Robot Design: The Ultimate Concept art tutorials
Robot Design: The Ultimate Concept art tutorials, available at $19.99, has an average rating of 4.5, with 40 lectures, based on 4 reviews, and has 21 subscribers.
You will learn about designing robot character concept art for film and game 3d sculpting with zbrush industry standard for concept art to become concept artist for film and game photo-bashing techniques with photoshop This course is ideal for individuals who are everyone want to learn concept art and design for film and games It is particularly useful for everyone want to learn concept art and design for film and games.
Enroll now: Robot Design: The Ultimate Concept art tutorials
Summary
Title: Robot Design: The Ultimate Concept art tutorials
Price: $19.99
Average Rating: 4.5
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- designing robot character concept art for film and game
- 3d sculpting with zbrush
- industry standard for concept art to become concept artist for film and game
- photo-bashing techniques with photoshop
Who Should Attend
- everyone want to learn concept art and design for film and games
Target Audiences
- everyone want to learn concept art and design for film and games
if you want to become a great concept artist, for film and game industry ? create amazing characters robots ? then this class is for you, i share with you in this class, all my experience about designing robots with 3d and photobashing technique, this is the fast techniques and most effective, we use for film and games i will talk to you about how to become good artist, as i will teach you all tips and tricks from inside the field, this is high quality training course i tried to cover all in 6 hours content
in this class we will learn :
stormbrain ideas: how to prepare your ideas about your character
learn the way of chosen the prefect image
analyse light:we will learn how to analyse the light for our art work
3D sculpting: we will learn how to sculpt hard-surface for concept art
kitbash applying: we will learn about how to use kitbash to speed up our workflow
using alpha to add details : we will learn how to use alpha to detailing our design
working with less geometry :we will learn how to export our design and decrease our geometry
rendering layers :we will learn to render materials layers in keyshot
photobashing our model:we will learn how to add more details and finish designing with photobashing technique
adding decals to our model:we will learn how to add decals, to make our design look manufactured
weathering our model:learn to add textures to the model to make it look realistic and give it a background
add effects :we will learn to add effects like smoke to our model
we will learn working with zbrush, keyshot, photoshop and lot of other things
this class is required basic knowledge about zbrush, keyshot, photoshop, although we will see about the tools we gonna use plus its easy to follow even for beginners
as a bonus :you will get: 6 photoshop squares shape for hard surface , 8 high kitbash pieces as a imm brush ready to use in zbrush for your project, 10 alphas to use in any hard surface project
i hope you like the class and teach you to become the artist you want to be .
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Concept Art Topics
Lecture 3: Brain Storming Ideas
Chapter 2: images of project
Lecture 1: Chose The Project Image
Lecture 2: Build Image Library
Lecture 3: Analyse Image Light
Chapter 3: Class Project
Lecture 1: Class Project
Chapter 4: sculpting
Lecture 1: Learn About Zbrush Tools
Lecture 2: Avoid Hard Surface Mistakes
Lecture 3: Preparing The Robot Head And Arms
Lecture 4: Sculpting The Robot Head
Lecture 5: Work With Kitbash
Lecture 6: Extract The Robot Head Pieces
Lecture 7: Design The Screw Holes
Lecture 8: Design The Head Panels
Lecture 9: Learn To Work With Alpha
Lecture 10: Export The Robot Head
Chapter 5: sculpting robots arms
Lecture 1: Sculpting The Robot Arms
Lecture 2: Design The Arms Joints
Lecture 3: Design The Robot Arms Panels
Lecture 4: Extract The Robot Arms Pieces
Lecture 5: Designing The Robot Fingers
Lecture 6: Adding Details To The Arms
Lecture 7: Export The Robot Arms
Chapter 6: rendering
Lecture 1: Rendering The Head Robot In Keyshot
Lecture 2: Working With Material Layers
Lecture 3: Rendering The Arms In Keyshot
Chapter 7: photoshop materials
Lecture 1: Applying The Head Materials in Photoshop
Lecture 2: Applying The Arms Materials
Lecture 3: Organize Your Materials Layers
Chapter 8: photoshop bashing
Lecture 1: Photo-bashing The Robot Head
Lecture 2: Detailing The Robot Head
Lecture 3: Photo-bashing The Robot Arms
Lecture 4: Add Screws With Photobashing
Lecture 5: Create The Robot Tools
Chapter 9: refinement
Lecture 1: Learn To Add Decals In Photoshop
Lecture 2: Refining Arms And Head
Lecture 3: Refining The Robot Gun
Lecture 4: Add Effects To The Image
Chapter 10: final
Lecture 1: Final Refinement
Instructors
-
Belhadj Ramzi
graphic designer, concept artist, art director, developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 0 votes
- 5 stars: 3 votes
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