Substance Painter to Unreal Engine 5 Masterclass
Substance Painter to Unreal Engine 5 Masterclass, available at $59.99, has an average rating of 4.5, with 82 lectures, based on 35 reviews, and has 604 subscribers.
You will learn about • Following through a complete guide on creating a stylized Unreal Engine 5 (UE5) wagon by a campfire scene • Using Substance Painter and understand its interface and shortcuts, or skip that process and jump straight into Unreal Engine 5 (UE5) with a pre-textured styl • Texturing a stylized asset using UDIM technology • Adding custom decals as asset textures • Learning all about the Unreal Engine 5 (UE5) basics and jump right into game design • Design an Unreal Engine 5 (UE5) scene from a beginner level right up to techniques used by professionals around the world in many top game companies • Using UE5 Niagara particle system to create fire simulations and animated fireflies • Creating foliage with motion from scratch with supplied texture maps • Mastering material creation for foliage, terrain and more (i.e., Speed Tree material customisation, in-engine texture adjustments) • Effective problem-solving in Substance Painter and Unreal Engine 5 (UE5) • Maintaining and optimising stylized art aesthetics • Learning how to use rendering to improve the quality of presentation for your 3D environment This course is ideal for individuals who are • Beginner 3D modelling artists and game designs eager to learn how to texture a stylized wagon and place it in a stylized campfire scene or • Enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes or • Beginner to Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • Stylized fans who want to create fantasy-inspired scenes with foliage, animation, fire, and smoke It is particularly useful for • Beginner 3D modelling artists and game designs eager to learn how to texture a stylized wagon and place it in a stylized campfire scene or • Enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes or • Beginner to Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • Stylized fans who want to create fantasy-inspired scenes with foliage, animation, fire, and smoke.
Enroll now: Substance Painter to Unreal Engine 5 Masterclass
Summary
Title: Substance Painter to Unreal Engine 5 Masterclass
Price: $59.99
Average Rating: 4.5
Number of Lectures: 82
Number of Published Lectures: 82
Number of Curriculum Items: 82
Number of Published Curriculum Objects: 82
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- • Following through a complete guide on creating a stylized Unreal Engine 5 (UE5) wagon by a campfire scene
- • Using Substance Painter and understand its interface and shortcuts, or skip that process and jump straight into Unreal Engine 5 (UE5) with a pre-textured styl
- • Texturing a stylized asset using UDIM technology
- • Adding custom decals as asset textures
- • Learning all about the Unreal Engine 5 (UE5) basics and jump right into game design
- • Design an Unreal Engine 5 (UE5) scene from a beginner level right up to techniques used by professionals around the world in many top game companies
- • Using UE5 Niagara particle system to create fire simulations and animated fireflies
- • Creating foliage with motion from scratch with supplied texture maps
- • Mastering material creation for foliage, terrain and more (i.e., Speed Tree material customisation, in-engine texture adjustments)
- • Effective problem-solving in Substance Painter and Unreal Engine 5 (UE5)
- • Maintaining and optimising stylized art aesthetics
- • Learning how to use rendering to improve the quality of presentation for your 3D environment
Who Should Attend
- • Beginner 3D modelling artists and game designs eager to learn how to texture a stylized wagon and place it in a stylized campfire scene
- • Enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes
- • Beginner to Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • Stylized fans who want to create fantasy-inspired scenes with foliage, animation, fire, and smoke
Target Audiences
- • Beginner 3D modelling artists and game designs eager to learn how to texture a stylized wagon and place it in a stylized campfire scene
- • Enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes
- • Beginner to Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • Stylized fans who want to create fantasy-inspired scenes with foliage, animation, fire, and smoke
Substance Painter to Unreal Engine 5 Masterclass
Learn how to create game assets in Substance Painter & Unreal Engine in this all in one masterclass
Would you like to learn how to create a stylized scene featuring a bushy tree and a wagon with rocks and foliage adorning a romantic evening scene?
‘Master the Art of Substance Painter & Unreal Engine 5’will see you creating an intricate stylized wagon showcased within a campfire scene that breathes life through design and animation.
It’s going to be a stylized wagon. Yes, a bit of my inspiration comes from typical gypsy wagons but we are going for a steampunk design with ours.
This course will give you access to just over 16 hours of 3D art.
Learn how to build an intricate Unreal Engine 5 (UE5) scene in 79 lessons.
This course will see you learn all the techniques pros use and how they use them.Unreal Engine integration will also be a central part of this course’s learning objectives.
Through reading this course description you will find out:
– Your next 3D art, texturing, and environment game design milestones;
– What you are going to get through ‘Master the Art of Substance Painter & Unreal Engine 5’, and;
– How the course will take your professional texturing and game design skills to the next level.
Join this course and come be part of a game design and professional texturing journey of over 16 hours of learning.
Course Resources & Freebies
So, for a start, we have the download pack. We are starting here because the course is a 2-in-1 deal. The first part of the course covers Substance Painter, and the second part focuses on Unreal Engine 5 (UE5).
What is even better than freebies?
