Sculpting Anti-Venom in ZBrush
Sculpting Anti-Venom in ZBrush, available at $59.99, has an average rating of 4.9, with 66 lectures, based on 13 reviews, and has 109 subscribers.
You will learn about Beginner Zbrush tips and tricks. Basic anatomy and construction of the Male Figure. Taking an idea from a basic concept to final. How to use references to better your sculpt and concepting process in 3d. Anatomical traps to avoid when sculpting. Basic Blender render techniques. Basic Photoshop Presentation skills. This course is ideal for individuals who are Beginners looking to get into 3D Character Creation or Beginner to intermediate Zbrush artists that are looking to get into 3d sculpting and also want to try another work flow from start to finish. or Students struggling to get into simple anatomy; I break down each group to better understand what you are sculpting and why. or Hobbyists that want to up their skill with simple techniques and ideas in 3d. or Students looking to up their presentation and render quality It is particularly useful for Beginners looking to get into 3D Character Creation or Beginner to intermediate Zbrush artists that are looking to get into 3d sculpting and also want to try another work flow from start to finish. or Students struggling to get into simple anatomy; I break down each group to better understand what you are sculpting and why. or Hobbyists that want to up their skill with simple techniques and ideas in 3d. or Students looking to up their presentation and render quality.
Enroll now: Sculpting Anti-Venom in ZBrush
Summary
Title: Sculpting Anti-Venom in ZBrush
Price: $59.99
Average Rating: 4.9
Number of Lectures: 66
Number of Published Lectures: 66
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 66
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Beginner Zbrush tips and tricks.
- Basic anatomy and construction of the Male Figure.
- Taking an idea from a basic concept to final.
- How to use references to better your sculpt and concepting process in 3d.
- Anatomical traps to avoid when sculpting.
- Basic Blender render techniques.
- Basic Photoshop Presentation skills.
Who Should Attend
- Beginners looking to get into 3D Character Creation
- Beginner to intermediate Zbrush artists that are looking to get into 3d sculpting and also want to try another work flow from start to finish.
- Students struggling to get into simple anatomy; I break down each group to better understand what you are sculpting and why.
- Hobbyists that want to up their skill with simple techniques and ideas in 3d.
- Students looking to up their presentation and render quality
Target Audiences
- Beginners looking to get into 3D Character Creation
- Beginner to intermediate Zbrush artists that are looking to get into 3d sculpting and also want to try another work flow from start to finish.
- Students struggling to get into simple anatomy; I break down each group to better understand what you are sculpting and why.
- Hobbyists that want to up their skill with simple techniques and ideas in 3d.
- Students looking to up their presentation and render quality
Welcome to my Anti-Venom sculpt Tutorial!
A journey begins with our Anti-Venom sculpt. We will go through base mesh sculpting, anatomy, posing, renders and much more on our journey to create this monster. The course is beginner Friendly and I do walk you through each process to make sure we’re both on the same page for the content to come.
I provide all the all the refs and models, except the final sculpt (You need to do some of the work, Jeez!), so that you can follow along with ease.
The course also goes through quite a bit of anatomy in detail so that the student has a better understanding of what they are sculpting. This is not, however, an anatomy course and you should definitely have one of the reference books i recommend (or one of your choosing) handy….. (Anatomy, an essential textbook (medical anatomy text book) and Anatomy For Sculptors (Great for 3d artists!!!) are great for sculptors and artists in general.
I look forward to seeing what you can do with these lessons!
Regards, Thivolan Moodley.
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FAQ:
Who is this course for?
Anyone that wants to learn character creation and how to make use of references and concepts to create a character in ZBrush will benefit from the lessons here. We will also make brief use of Blender and Photoshop for rendering and presenting the character.
Is this Course Beginner friendly?
Yes! Every section has something new that I make sure to explain in sufficient detail so that you are able to understand how and what we are doing when we get to it…
Can I 3D print this?
Sure! As long as you know how to prepare and 3D print something (I do not cover that here as its a separate subject) the main model and base shouldn’t be a problem; The mini syms and liquid pieces might need some special attention, though…
Is this an Anatomy course?
I do go through a fair amount of anatomy in detail with explanations on what im doing and why but this course is not an anatomy course at the end of the day.
Do the anatomy References provided contain nudity or partial nudity?
The Reference images I use in this course mostly consist of male bodybuilders with only their underwear on as clothing; as is the case with anatomy, nudity is common but ive made sure to only use models wearing underwear at the very least…
Is this a game ready model?
No. I do not make use of a full game ready pipeline in this tutorial as that requires a different set of steps to achieve. You can, however, make use of the high and low poly modelling techniques i use here on a game model Pipeline for sure.
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A summary of each part and what to expect:
Part 0:
By the end of this Part you should be quite comfortable with the ZBrush UI and will be able to use simple brushes and techniques to create basic sculpts and meshes, both organic and hard surfaced.
Part 1:
By the end of this Part, you should be able to roughly map out the different types of muscles with the use of the simple brushes and techniques i make use of throughout Part 1.
