Substance Designer 2020: Stylized material creation.
Substance Designer 2020: Stylized material creation., available at $74.99, has an average rating of 4.78, with 62 lectures, based on 532 reviews, and has 3736 subscribers.
You will learn about How the PBR workflow works and how to apply it to create textures in Substance Designer. How to create more than six stylized materials with Substance Designer A great variety of nodes and techniques to get specific textures and fit different requirements How to export materials and configure them in different rendering engines like Marmoset Toolbag and Unreal Engine You will create high quality stylized materials and textures with Substance Designer You will become a master in procedural material creation with Substance Designer! This course is ideal for individuals who are Students and artists who want to learn the most efficient workflow to create procedural and high quality materials or Anyone interested in learn the creation of procedural materials and textures or Game artists who want to expand their knowledge in material creation It is particularly useful for Students and artists who want to learn the most efficient workflow to create procedural and high quality materials or Anyone interested in learn the creation of procedural materials and textures or Game artists who want to expand their knowledge in material creation.
Enroll now: Substance Designer 2020: Stylized material creation.
Summary
Title: Substance Designer 2020: Stylized material creation.
Price: $74.99
Average Rating: 4.78
Number of Lectures: 62
Number of Published Lectures: 61
Number of Curriculum Items: 62
Number of Published Curriculum Objects: 61
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How the PBR workflow works and how to apply it to create textures in Substance Designer.
- How to create more than six stylized materials with Substance Designer
- A great variety of nodes and techniques to get specific textures and fit different requirements
- How to export materials and configure them in different rendering engines like Marmoset Toolbag and Unreal Engine
- You will create high quality stylized materials and textures with Substance Designer
- You will become a master in procedural material creation with Substance Designer!
Who Should Attend
- Students and artists who want to learn the most efficient workflow to create procedural and high quality materials
- Anyone interested in learn the creation of procedural materials and textures
- Game artists who want to expand their knowledge in material creation
Target Audiences
- Students and artists who want to learn the most efficient workflow to create procedural and high quality materials
- Anyone interested in learn the creation of procedural materials and textures
- Game artists who want to expand their knowledge in material creation
In this course you will learn how the PBR workflow worksand all the necessary fundamentals to create high materials and stylized textures in Substance Designer and how to use them in any rendering or video game engine.
We are going to see how the to navigate in the interfase and all the panels of Substance Designer, we are going to see how to use the blending modes and the masks to blend images and create any type of texture variations and we are going to see the most important nodes available in the program.
With the fundamentals clear we are going to apply this knowledge creating a first basic material to follow all the material creation workflow.
After the experience with the first material we continue to create one by one 6 stylized and more advanced materials with new methods, new concepts and using a great variety of techniques we can apply from the endless library of nodes that Substance Designer has.
We are going to see how to blend this materials between them to create new combination of materials.
In the last chapter we will see how can we render our materials to create an appealing and professional presentation for portfolioand how can we configure this materials to create terrains with them in Unreal Engine.
Course Curriculum
Chapter 1: Introducción
Lecture 1: Presentation of the course
Lecture 2: Instructor presentation: Jose Moreno
Lecture 3: How to get Substance Designer
Lecture 4: Downloadable Resources
Lecture 5: Facebook group
Chapter 2: Fundamentals
Lecture 1: What is Substance Designer
Lecture 2: The PBR Workflow and the texture maps
Lecture 3: Nodes and interfase
Lecture 4: The graph editor
Lecture 5: the 2D and the 3D view
Lecture 6: The material creation workflow
Lecture 7: The masks and the blending modes
Chapter 3: Nodes and patterns
Lecture 1: Preparing the graph
Lecture 2: Simple patterns 1
Lecture 3: Simple patterns 2
Lecture 4: Curved patterns
Lecture 5: Curved patterns with volume
Lecture 6: Irregular patterns
Lecture 7: Variations and deformations 1
Lecture 8: Variations and deformations 2
Lecture 9: Adding color
Lecture 10: Adding the roughness
Chapter 4: Ground Material
Lecture 1: Creating the base pattern
Lecture 2: Adding the pebbles
Lecture 3: Adding details and colors
Lecture 4: Fixing details and more color
Lecture 5: Final details and adding the roughness
Chapter 5: Sand material
Lecture 1: Creating the base pattern
Lecture 2: Fixing the cavities and adding details
Lecture 3: Adding the pebbles and the color
Lecture 4: Final details and adding the roughness
Chapter 6: Grass materials
Lecture 1: Creating the shape of the leaves
Lecture 2: Tiling the leaves and blocking the color
Lecture 3: Creating the flowers with shapes
Lecture 4: Blending the flowers with the grass
Lecture 5: Adding details and variations in the color
Lecture 6: Final details and roughness
Chapter 7: Snow texture
Lecture 1: Creating the pattern and blocking the color
Lecture 2: Adding the roughness and final details
Chapter 8: Woodplanks material
Lecture 1: Creating the base pattern and the veins
Lecture 2: Adding variations and blocking the color
Lecture 3: Adding the nails
Lecture 4: Adding the material and color blending
Lecture 5: Improving the details
Lecture 6: Final details and roughness
Chapter 9: Cobblestone
Lecture 1: Creating an adaptable pattern
Lecture 2: Adding wear in the stone
Lecture 3: Adding cracks in the stone
Lecture 4: Adding color
Lecture 5: Adding the roughness
Lecture 6: A small correction
Lecture 7: Variation 1 – Cobblestone road
Lecture 8: Variation 2 – Old castle stone
Lecture 9: Variation 3 – desert temple floor
Chapter 10: Mixing materials and rendering
Lecture 1: Blending cobblestone with snow
Lecture 2: Blending cobblestone with sand
Lecture 3: Exporting the texture maps
Lecture 4: Rendering our materials in Marmoset Toolbag
Lecture 5: Setting our materials in Unreal Engine (part 1)
Lecture 6: Setting our materials in Unreal Engine (part 2)
Chapter 11: Final chapter
Lecture 1: Conclusions
Instructors
-
Jose Moreno
Digital Artist
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 12 votes
- 3 stars: 42 votes
- 4 stars: 143 votes
- 5 stars: 329 votes
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