We have designed the course in such a way that you can choose which part you want to get stuck into first!
The ‘Master the Art of Substance Painter & Unreal Engine 5’course resource pack includes a pre-built stylized wagon asset, 48 unique UE5 texture maps, 10 textured stylized rock variations, 2 tree models with stylized bark textures, 13 stylized alpha stamps to customise the wagon with foliage PBR atlas texture maps. 2 PBR seamless textures for terrain, and 3 audio effects for background sound mixing.
Within the ‘Master the Art of Substance Painter & Unreal Engine 5’download pack, you will find all of the models and textures to jump into any part of the course you choose. You can go through the complete Substance Painter texturing part or head right on over to UE5 straight away.
Check out the free introduction and I am sure you won’t be able to put this course down!
Texturing and Materials
This course is one of the most up to date out there and will be using the latest tech to bring you cutting-edge content with the 3D industry and this includes 3D texturing.
Learn all about UDIM map workflow and why it is such a game-changer. ‘Master the Art of Substance Painter & Unreal Engine 5’will also focus on the foundation of 3D modelling which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows and not forgetting optimizing your assets to create triple AAA level models.
Develop a professional workflow as we start from the very basics of Substance Painter up to advanced techniques used in the gaming industry. Learn all about projection painting to add details that will drastically cut down on 3D modelling time.
As part of ‘Master the Art of Substance Painter & Unreal Engine 5’you will:
– create smart materials from scratch
– build up layers with masks, filters, and generators
– use baked lighting techniques
Best of all, we will only be using Substance Painter’s default materials. You will not need any outside resources to create your very own materials.
Lighting & Rendering
By joining ‘Master the Art of Substance Painter & Unreal Engine 5’, you will also learn how to take control of your scene’s aesthetic lighting.
We will take an in-depth look at lighting and rendering in Substance Painter.
Learn all about the powerful rendering techniques that will make your 3D models pop. You will find out about things like emission maps, bloom, shadow depth, and ambient occlusion to name a few.
Unreal Engine 5: Game Engine Integration
We will be taking a deep dive into Epic’s all-new Unreal Engine 5.
Through ‘Master the Art of Substance Painter & Unreal Engine 5’you will learn the basics of bringing your game assets to life, rendered in real-time.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our stylized wagon game asset. ‘Master the Art of Substance Painter & Unreal Engine 5’will also be an introduction to setting files to create a clean UI. The skills you learn here are fully transferable to all of your future builds.
You will also find unique Unreal Engine 5 (UE5) on-screen tooltips to enhance your learning experience as they pop up exactly when you need them to give you a full introduction to the software.
In the beginning, you will be learning all about how to import and set up your 3D models correctly in UE5. You will also learn how to create virtual textures for our UDIM UV maps.
As we progress through the course, we will be tackling more difficult aspects of UE5. I will be showing you how you can create and set up your very own foliage complete with individual animations. We take a look at transparency and setting up materials as well as vertex weight painting to bring them to life.
We will be adding particle systems to our scene to add ambiance from simple fireflies hovering around the wagon lamps to more complex particles like fire embers.
And just when you thought we couldn’t fit any more into ‘Master the Art of Substance Painter & Unreal Engine 5’, we will also be covering nanite – the all-new simulation system in UE5. This will help you in the future bring any of your 3D environment scenes to life by adding fire and smoke setups with ease.
And finally, lighting, sky domes and volumetrics will also be covered as we near the end of the ‘Master the Art of Substance Painter & Unreal Engine 5’course. This will make sure you have a complete understanding from start to finish of how to set up your UE5 scenes unleashing your potential to create your own amazing 3D art environments.
Still unsure?Here are my best 6 points about the new exciting things you will be learning about through this class:
1. Using UE5 Niagara particle system to create fire simulations and fireflies;
2. Creating foliage with motion from scratch and using Speed Tree;
3. Material creation for foliage, terrain, and more (i.e., Speed Tree material customization, in-engine texture adjustments).
4. Texturing a stylized asset using UDIM technology
5. Adding custom decals as asset textures
6. Rendering asset in Substance and creating an environmental presentation video in UE5
In the end, you will come away with the knowledge and the skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course.
