Rigging Vehicles with Rigid Body Physics in Blender 3.0
Rigging Vehicles with Rigid Body Physics in Blender 3.0, available at $69.99, has an average rating of 4.6, with 81 lectures, based on 31 reviews, and has 355 subscribers.
You will learn about Learn how to rig and tune 5 different vehicles that you can "drive" in real time Create accurate, simulated suspension geometries – Trailing arm, Double wishbone, Solid Axle, MacPherson Strut and Twist Beam Learn the basics of suspension design Learn techniques that will allow you to efficiently rig a drivable vehicle in about 30 minutes Techniques in this course can be expanded to other machinery eg robots, cranes etc. Learn the basics and caveats of Rigid Bodies and Rigid Body Constraints in Blender This course is ideal for individuals who are Blender users that want to more accurately simulate the motion of a vehicle or Blender users who want to learn how to simulate complex mechanical systems with rigid bodies or Blender users who enjoy learning unique ways of doing things! It is particularly useful for Blender users that want to more accurately simulate the motion of a vehicle or Blender users who want to learn how to simulate complex mechanical systems with rigid bodies or Blender users who enjoy learning unique ways of doing things!.
Enroll now: Rigging Vehicles with Rigid Body Physics in Blender 3.0
Summary
Title: Rigging Vehicles with Rigid Body Physics in Blender 3.0
Price: $69.99
Average Rating: 4.6
Number of Lectures: 81
Number of Published Lectures: 81
Number of Curriculum Items: 81
Number of Published Curriculum Objects: 81
Original Price: $64.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to rig and tune 5 different vehicles that you can "drive" in real time
- Create accurate, simulated suspension geometries – Trailing arm, Double wishbone, Solid Axle, MacPherson Strut and Twist Beam
- Learn the basics of suspension design
- Learn techniques that will allow you to efficiently rig a drivable vehicle in about 30 minutes
- Techniques in this course can be expanded to other machinery eg robots, cranes etc.
- Learn the basics and caveats of Rigid Bodies and Rigid Body Constraints in Blender
Who Should Attend
- Blender users that want to more accurately simulate the motion of a vehicle
- Blender users who want to learn how to simulate complex mechanical systems with rigid bodies
- Blender users who enjoy learning unique ways of doing things!
Target Audiences
- Blender users that want to more accurately simulate the motion of a vehicle
- Blender users who want to learn how to simulate complex mechanical systems with rigid bodies
- Blender users who enjoy learning unique ways of doing things!
This course will walk you through a more realistic way of rigging your vehicle using Blender’s Physics engine. By using Rigid Bodies and Rigid Body Constraints, you can literally drive your vehicle through your scene. This method lets the physics engine calculate all the vehicle’s motion like, camber angles, wheel speeds, body roll, brake dive etc, making your vehicle’s motion much more realistic!
The techniques used in this course are aimed at making the finicky nature of using Rigid Bodies more manageable and efficient. While some knowledge of Blender is helpful, this course starts from beginner friendly introductions to Rigid Bodies and Constraints.
Blender 3.0+ is recommended, no addons required. Only very light modeling is used, course includes all the models used. Completed .blend files included for all applicable lectures. All vehicles are based on 3d Scanned real vehicles.
This course goes over:
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Rigid Bodies and Constraints
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The Rigid Body World
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Custom Properties
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Drivers
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Physics
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Vehicle Suspensions
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Armatures and Inverse Kinematics
A few different suspension types are explored: Double Wishbone, Solid Axle, Trailing Arm, MacPherson Strut, and Twist Beam.
By the end of the course you will be able to “drive” a vehicle around a dynamic scene all by adjusting driver inputs: Acceleration, Braking, Steering, Parking Brake and Target Speed. An experimental section to control your vehicle using an XBox One (or similar) controller is also included (only tested in Windows).
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Course Overview
Chapter 2: Basic Tips
Lecture 1: 1-Stay Organized!
