The Blender 2.8 Encyclopedia
The Blender 2.8 Encyclopedia, available at $129.99, has an average rating of 4.78, with 406 lectures, 14 quizzes, based on 7925 reviews, and has 40261 subscribers.
You will learn about This is a comprehensive course for the free 3D modeling and animation package, Blender. With this reference, you can confidently dive into Blender You can watch this course from start to finish, or skip around. Learn all the tools to create anything in 3D, and put it all into practice with step by step projects. This course is ideal for individuals who are Anyone interested in learning computer graphics, or switching from another 3D software to Blender or This course can be your expanded version of the Blender manual. It is particularly useful for Anyone interested in learning computer graphics, or switching from another 3D software to Blender or This course can be your expanded version of the Blender manual.
Enroll now: The Blender 2.8 Encyclopedia
Summary
Title: The Blender 2.8 Encyclopedia
Price: $129.99
Average Rating: 4.78
Number of Lectures: 406
Number of Quizzes: 14
Number of Published Lectures: 405
Number of Published Quizzes: 14
Number of Curriculum Items: 420
Number of Published Curriculum Objects: 419
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- This is a comprehensive course for the free 3D modeling and animation package, Blender.
- With this reference, you can confidently dive into Blender
- You can watch this course from start to finish, or skip around.
- Learn all the tools to create anything in 3D, and put it all into practice with step by step projects.
Who Should Attend
- Anyone interested in learning computer graphics, or switching from another 3D software to Blender
- This course can be your expanded version of the Blender manual.
Target Audiences
- Anyone interested in learning computer graphics, or switching from another 3D software to Blender
- This course can be your expanded version of the Blender manual.
Welcome to The Blender Encyclopedia, the most comprehensive training course available for Blender, a completely free and open source 3D production suite.
Our aim with the course was to make an expanded version of the Blender Manual, that you can follow along or reference at any time in your 3D journey.
Further than the tools alone, we’ve made sure this course contains not just the how, but the why. Throughout the course, we’ve crafted example demos, as well as step by step projects, that will take what you’ve learned and form it into a practical example.
You can get all the Blender filesused in the lectures, complete with models, textures and other resources. This includes starting files so you can join in! You can use these resource files in your own projects as well. Just open them up to see their license details, if any.
We have created this course specifically for Udemy, and you will have unlimited support from us in the Q&A section of each lecture. See you in the course, and happy blending!
An Overview of the Contents of this course:
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A full overview of Blenders interface.
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Navigation and editing tools
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Mesh Modeling
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Drivers (known as wire properties or driven keys)
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Constraints
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Modifiers
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Skeleton Armatures and Rigging
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Animation tools
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Shaders and Materials
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UV Mapping
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Cameras
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Cycles and Eevee renderers
Course Curriculum
Chapter 1: Welcome to The Blender Encyclopedia
Lecture 1: Introduction: Your Own Blender Encyclopedia
Lecture 2: How to Watch & Download Videos in 1080p
Lecture 3: Navigating the Course (Important!)
Chapter 2: Understanding Blender
Lecture 1: User Interface
Lecture 2: Customizing the Layout
Lecture 3: Workspaces
Lecture 4: General Editors
Lecture 5: Animation Editors
Lecture 6: Scripting Editors
Lecture 7: Data Editors
Lecture 8: User Preferences and Suggested Changes
Lecture 9: Saving and Loading
Lecture 10: File Backups and Recovery
Lecture 11: Importing and Exporting
Lecture 12: Navigating Through 3D Space
Lecture 13: The Axis and Grid
Lecture 14: Units of Measurement
Lecture 15: Viewport Shading
Lecture 16: Viewport Options
Lecture 17: Different Work Modes Overview
Chapter 3: Working with Blender
Lecture 1: Introduction to Working with Blender
Lecture 2: Selection Tools and Active Selection
Lecture 3: Basic Tools
Lecture 4: Object Origins
Lecture 5: Global Axis Vs. Local Axis
Lecture 6: The 3D Cursor
Lecture 7: Transformation Orientations
Lecture 8: Pivot Point Options
Lecture 9: Duplication and Linked Duplicates
Lecture 10: Object Parenting
Lecture 11: Snapping Tools
Lecture 12: Origin and Parent Transformations
Lecture 13: Smooth , Flat, and Auto Smooth Shading
Lecture 14: Collections and View Layers
Lecture 15: Scenes
Lecture 16: Appending and Linking
Lecture 17: Setting Up Background Images
Lecture 18: More Selection Tools
Lecture 19: Measuring Tool
Lecture 20: Annotations Tool
Lecture 21: Quick Favorites Menu
Lecture 22: Project – Your First 3D Scene – Making a Toy Train
Chapter 4: Modeling – Mesh
Lecture 1: Introduction to Mesh Modeling
Lecture 2: Mesh Anatomy and Common Terminology
Lecture 3: Everything's a Triangle
Lecture 4: Project – Your First 3D Model – Low Poly Axe
Lecture 5: What are Normals?
Lecture 6: Selection Tools and Selection Modes
Lecture 7: Transform Tools and Basic Tools
Lecture 8: Deleting, Dissolving, and Collapsing
Lecture 9: Separating and Joining
Lecture 10: Extruding
Lecture 11: Creating Faces and Edges
Lecture 12: Face Tools – Part 1
Lecture 13: Face Tools – Part 2
Lecture 14: Edge Tools – Part 1
Lecture 15: Edge Tools – Part 2
Lecture 16: Splitting and Ripping
Lecture 17: Knife, Knife Project, and Bisect
Lecture 18: Vertex Tools
Lecture 19: Mirroring Tools
Lecture 20: Convex Hull, Spin, and Spin Duplicate
Lecture 21: More Selection Tools
Lecture 22: Subsurf Modeling – Part 1 – Introduction
Lecture 23: Subsurf Modeling – Part 2 – Rules and Tools
Lecture 24: Project – Subsurf Modeling a Coffee Mug
Lecture 25: Vertex Groups
Lecture 26: Mesh Analysis and Measurements
Lecture 27: Cleaning Up Your Meshes
Lecture 28: Editing Normals
Chapter 5: Modeling – Curve
Lecture 1: Introduction to Curve Modeling
Lecture 2: Adding and Editing Curves
Lecture 3: Curve Handles
Lecture 4: 2D Curve Type
Lecture 5: 3D Curve Type
Lecture 6: Curve Custom Bevel
Lecture 7: Curve Custom Taper
Lecture 8: Curve Follow Path
Chapter 6: Modeling – Surface
Lecture 1: Introduction to Surface Modeling
Lecture 2: Surface Editing Tools
Lecture 3: Surfaces Properties
Chapter 7: Drivers
Lecture 1: Introduction to Drivers
Lecture 2: Project – The Basic Drivers Workflow
Lecture 3: The Drivers Editor
Lecture 4: Editing F-Curves
Lecture 5: Scripted Expressions
Lecture 6: Combining Multiple Input Variables
Lecture 7: Input Variables – Transform Channel
Instructors
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Lee Salvemini
Trainer at Udemy -
Chris Plush
Blender 3D Trainer -
CG Masters
Blender 3D Education
Rating Distribution
- 1 stars: 26 votes
- 2 stars: 40 votes
- 3 stars: 356 votes
- 4 stars: 2142 votes
- 5 stars: 5361 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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