Sculpting CG Creatures in ZBrush: Tsathoggua
Sculpting CG Creatures in ZBrush: Tsathoggua, available at $19.99, has an average rating of 4.8, with 27 lectures, based on 12 reviews, and has 258 subscribers.
You will learn about Sculpt a complex monster bust using ZBrush Master ZBrush's features for creating large and small surface details This course is ideal for individuals who are Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters It is particularly useful for Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters.
Enroll now: Sculpting CG Creatures in ZBrush: Tsathoggua
Summary
Title: Sculpting CG Creatures in ZBrush: Tsathoggua
Price: $19.99
Average Rating: 4.8
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 27
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Sculpt a complex monster bust using ZBrush
- Master ZBrush's features for creating large and small surface details
Who Should Attend
- Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters
Target Audiences
- Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters
For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. We'll be delving into dyamesh by first adding basic foundational shapes, and then expanding on those foundations to further create the warty details that best fit this frog-like creature. We'll then use a combination of alphas, layers and several different brushes to achieve all the final details that make up the swampish visage that is none other than Tsathoggua!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Course Curriculum
Chapter 1: Blocking in the Major Forms of the Character
Lecture 1: Introduction
Lecture 2: Beginning Dynamesh Sculpting
Lecture 3: Working on the Torso and Head
Lecture 4: Importing the Tongue and Reworking It
Lecture 5: Creating an Arm
Lecture 6: Tweaking Proportions and Torso Sculpting
Lecture 7: Further Adjustments and Creating Teeth
Chapter 2: Beginning to Refine the Bust
Lecture 1: Introduction
Lecture 2: Reproportioning the Model
Lecture 3: Mouth Work and Layering Wrinkles
Lecture 4: Tweaking the Ears and Adding Venom Sacs
Lecture 5: Creating a Custom Alpha and Stomach Work
Lecture 6: Adding Structures to the Tongue
Lecture 7: Adding Tentacles for Arms
Chapter 3: Improving the Mouth and Wings
Lecture 1: Introduction
Lecture 2: Adding New Appendages
Lecture 3: Tongue Work
Lecture 4: Creating New Gums
Lecture 5: Creating Teeth for Gums
Lecture 6: Creating Secondary and Lower Dentitia
Lecture 7: Begin Detailing of Grasping Wings
Lecture 8: Further Detailing on Grasping Wings
Chapter 4: Fine Details and Wrapping up the Character
Lecture 1: Introduction to Fine Details
Lecture 2: Beginning Final Alpha Details
Lecture 3: Final Teeth Work
Lecture 4: Tongue Work and Final Details
Lecture 5: Finishing the Wings and Closing
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
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- 3 stars: 0 votes
- 4 stars: 4 votes
- 5 stars: 8 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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