Stylized texturing for video games with Blender
Stylized texturing for video games with Blender, available at $79.99, has an average rating of 4.5, with 45 lectures, based on 94 reviews, and has 1356 subscribers.
You will learn about The complete stylized texturing workflow for videogames, animation or 3D illustration. The use of the texture paint mode in Blender and the use of the shader nodes. A lot of techniques to create the materials for any kind of stylized model. How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag. How to study references to understand and adapt to be able to create your own materials This course is ideal for individuals who are Anyone who wants to learn how to texture models with stylized aesthetics. or Students and professionals who want to learn how to create materials with Blender. It is particularly useful for Anyone who wants to learn how to texture models with stylized aesthetics. or Students and professionals who want to learn how to create materials with Blender.
Enroll now: Stylized texturing for video games with Blender
Summary
Title: Stylized texturing for video games with Blender
Price: $79.99
Average Rating: 4.5
Number of Lectures: 45
Number of Published Lectures: 45
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- The complete stylized texturing workflow for videogames, animation or 3D illustration.
- The use of the texture paint mode in Blender and the use of the shader nodes.
- A lot of techniques to create the materials for any kind of stylized model.
- How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine
- How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.
- How to study references to understand and adapt to be able to create your own materials
Who Should Attend
- Anyone who wants to learn how to texture models with stylized aesthetics.
- Students and professionals who want to learn how to create materials with Blender.
Target Audiences
- Anyone who wants to learn how to texture models with stylized aesthetics.
- Students and professionals who want to learn how to create materials with Blender.
In this course you will learn the complete workflow for creating stylized materials and texturesfor your models using the Blendertools.
What we will see in the course:
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Fundamentals
-How Blender’s texture paint mode works
-How Blender’s node editor works
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Project 1: Mushroom Diorama
-Basic modeling and UV unwrapping
-Blocking y color gradients
-Hand-painted texturing to refine and detail
-How to export the final texture maps
-Lighting and rendering with Marmoset Toolbag
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Project 2: Mystery Diorama
-Baking the base maps with Marmoset Toolbag
-Stylized procedural texturing with Blender’s shader editor
-Custom texture projection with the stencil tool
-Creation of the emissive and transparency channel
-How to export the final texture maps-Lighting and rendering with Marmoset Toolbag
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Project 3: Chest of the golden sun
-Baking the base maps with Marmoset Toolbag
-Stylized procedural texturing with Blender’s shader editor
-Creation of the metalness and roughness channel
-How to export the final texture maps-Lighting and rendering with Marmoset Toolbag
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Project 4: Character (Kiuby girl)
-Baking the base maps with Marmoset Toolbag
-Procedural color blocking for all the materials
-Procedural texturing of organic materials (hair, skin, fur)
-Procedural texturing with patterns for the fabric
-Procedural texturing of armor, wood y metallic objects
-Hand-painted texturing for the details of the face and other parts of the skin
-Final maps exporting-Lighting and rendering with Marmoset Toolbag
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Final talking and recommendations
We will talk a little about how to study references and face texturing challenges on your own
Course Curriculum
Chapter 1: Introducción
Lecture 1: Instructor presentation
Lecture 2: Course presentation
Lecture 3: Downloadable resources
Lecture 4: Important links of the course
Lecture 5: Facebook students group
Chapter 2: Fundamentals
Lecture 1: Shader editor fundamentals
Lecture 2: Texture paint fundamentals: Tools and brush properties
Chapter 3: Mushroom texturing
Lecture 1: 1 mushroom – modeling and unwrapping
Lecture 2: 2 mushroom – Aplyng the base color
Lecture 3: 3 mushroom – Painting the cap
Lecture 4: 4 mushroom – Painting the stem
Lecture 5: 5 mushroom – Painting the base and the leaf
Lecture 6: 6 mushroom – Distributing everything Diorama style
Lecture 7: 7 mushroom – Preparing the model in Marmoset for presentation
Chapter 4: Skull texturing
Lecture 1: 1 Skull – Baking the maps
Lecture 2: 2 Skull – Polishing the maps
Lecture 3: 3 Skull – Skull and candle textures
Lecture 4: 4 Skull – Book textures
Lecture 5: 5 Skull – Text of the book
Lecture 6: 6 Skull – Texture of the ink and the feather
Lecture 7: 7 Skull – Adding the roughness and lighting
Lecture 8: 8 Skull – Creating the emisive channel
Lecture 9: 9 Skull – exporting everything and rendering in Marmoset
Chapter 5: Chest texturing
Lecture 1: Chest 1 – Making the bakes
Lecture 2: Chest 2 – Making the base wood texture
Lecture 3: Chest 3 – Wood variations
Lecture 4: Chest 4 – Chest Roof Details and Gold
Lecture 5: Chest 5 – Chest Adding the roughness and the metalness
Lecture 6: Chest 6 – Chest Exporting and Rendering
Chapter 6: Kiuby texturing
Lecture 1: Kiuby 1 – Making the bakes
Lecture 2: Kiuby 2 – Blocking the materials
Lecture 3: Kiuby 3 – Hair and skin
Lecture 4: Kiuby 4 – Scroll
Lecture 5: Kiuby 5 – Dress
Lecture 6: Kiuby 6 – Armor
Lecture 7: Kiuby 7 – Kiuby ropes
Lecture 8: Kiuby 8 – Materials on the legs
Lecture 9: Kiuby 9 – Kiuby katana
Lecture 10: Kiuby 10 – Tails
Lecture 11: Kiuby 11 – Straps
Lecture 12: Kiuby 12 – Skin and face details
Lecture 13: Kiuby 13 – Final adjustments in the materials
Lecture 14: Kiuby 14 – Exporting the maps and making the petals
Lecture 15: Kiuby 15 – Rendering the character
Chapter 7: Final talking
Lecture 1: How to analyze references to face texturing challenges on your own
Instructors
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Jose Moreno
Digital Artist -
Sebastian Narvaez
Servidor holístico
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 15 votes
- 5 stars: 74 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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