Texture an Industrial Door for Games with nDo for CryENGINE
Texture an Industrial Door for Games with nDo for CryENGINE, available at $19.99, has an average rating of 5, with 18 lectures, based on 8 reviews, and has 140 subscribers.
You will learn about Learn the basics of using nDo and Photoshop to create a great looking door texture Learn texturing and material texturing techniques to really push your game assets This course is ideal for individuals who are Beginners-to-intermediate level game artists interested in learning texturing techniques or Advanced level users interested in integrating nDo to their pipeline It is particularly useful for Beginners-to-intermediate level game artists interested in learning texturing techniques or Advanced level users interested in integrating nDo to their pipeline.
Enroll now: Texture an Industrial Door for Games with nDo for CryENGINE
Summary
Title: Texture an Industrial Door for Games with nDo for CryENGINE
Price: $19.99
Average Rating: 5
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the basics of using nDo and Photoshop to create a great looking door texture
- Learn texturing and material texturing techniques to really push your game assets
Who Should Attend
- Beginners-to-intermediate level game artists interested in learning texturing techniques
- Advanced level users interested in integrating nDo to their pipeline
Target Audiences
- Beginners-to-intermediate level game artists interested in learning texturing techniques
- Advanced level users interested in integrating nDo to their pipeline
Starting with the normal map baking process in 3ds Max, we’ll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
Course Curriculum
Chapter 1: Introduction to the Basic Forms
Lecture 1: Introduction
Lecture 2: Planning and Blocking Out
Lecture 3: Creating a Base Normal Map
Lecture 4: Adding Mechanical Details
Chapter 2: Working with nDo2
Lecture 1: Optimizing NDO2 files
Lecture 2: Using Sculpt Mode in NDO2
Lecture 3: Creating AO and Cavity Maps
Lecture 4: Blocking out the Diffuse
Lecture 5: Adding Low Frequency Values to the Diffuse
Lecture 6: Adding Photosourced Details to the Diffuse
Lecture 7: Adding Chipped Paint
Lecture 8: Scratching the Red Paint
Lecture 9: Using Cavity Maps
Chapter 3: Material Refinement and Presentation
Lecture 1: Making Adjustments to the Diffuse
Lecture 2: Generating a Damage Layer in NDO2
Lecture 3: Creating a Specular Map
Lecture 4: Setting up the Material in CryEngine3
Lecture 5: Final Words
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 8 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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