating the Spine
Lecture 3: Leg Placement
Lecture 4: Creating the Left Arm Skeleton
Lecture 5: Placing Hand and Finger Joints
Lecture 6: Joint Orientation Setup and Orienting the Spine
Lecture 7: Orienting the Arms
Lecture 8: Orienting the Legs and Forearms
Lecture 9: Creating and Naming IK Handles
Lecture 10: Adding Spine Groups
Lecture 11: Creating the Head and Collar
Lecture 12: Editing Suffixes and Parenting Constraining
Lecture 13: Making Foot and Knee Controls
Lecture 14: Inverse Grouping the Foot
Lecture 15: Connecting the Controls Part 1
Lecture 16: Connecting the Controls Part 2
Lecture 17: Creating the Hip Rig
Lecture 18: Rigging the Collar and Shoulder
Lecture 19: Constraining the Arm IK
Lecture 20: Constraining the Forearm Joint
Lecture 21: Making the Finger Controls
Lecture 22: Reordering and Connecting Attributes
Lecture 23: Connecting Finger Attributes
Lecture 24: Set Driven Key for Spread and Cup Attributes
Lecture 25: Set Driven Keys for the Global Fist
Lecture 26: Connecting the Right Side with the Node Editor
Lecture 27: Connecting the Right Side Cup, Spread and Fist Attributes
Lecture 28: Creating Space Switching for the Arm
Lecture 29: Creating Space Switching for the Elbow
Lecture 30: Space Switching the Feet
Lecture 31: Creating and Connecting the Master Scale Attribute
Lecture 32: Face Control, Clean Up and Adding the CurvyAdd to the Neck
Lecture 33: Binding Manlo to the Skeleton
Lecture 34: Create a "Weight Dance for the Body" Part 1
Lecture 35: Creating the "Weight Dance" for the Body Part 2
Lecture 36: Apply a Full-Body Blend Shape
Lecture 37: Painting Weights on the Shoulder
Lecture 38: Painting Weights on the Arm and Wrist
Lecture 39: Painting Weights on the Fingers
Lecture 40: Painting Weights for the Foot and Conclusion
Instructors
-
Eric Kunzendorf
Professor of Animation at Jacksonville University
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 5 votes
- 4 stars: 9 votes
- 5 stars: 19 votes
Frequently Asked Questions
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