Sculpting CG Creatures in ZBrush: Cthulhu
Sculpting CG Creatures in ZBrush: Cthulhu, available at $59.99, has an average rating of 4.55, with 24 lectures, based on 78 reviews, and has 786 subscribers.
You will learn about Sculpt a complex monster bust using ZBrush Master ZBrush's features for creating large and small surface details This course is ideal for individuals who are Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters It is particularly useful for Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters.
Enroll now: Sculpting CG Creatures in ZBrush: Cthulhu
Summary
Title: Sculpting CG Creatures in ZBrush: Cthulhu
Price: $59.99
Average Rating: 4.55
Number of Lectures: 24
Number of Published Lectures: 24
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Sculpt a complex monster bust using ZBrush
- Master ZBrush's features for creating large and small surface details
Who Should Attend
- Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters
Target Audiences
- Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters
In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Course Curriculum
Chapter 1: Establishing the Base Form and Shapes
Lecture 1: Overview for Creating a Dynamesh Bust
Lecture 2: Intro to Zbrush Dynamesh
Lecture 3: Creating Quick Tentacles
Lecture 4: Continue Shaping and Adding Eyes
Lecture 5: Pushing and Pulling Foundation Forms
Lecture 6: Dynameshing the Torso
Lecture 7: Using the Clip Curve Brush to Trim the Torso
Lecture 8: Adding a Tentacle .OBJ to the Scene
Chapter 2: Layering in the Major Details
Lecture 1: Introduction
Lecture 2: Starting Secondary Shapes and Details
Lecture 3: Using Dam Standard to Add Age and Wrinkles
Lecture 4: Adding in Asymmetry Details
Lecture 5: More Wrinkling and Gills
Lecture 6: Secondary Detailing on the Torso
Lecture 7: Finalizing Torso Details and Posing the Tentacles
Lecture 8: Adding in All Tentacles (Timelapse) and Review
Chapter 3: Refining the Smaller Surface Details
Lecture 1: Introduction
Lecture 2: Alphas and Reworking the Big Tentacles
Lecture 3: Using Alphas on the Torso and Head
Lecture 4: Using Alphas for Skin Mottling and Wrinkles
Lecture 5: Added Nodules and Skin Bump Detailing
Lecture 6: Finalizing the Larger Tentacles and Gill Slits
Lecture 7: Sculpting the Eyes of an Octopoid and Review
Lecture 8: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 23 votes
- 5 stars: 50 votes
Frequently Asked Questions
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