Sculpt a Complex Catacomb Environment Scene with ZBrush
Sculpt a Complex Catacomb Environment Scene with ZBrush, available at $59.99, has an average rating of 4.83, with 34 lectures, based on 6 reviews, and has 119 subscribers.
You will learn about Learn to create quick proxy models for scene preview Be able to quickly create individual environment component pieces Learn to visualize how to take simple constructs to create a complicated environment scene This course is ideal for individuals who are Students familiar with Zbrush and wishing to understand how to create a complete scene It is particularly useful for Students familiar with Zbrush and wishing to understand how to create a complete scene.
Enroll now: Sculpt a Complex Catacomb Environment Scene with ZBrush
Summary
Title: Sculpt a Complex Catacomb Environment Scene with ZBrush
Price: $59.99
Average Rating: 4.83
Number of Lectures: 34
Number of Published Lectures: 34
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create quick proxy models for scene preview
- Be able to quickly create individual environment component pieces
- Learn to visualize how to take simple constructs to create a complicated environment scene
Who Should Attend
- Students familiar with Zbrush and wishing to understand how to create a complete scene
Target Audiences
- Students familiar with Zbrush and wishing to understand how to create a complete scene
Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version. They’ll next learn to create, duplicate within a subtool, and modify their meshes to create several versions of individual items to create interest. They’ll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes. Also indisposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in Zbrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interacting multiple instances of geometry that will quickly ‘fill out’ spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and ‘hollowing out’ more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believable graveyard scene.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Download Source files here!
Lecture 2: Introduction to the Course
Lecture 3: Reviewing Concept and Proxy Modeling
Lecture 4: Creating Fencing
Lecture 5: Positioning and Scaling the Fencing
Lecture 6: Graveyard Crosses
Lecture 7: Tombstones Among Us
Chapter 2: Sculpting Foliage and the Dam Standard Brush
Lecture 1: Introduction to Section 2
Lecture 2: Building a Tree with ZSpheres
Lecture 3: Extending ZSphere Trees Branches and Roots
Lecture 4: Using Curve Multi Tubes
Lecture 5: Basic Details with ClayBuildup Brush
Lecture 6: Adding Details with Dam Standard and Alpha Strokes
Chapter 3: Refining our Hard Surface Sculpts
Lecture 1: Introduction to Section 3
Lecture 2: Creating the Wall Columns
Lecture 3: Bricks to Make a Wall
Lecture 4: Continuing the Bricks
Lecture 5: Finishing Off the Wall
Lecture 6: Starting the Arch for the Main Entrance
Lecture 7: Finishing the Arch
Lecture 8: Reusing Fence Spikes to Create a Gate
Chapter 4: Refinement and Final Polish
Lecture 1: Introduction to Section 4
Lecture 2: Importing External Meshes
Lecture 3: New Wall Mesh Duplication and Placement
Lecture 4: Adjusting Fence Spikes
Lecture 5: Placing Tombstones
Lecture 6: Creating Ground Displacement
Lecture 7: Creating Graveyard Grass
Lecture 8: Clumping Grass and Tombstone Booleans
Lecture 9: Starting Surface Details and Cracking Stone
Lecture 10: Finishing Surface Details and Cracking Stone
Lecture 11: Deforming the Main Gates
Lecture 12: Using Booleans to Create Walls and Course Wrapups
Lecture 13: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
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- 4 stars: 2 votes
- 5 stars: 4 votes
Frequently Asked Questions
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