Part 2:
After this Part you will be able to take a sculpt from a base mesh form, using references, and transform it into something more tangible and realistic; a few steps away from finalising your concept. You will also learn quite a bit about male anatomy and will know what avoid when sculpting certain muscles and forms.
Part 3:
Part 3 is where the theory takes a back seat and where the creativity begins to flow! In this Part you will learn how to take an idea/ concept and turn it into something more tangible with the help of references and design concepts. We will also finalise the concept and sculpt in this section…
Part 4:
This Part will deal with the completion and posing of our character. We will also create a base on which our character will stand and we will go through some lighting and posing tips.
Part 5:
In this section you will get a brief intro to Blender and we will then learn how to setup and render our character in both ZBrush and Blender (Mainly Blender). We will then finish up the tutorial with Photoshop to edit and present our work.
My Background:
Hey guys, Thivolan Moodley here. I am a 3D Artist with over 7 years of experience built from Mechanical, Architectural, Organic and Anatomical modelling and rendering. I have helped firms create more dynamic renders, increased workflow with 3d modelling and now im bringing all that to you! I’m in constant search of the best ways to achieve great results and I hope your Journey is as inspiring as mine! The lessons ahead will take you from a 3d Noob to a Sculpting Maniac and i cant wait for you to see whats in store!
Course Curriculum
Chapter 1: Part 0 – Introduction ZBrush
Lecture 1: Introduction
Lecture 2: 02_Part_Walkthrough
Lecture 3: 03_ZBrush_Introduction
Chapter 2: Part 1 – Base Mesh and Anatomy
Lecture 1: Base Mesh Lay in
Lecture 2: Head Lay in
Lecture 3: Abs, Chest and Obliques
Lecture 4: Back Muscle Lay in
Lecture 5: Deltoids and Arm Muscles
Lecture 6: The Hands
Lecture 7: Butts
Lecture 8: Quadriceps Lay in
Lecture 9: Hamstrings and Refining
Lecture 10: Lower Legs Lay in
Lecture 11: The Feet
Lecture 12: Proportion Check
Lecture 13: Head Detailing
Lecture 14: Head Tweaks
Lecture 15: Neck Detailing
Chapter 3: Part 2 – Body Detailing with References
Lecture 1: Detailing the Chest, Abs and Obliques
Lecture 2: Detailing the Deltoids and Back
Lecture 3: Detailing the Arms
Lecture 4: Hand Details
Lecture 5: More Tweaks
Lecture 6: Detailing the Upper Legs: Part 1
Lecture 7: 07_Upper_Leg_Detailing_P2
Lecture 8: 08_Lower_Leg_Detailing
Lecture 9: 09_Leg_Tweaks
Lecture 10: 10_Feet_Detailing
Lecture 11: 11_Ze_Final_Tweaks
Chapter 4: Part 3 – Becoming a Symbiote
Lecture 1: 01_Symbiote_Face_Detailing
Lecture 2: 02_Teeth_Detailing
Lecture 3: 03_Facial_Features
Lecture 4: 04_Insignia_Layin
Lecture 5: 04.5_Asymmetry
Lecture 6: 05_Becoming_A_Symbiote
Lecture 7: 06_Anti_Liquid
Lecture 8: 07_Mini_Syms
Lecture 9: 08_Liquid_Legs
Lecture 10: 09_More_Tweaks
Lecture 11: 10_Head_Finalising
Lecture 12: 11_Finalising_The_Mouth
Lecture 13: 12_Body_Spikes
Lecture 14: 13_Insignia
Lecture 15: 14_Liquid_Refining
Lecture 16: 15_Liquid_Extrusions
Lecture 17: 16_Liquid_Hand
Lecture 18: 17_Bones_of_Stone
Lecture 19: 18_Finalisation
Chapter 5: Part 4 – Getting into the Action
Lecture 1: 01_Alphas_and_Wrinkles
Lecture 2: 02_Tongue_Mouth_Detailing
Lecture 3: 03_Head_and_Liquid
Lecture 4: 04_Cleanup_and_Finetuning
Lecture 5: 05_Base_Creation
Lecture 6: 06_Posing_Prep_(Optional Watch)
Lecture 7: 07_Posing_AntiVenom
Lecture 8: 08_Cleaning_the_Pose
Lecture 9: 09_The_Extras
Lecture 10: 10_Base_Detailing_and_Fine_Tuning
Lecture 11: 11_Part_4_Finale_Fine_Tuning_and_Finishing_up
Chapter 6: Part 5 – A Journey's End
Lecture 1: 01_ZBrush_Setup_and_Render
Lecture 2: 02_ZBrush_to_Blender_Prep
Lecture 3: 03_Blender_A_Brief_Introduction
Lecture 4: 04_Plugin_Installation
Lecture 5: 05_Blender_Lighting
Lecture 6: 06_Final_Setup_and_Render
Lecture 7: 07_Part_5_A_Journey_Complete
Instructors
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Thivolan Moodley
Freelance 3D Character Artist
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- 4 stars: 1 votes
- 5 stars: 12 votes
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