Scifi Sword Tutorial: Blender / Quixel / Unreal
Scifi Sword Tutorial: Blender / Quixel / Unreal, available at $19.99, has an average rating of 3.63, with 32 lectures, based on 4 reviews, and has 48 subscribers.
You will learn about Learn how to model, texture and present a game ready sword for your portfolio Create block out meshes and understand their purpose Create low poly models that have great topology and will look great in game Build optimized and well thought out high poly models that are rich in details Learn the fundamentals of good texture unwrapping and layout for different situations Exporting your models so that you can work with them in Unreal and other art software How to use Blender to bake our model's textures Creating realistic textures and materials inside of Quixel Exporting our final textures from Quixel so that we can use them in Unreal Engine Rendering portfolio screenshots of our models out of Unreal Engine This course is ideal for individuals who are If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game. It is particularly useful for If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.
Enroll now: Scifi Sword Tutorial: Blender / Quixel / Unreal
Summary
Title: Scifi Sword Tutorial: Blender / Quixel / Unreal
Price: $19.99
Average Rating: 3.63
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to model, texture and present a game ready sword for your portfolio
- Create block out meshes and understand their purpose
- Create low poly models that have great topology and will look great in game
- Build optimized and well thought out high poly models that are rich in details
- Learn the fundamentals of good texture unwrapping and layout for different situations
- Exporting your models so that you can work with them in Unreal and other art software
- How to use Blender to bake our model's textures
- Creating realistic textures and materials inside of Quixel
- Exporting our final textures from Quixel so that we can use them in Unreal Engine
- Rendering portfolio screenshots of our models out of Unreal Engine
Who Should Attend
- If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.
Target Audiences
- If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.
In this course you’ll learn how to make a scifi sword for your video game art portfolio. This course is designed to give you all the skills you need to create portfolio art piece for the game industry. In blender we will model the high poly with booleans, low poly, UV mapping and bake the textures we will need to finish the materials in Quixel, finally we will bring our assets into unreal and set up a presentation of our model. By the end of this course you will have the skills to create beautiful weapons and models for games.
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Custom scripts for setting up blender to be easier and more efficient for modeling
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White box modeling focusing on scale and silhouette.
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High poly modeling and refinement for a good high to low bakes,
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Understanding Booleans and how to use them effectively
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Bevel material Node for higher quality high poly bake information
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Starting with the High Poly as a base for our Low Poly with further optimizing for real time
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Using Cages to Bake Normal maps, Color Id maps, and Ambient Occlusion maps all in Blender for texturing in Quixel Mixer
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Generating the Cavity map in Xnormal with the Normal map
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Authoring Realistic materials in Quixel mixer
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Importing into Unreal
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Presenting Art assets like a Professional all in Unreal
Includes:
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31 video lessons
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.blend model files for each section of the tutorial
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Final Unreal Project file
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Finale Renders
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Reference and Concept Images
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More
Course Curriculum
Chapter 1: Setting Up Blender
Lecture 1: Getting Set up in Blender
Lecture 2: Overview of Scripts
Chapter 2: Whiteboxing
Lecture 1: Whitebox Modeling
Chapter 3: High Poly Modeling
Lecture 1: High Poly Pummel
Lecture 2: High Poly Handle
Lecture 3: High Poly Blade
Lecture 4: High Poly Handguard
Lecture 5: Naming and Organizing
Lecture 6: High Poly Clean Up Forward Handle
Lecture 7: High Poly Clean Up Pummel and handles
Lecture 8: High Poly Clean Up Hanguard
Lecture 9: High Poly Clean up Blade and Cylinder
Lecture 10: Material Node – Bevel
Chapter 4: Low poly and UVs
Lecture 1: Low Poly Setup and Pummel
Lecture 2: Low Poly Baking Example Pummel
Lecture 3: Low Poly Back Handle
Lecture 4: Low Poly Forward Handle
Lecture 5: Low Poly Handguard
Lecture 6: Low Poly Handguard
Lecture 7: Low Poly Blade
Lecture 8: UV layout
Chapter 5: Baking Texture Maps
Lecture 1: Normal Map Video 1
Lecture 2: Normal Map Video 2
Lecture 3: Normal Map Video 3
Lecture 4: Color ID Map
Lecture 5: Ambient Occlusion Map
Chapter 6: Texturing In Quixel Mixer and Presenting in Unreal
Lecture 1: Installing Quixel Mixer and Unreal Engine
Lecture 2: Importing into Quixel Mixer
Lecture 3: Texturing metals
Lecture 4: Texturing Rubber and Emissive
Chapter 7: Presentation
Lecture 1: First Steps in Unreal
Lecture 2: Final Presentation
Instructors
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Samuel Wall
Art Director | Senior 3D Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 0 votes
- 5 stars: 1 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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