Shader Magic in Blender (Ver 3.41 and above)
Shader Magic in Blender (Ver 3.41 and above), available at $69.99, has an average rating of 4.7, with 67 lectures, based on 31 reviews, and has 437 subscribers.
You will learn about The most common shader techniques used in games and some Blende specific things. How to work with the Blender Shader nodes How to create procedural shapes from scratch in Blender How Vector Math is working when creating Shaders. This course is ideal for individuals who are This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders. It is particularly useful for This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders.
Enroll now: Shader Magic in Blender (Ver 3.41 and above)
Summary
Title: Shader Magic in Blender (Ver 3.41 and above)
Price: $69.99
Average Rating: 4.7
Number of Lectures: 67
Number of Published Lectures: 67
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- The most common shader techniques used in games and some Blende specific things.
- How to work with the Blender Shader nodes
- How to create procedural shapes from scratch in Blender
- How Vector Math is working when creating Shaders.
Who Should Attend
- This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders.
Target Audiences
- This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders.
Are you one of those that think that nodes look scary when you see a big node tree…or perhaps you are just curious how the water in a game can flow so nicely around those rocks in the river and follow the stream perfectly?
Regardless the reason, here is where you will learn more on how to connect those nodes!
I will go through how to create shapes, how Vector math works (like cross and dot product, Face forward, snap,…) and all the common techniques used in games like vertex painting, flowmap, parallax mapping, using a texture atlas/sprite sheet, Sobel (Edge detection on textures), trimsheet and so on.
I will also cover more “Blender specific” stuff like finding the edges on models, how to create scratches and dirt, creating procedural patterns using the radial gradient among other things.
You might wonder why in Blender and not in Unreal Engine or Unity?
Well, why not? Most things taught in the course can be used with only small adaptions in game engines as well. However, since we don’t have all the whistles and extra stuff in Blender…you as a student are forced to learn the basics without cheating ;). I know from my own experience that it is a good path to walk if you really want to know how all things are put together.
The teacher you will get, me, has more than 10 years of experience of Blender, is educated as Technical Artist in one of the highest ranked 3D schools in the World; “The Game Assembly” and are currently working as a Technical Artist for the game “Midnight Ghost Hunt” in a Swedish Game Studio.
NB! You will however NOT learn about how to create realistic and nice materials. Those topics I cover in my course “Become a Material Guru in Blender”. This course is Shader Magic.. not material magic :D.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: The Setting
Lecture 3: The resources!!
Chapter 2: The base to create shaders
Lecture 1: Texture Coordinate
Lecture 2: Theory – A bit more about vectors
Lecture 3: Basic Masking
Lecture 4: We create a tile!
Lecture 5: We transform one tile in to many tiles.
Lecture 6: Time to clean up the tile a bit.
Lecture 7: How you create a nodegroup
Lecture 8: Using the Vector math node "Length"
Lecture 9: Repetition of the base
Chapter 3: The Built in Textures in Blender
Lecture 1: Brick Texture
Lecture 2: Checker Texture
Lecture 3: Environment Texture
Lecture 4: Gradient Texture
Lecture 5: IES Texture
Lecture 6: Image Texture
Lecture 7: Magic Texture
Lecture 8: Musgrave Texture
Lecture 9: Noise Texture
Lecture 10: Voronoi Texture
Lecture 11: Wave Texture
Lecture 12: White Noise Texture
Lecture 13: Explaining the dimensions on textures
Chapter 4: Create Shapes from Math
Lecture 1: Visualize math with graphs
Lecture 2: Using the Compare Node to check the value of UV
Lecture 3: How to use X and Y more than once to increase amount of possible shapes.
Lecture 4: Introducing the node "Power"
Lecture 5: Making a "heart" with only math nodes
Lecture 6: Making the "spade" shape from cards by using the "heart" shape.
Lecture 7: Let's make the rest of the shapes from a deck of cards
Lecture 8: Shape things using Vector curves
Lecture 9: How to add a second border pattern on a floor
Lecture 10: Examples using Power node a bit more
Lecture 11: Blending Mortar and tiles together on the tiles we created in the base session
Lecture 12: Setting bounds or borders on your UV and merging UV Together
Chapter 5: Practice making shapes
Lecture 1: Create a smiley
Lecture 2: Create a red cross
Lecture 3: Create a cylinder shaped pill
Lecture 4: Copy a floor tile pattern (circle shapes)
Lecture 5: Copy a floor tile pattern again (handling gray scale)
Chapter 6: Common Techniques used in games
Lecture 1: Blend textures using a second texture
Lecture 2: Blend textures together using Vertex Color
Lecture 3: Introduction to Vector Math Normal and "Dot Product"
Lecture 4: Using Dot Product as Fresnel effect
Lecture 5: Using Dot Product together with Normal Maps
Lecture 6: How to use the "Cross Product"
Lecture 7: What is the vector node "Snap"?
Lecture 8: How to use "Face Forward"
Lecture 9: Using "Vector Rotate"
Lecture 10: Rotating our tiles
Lecture 11: Example on creating scratches
Lecture 12: How to find edges and add dirt
Lecture 13: Take a look at Vector Bump
Lecture 14: Using Trim sheets
Lecture 15: Using Sprite Sheets
Lecture 16: Using Flow maps
Lecture 17: Learning about Parallax mapping
Lecture 18: Randomizing tiles from an atlas
Lecture 19: Finding edges on a 2D Texture
Lecture 20: Introduction to using "Radial"
Lecture 21: Using "Radials" to create polygons
Lecture 22: Using UV to create simple VFX
Lecture 23: Creating Index to tiles on a UV
Lecture 24: A deeper example of tile math
Lecture 25: How to UV Offset to create things like wooden planks
Instructors
-
Joakim Tornhill
A Blender material enthusiast
Rating Distribution
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- 3 stars: 0 votes
- 4 stars: 10 votes
- 5 stars: 21 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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