Substance Painter & Maya Course: Low Poly Character Making
Substance Painter & Maya Course: Low Poly Character Making, available at $59.99, has an average rating of 4.7, with 58 lectures, based on 41 reviews, and has 451 subscribers.
You will learn about Retopology in Maya Texturing in Substance Painter Rendering in Maya Arnold This course is ideal for individuals who are Beginners 3d students/artist curious to learn how to make high poly character game ready. It is particularly useful for Beginners 3d students/artist curious to learn how to make high poly character game ready.
Enroll now: Substance Painter & Maya Course: Low Poly Character Making
Summary
Title: Substance Painter & Maya Course: Low Poly Character Making
Price: $59.99
Average Rating: 4.7
Number of Lectures: 58
Number of Published Lectures: 58
Number of Curriculum Items: 58
Number of Published Curriculum Objects: 58
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Retopology in Maya
- Texturing in Substance Painter
- Rendering in Maya Arnold
Who Should Attend
- Beginners 3d students/artist curious to learn how to make high poly character game ready.
Target Audiences
- Beginners 3d students/artist curious to learn how to make high poly character game ready.
Hi Guys, Are you looking for a course that fully explains the retopology and texturing process?
Would you like to prepare your zbrush characters and sculptures for a production?
If that is the case then I welcome you to Nexttut Education´s “Substance Painter & Maya Course : Low Poly Character Making”.
Instructor: My name is Abraham Leal, I am 3D Artist and producer and i have 10 years of experience in the industry. Currently i lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.
Why you should join: At the end of this course, your will be able convert your high poly character into a game ready character.
In this Course, you will be learning:
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Retopology Tools
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Retopology principles
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Uvs
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Basic Texturing
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Shading
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Lights and Render settings
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Post Production
I will start the course by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and uvs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.
I have designed this course for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.
I hope you join me in this course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Overview
Lecture 3: Maya Setup
Chapter 2: Retopology Basics
Lecture 1: Retopology Basics
Lecture 2: Retopology of the Eyes
Lecture 3: Retopology of the Mouth
Lecture 4: Retopology of the Ear
Lecture 5: Retopology of the Head
Chapter 3: Retopology of the Body
Lecture 1: Retopology of the Neck Piece
Lecture 2: Retopology of the Shoulders
Lecture 3: Retopology of the Chest
Lecture 4: Retopology of the Chest Details
Lecture 5: Retopology of the Arms
Lecture 6: Retopology of the Fingers
Lecture 7: Retopology of the Hands
Lecture 8: Retopology of the Feet
Lecture 9: Retopology of the Legs
Lecture 10: Retopology of the Upper Legs
Lecture 11: Fixing the Pants
Lecture 12: Retopology of the Knees
Lecture 13: Retopology of the Elbow Armor
Lecture 14: Retopology of the fur
Lecture 15: Retopology of the shoulder Armor Part 01
Lecture 16: Retopology of the shoulder Armor Part 02
Lecture 17: Resculpting Props
Lecture 18: Retopology of the sword Part 01
Lecture 19: Retopology of the sword Part 02
Lecture 20: Retopology of the sword Part 03
Lecture 21: Retopology of the belt
Lecture 22: Modelling the Hair part 01
Lecture 23: Modelling the Hair part 02
Chapter 4: Texturing in Substance Painter
Lecture 1: Organizing the Objects
Lecture 2: UVs Part 01
Lecture 3: UVs Part 02
Lecture 4: UVs Part 03
Lecture 5: UV Layout
Lecture 6: Substance Painter Basics
Lecture 7: Baking the Details
Lecture 8: Basic Layers and Masks
Lecture 9: Leather Texturing
Lecture 10: Metals Texturing
Lecture 11: Cloth Texturing
Lecture 12: Fur and Hair Texturing
Lecture 13: Skin Texture Part 01
Lecture 14: Skin Texture Part 02
Lecture 15: Modelling the Eyes
Lecture 16: Texutring the Eyes
Chapter 5: Rendering
Lecture 1: Light Setup
Lecture 2: Render Setup
Lecture 3: MaterialSetup
Lecture 4: Quick Rig Part 01
Lecture 5: Quick Rig Part 02
Lecture 6: Adding Missing Props
Lecture 7: Creating the Rope
Lecture 8: Camera Effects and Render
Lecture 9: Final Renders
Lecture 10: Post Production
Lecture 11: Final Words
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 6 votes
- 5 stars: 33 votes
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