Rigging with Animation Industry´s Techniques
Rigging with Animation Industry´s Techniques, available at $44.99, has an average rating of 4.45, with 18 lectures, based on 80 reviews, and has 408 subscribers.
You will learn about Develop rigging systems for characters This course is ideal for individuals who are Anyone that want to learn rigging It is particularly useful for Anyone that want to learn rigging.
Enroll now: Rigging with Animation Industry´s Techniques
Summary
Title: Rigging with Animation Industry´s Techniques
Price: $44.99
Average Rating: 4.45
Number of Lectures: 18
Number of Published Lectures: 17
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 17
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Develop rigging systems for characters
Who Should Attend
- Anyone that want to learn rigging
Target Audiences
- Anyone that want to learn rigging
Hello, you are very welcome! My name is João Victor Ferreira and I am the instructor of the Rigging: Body and Facial trainning. I have 17 years of experience in the field of CGI and Rigging. I worked for companies and studios like Ilion Animation Studios, Paramount Pictures, Hydralab, Seagulls Fly, TV Globo, Platinum FMD, Snowball VFX, Koi Factory, MMJ Studio, ArtefatoZ, Zombie Studio among others and I have works teaching rigging published on magazines like 3D Artist Magazine. In this course you will learn tips and tricks from the professional animation industry, for develop 100% useful and functional rigging systems.
In this course you will learn how to develop Rigging systems for a complete character in 3Ds Max software. You will learn body and facial Rigging used in actual production including spine, arms, hands, legs, feet, head and facial expressions.
You will learn how to develop hybrid systems such as IK / FK Blending and also parameterize them. We will develop systems like Bend Spine and Stretch Spine, much used for cartoon productions and Twist systems for the forearm. We will also develop efficient systems such as Reverse Foot. You’ll learn how to do facial Rigging by linking and mixing Morph Targets with facial expressions controls. We will also make controls for the eyebrows, nose, ears, tongue, jaw, eyes, eyelids and teeth so that the student is able to develop the Rig of a complete character.
This course provides the generic character model of Hippy Drome and the complete rigging systems for the student to follow the course! The .zip file is available in class 4!
After complete this course, you will be able to join the Advanced Character Rigging Trainning: Access (jvfstudio. com) and watch parts of the classes for free to know what you can learn.
NOW YOU HAVE 20% DISCOUNT ON THE ADVANCED TRAINING! 😀
*Please send questions to joao.victor.villaca@icloud.com!*
Enjoy!
Course Curriculum
Chapter 1: Intro
Lecture 1: Intro and Preview
Lecture 2: Rigging Tools Part 1
Lecture 3: Rigging Tools Part 2
Chapter 2: Chapter 2: Spine
Lecture 1: Spine Part 1
Lecture 2: Spine Part 2
Chapter 3: Chapter 3: Arms and Hands
Lecture 1: Arms and Hands Part 1
Lecture 2: Arms and Hands Part 2
Lecture 3: Arms and Hands Part 3 (finishing the fingers)
Chapter 4: Chapter 3.5: Arms and Hands
Lecture 1: Arms and Hands Part 4
Chapter 5: Chapter 4: Legs
Lecture 1: Legs
Chapter 6: Chapter 5: Feet
Lecture 1: Feet Part 1
Lecture 2: Feet Part 2
Chapter 7: Chapter 6: Head and Facial
Lecture 1: Head and Facial Part 1
Lecture 2: Head and Facial Part 2
Lecture 3: Head and Facial Part 3
Chapter 8: Chapter 7: Skinning
Lecture 1: Skinning and Skinwrap Part 1
Lecture 2: Skinning and Skinwrap Part 2
Instructors
-
João Ferreira
3D Artist
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 8 votes
- 4 stars: 29 votes
- 5 stars: 41 votes
Frequently Asked Questions
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