Lecture 2: 2-Modeling Primer
Lecture 3: 3-Blender Crashing
Lecture 4: 4-Troubleshooting
Chapter 3: Rigid Body Basics
Lecture 1: 1-Basic Setup
Lecture 2: 2-Active and Passive
Lecture 3: 3-Rigid Body Properties
Chapter 4: Rigid Body Constraints
Lecture 1: 1-Constraint Properties pt1
Lecture 2: 2-Constraint Properties pt2
Lecture 3: 3-Parenting Constraints
Chapter 5: Rigid Body World
Lecture 1: 1-Scene Properties
Lecture 2: 2-Resetting the Simulation
Lecture 3: 3-CGs and Inertias
Chapter 6: Duryea Gem
Lecture 1: 1-Introduction to the Duryea Gem
Lecture 2: 2-Importing the Model
Lecture 3: 3-Rigid Bodies
Lecture 4: 4-First Constraints
Lecture 5: 5-First Test
Lecture 6: 6-Adding Steering
Lecture 7: 7-Controller
Lecture 8: 8-Motor Drivers
Lecture 9: 9-Steering Motor Driver
Lecture 10: 10-Chase Camera
Lecture 11: 11-Parenting the Modeled Parts
Lecture 12: 12-Rotating the Steering Wheel
Lecture 13: 13-Test Track
Lecture 14: 14-Preload & Tuning
Lecture 15: 15-Animating & Keyframing
Lecture 16: 16-Game Controller (Experimental-Windows)
Chapter 7: Replacing Empties
Lecture 1: 1-Introduction
Lecture 2: 2-Base Parts pt1
Lecture 3: 2-Base Parts pt2
Lecture 4: 2-Base Parts pt3
Lecture 5: 3-Adding Drivers pt1
Lecture 6: 3-Adding Drivers pt2
Lecture 7: 3-Adding Drivers Pt3
Lecture 8: 4-Assemblies pt1
Lecture 9: 4-Assemblies pt2
Lecture 10: 4-Assemblies pt3
Lecture 11: 5-Assembly Armatures pt1
Lecture 12: 5-Assembly Armatures pt2
Chapter 8: Suspension Design
Lecture 1: 1-Introduction
Lecture 2: 2-Basic Measurements
Lecture 3: 3-Static Measurements
Lecture 4: 4-Dynamic Changes
Chapter 9: Jalopy
Lecture 1: 1-Introduction
Lecture 2: 2-Importing Model
Lecture 3: 3-Generic Double Wishbone
Lecture 4: 4-Merge and Align with Model
Lecture 5: 5-Parenting
Lecture 6: 6-Mirroring
Lecture 7: 7-Generic Solid Axle
Lecture 8: 8-Merge,Parent,Mirror
Lecture 9: 9-Make it Drive
Lecture 10: 10-Test and Tune
Lecture 11: 11-Steering Wheel
Lecture 12: 12-Animating a Spring
Lecture 13: 13-Animating a Leaf Spring
Lecture 14: 14-Jalopy Conclusion
Chapter 10: Setting Up For Production
Lecture 1: Introduction
Lecture 2: 2-Sway Bar
Lecture 3: 3-Tire Deflection Part 1
Lecture 4: 3-Tire Deflection Part 2
Lecture 5: 4-Final Setup Part 1
Lecture 6: 4-Final Setup Part 2
Lecture 7: 5-Setting Up Suspensions Part 1
Lecture 8: 5-Setting Up Suspensions Part 2
Lecture 9: 6-Applying to the Jalopy
Chapter 11: Quick Projects
Lecture 1: Introduction
Lecture 2: Draw Bridge
Lecture 3: MacPherson Strut
Lecture 4: Twist Beam
Lecture 5: Nissan Leaf
Lecture 6: Tow Truck
Lecture 7: Drifting Tow Truck
Lecture 8: Towing Tow Truck
Lecture 9: Tesla
Chapter 12: Conclusion
Lecture 1: Congratulations!
Lecture 2: Bonus
Instructors
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Matthew Blackwood
Mechanical Engineer/ Car enthusiast
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 11 votes
- 5 stars: 19 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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