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction Substance Painter to Unreal Engine 5 Masterclass
Chapter 2: Introduction to Substance Painter
Lecture 1: Lesson 1 – Welcome to Substance Painter Basics
Lecture 2: Lesson 2 – Working With Udims
Lecture 3: Lesson 3 – Navigating the Viewport
Lecture 4: Lesson 4 – Baking out Texture Maps
Chapter 3: Working with Layers & Masks
Lecture 1: Introduction to Masks
Lecture 2: Creating Multiple Layers
Lecture 3: Creating the Flag Design
Chapter 4: Welcome to Substance Painter Filters
Lecture 1: Working with Filters
Lecture 2: Professional Workflows Isolating Masks
Chapter 5: Creating & Exporting Smart Materials
Lecture 1: Starting the Wood Smart Material
Lecture 2: Creating Edgewear
Lecture 3: Using The Cavity Mask Editor
Lecture 4: Working With Baked Lighting
Lecture 5: Adding Roughness Channels
Chapter 6: Applying Textures Complete Workflow
Lecture 1: Using the Mirror function
Lecture 2: Creating Variation Materials
Lecture 3: Applying Textures The Easy Way
Chapter 7: Working with Stylized Metal Materials Part 1
Lecture 1: Creating Stylized Metal Materials
Lecture 2: Turning up The Complexity
Lecture 3: Adding Multiple Roughness Layers
Chapter 8: Working with Stylized Metal Materials Part 2
Lecture 1: What is Tri-Planer Projection
Lecture 2: Finishing the Stylized Metal Material
Lecture 3: Creating the Chimney Brass
Chapter 9: Working with Glass & Emission
Lecture 1: How to Create Stylized Glass Effect
Lecture 2: Panting with Masks
Lecture 3: Working with Height Maps
Lecture 4: Finishing the Lanterns
Chapter 10: Projection & Tri-Planer Projection Painting
Lecture 1: Working with Alphas & Decals
Lecture 2: Welcome to Projection Painting
Lecture 3: Exporting Smart Materials
Lecture 4: Finishing Texturing the Stylized Wagon
Chapter 11: Rendering & Exporting Texture maps in Substance Painter
Lecture 1: Substance Painter Rendering Setup
Lecture 2: Exporting Renders
Lecture 3: Exporting Texture Maps
Chapter 12: Unreal Engine 5 Setup & Introduction
Lecture 1: Lesson 35 – Unreal Engine 5 Setup
Lecture 2: Lesson 36 – The UI Introduction Guide
Lecture 3: Lesson 37 – Navigating the Viewport
Lecture 4: Lesson 38 – Importing our Wagon into UE5
Chapter 13: Setting up Texture Maps
Lecture 1: Lesson 39 – Setting up Virtual Textures
Lecture 2: Lesson 40 – Applying Materials to our Model
Chapter 14: Setting up Trees & Rocks
Lecture 1: Lesson 41 – Importing Rocks & Trees
Chapter 15: Creating Foliage in Unreal Engine 5
Lecture 1: Lesson 42 – Setting up our Foliage Textures
Lecture 2: Lesson 43 – Creating Realism with Lattices
Lecture 3: Lesson 44 – Multiple Foliage Leaves Creation
Lecture 4: Lesson 45 – Changing the origin of our Plants
Lecture 5: Lesson 46 – Creating Large Plants with Modeling Mode
Lecture 6: Lesson 47 – Finishing our Plants
Chapter 16: Creating Wind Animations
Lecture 1: Lesson 48 – Creating Foliage Materials
Lecture 2: Lesson 49 – Setting up Vertex Painting
Lecture 3: Lesson 50 – Weighting our Plants
Lecture 4: Lesson 51 – Creating the Wind animations
Chapter 17: Bringing the Scene to Life
Lecture 1: Lesson 52 – Welcome to the Foliage Brush
Lecture 2: Lesson 53 – Setting up our Scene Space
Chapter 18: Texture Painting with Multiple Textures
Lecture 1: Lesson 54 – Setting up Multi Texture Materials
Lecture 2: Lesson 55 – Terrain Painting with Mesh Paint
Lecture 3: Lesson 56 – Creating Controls For our Texture Paint
Chapter 19: Welcome to the Unreal Engine Niagra System
Lecture 1: Lesson 57 – Welcome to UE5 Niagra System
Lecture 2: Lesson 58 – Creating the Fireflies
Chapter 20: Quixel Bridge System
Lecture 1: Lesson 59 – Welcome to the Quixel bridge
Lecture 2: Lesson 60 – Creating Fire & Embers
Chapter 21: Unreal Engine Blue Prints
Lecture 1: Lesson 61 – What are Blueprint Classes
Lecture 2: Lesson 62 – Beginning the Basic Scene Setup
Chapter 22: Populating our Scene with Foliage
Lecture 1: Lesson 63 – Creating the Animated Grass
Lecture 2: Lesson 64 – Adding Trees to our Scene
Lecture 3: Lesson 65 – Adding in our Created Plants & Ferns
Lecture 4: Lesson 66 – Finishing the Scene Foliage
Chapter 23: Adding Fire to our Scene
Lecture 1: Lesson 67 – Using our Fire Setup
Chapter 24: Lighting, Fog & Volumetric's
Lecture 1: Lesson 68 – Setting up the scene Background Gradient
Lecture 2: Lesson 69 – Adding more lights to our Scene
Chapter 25: Animating Cloth & Simulation
Lecture 1: Lesson 70 – How to Setup Flag Animations
Chapter 26: Cameras & Post Processing our Render
Lecture 1: Lesson 71 – Starting the Finer Terrain Details
Lecture 2: Lesson 72 – Setting up Camera in Unreal Engine
Lecture 3: Lesson 73 – What is Post Processing
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 9 votes
- 5 stars: 18 votes
Frequently Asked Questions
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