The Complete Introduction to Materials in Unreal
The Complete Introduction to Materials in Unreal, available at $19.99, has an average rating of 3.95, with 33 lectures, based on 23 reviews, and has 515 subscribers.
You will learn about Learn the complete ins and outs of the UDK Material Editor Learn basic material creation, all the way through to advanced Learn to create basic-to-advanced materials and shaders in UDK This course is ideal for individuals who are Absolute beginners who want to learn the material editor inside of UDK or Anyone interested in learning how to create basic-to-advanced shaders and materials in UDK It is particularly useful for Absolute beginners who want to learn the material editor inside of UDK or Anyone interested in learning how to create basic-to-advanced shaders and materials in UDK.
Enroll now: The Complete Introduction to Materials in Unreal
Summary
Title: The Complete Introduction to Materials in Unreal
Price: $19.99
Average Rating: 3.95
Number of Lectures: 33
Number of Published Lectures: 33
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the complete ins and outs of the UDK Material Editor
- Learn basic material creation, all the way through to advanced
- Learn to create basic-to-advanced materials and shaders in UDK
Who Should Attend
- Absolute beginners who want to learn the material editor inside of UDK
- Anyone interested in learning how to create basic-to-advanced shaders and materials in UDK
Target Audiences
- Absolute beginners who want to learn the material editor inside of UDK
- Anyone interested in learning how to create basic-to-advanced shaders and materials in UDK
Volume 1
In this video we’ll take an introductory look at UDK’s material editor. Once we’ve covered the basics of importing textures and creating our own materials we’ll dive into creating some of the more common types of materials you’ll encounter in today’s games. We’ll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.
Volume 2
Continuing where we left off on Materials Volume 1, Bill Kladis takes us through additional materials inside of UDK! We’ll start with understanding and creating a “parent” material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how it works, explore how to apply a “real” video or movie to your assets, and then dive into an advanced material creating a customized and complex animated sequence!
Volume 3
Continuing from Materials Volume 2, Bill Kladis takes us through even more advanced materials inside of UDK! In this course we tackle the Elements! We cover “Depth Bias Alpha” on water, showing how to cause the normals to bend around an object, we show how to make a convincing Lava material flow down a stream and move along a path with awesome distortion effects, then move on to the motherload – procedural ice and snow on an object that points “up” in the direction of the object!
About the Instructors:
Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.
Bill Kladis has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.
Course Curriculum
Chapter 1: UDK Materials Volume 1
Lecture 1: Introduction
Lecture 2: Importing Textures
Lecture 3: Material Editor Basics
Lecture 4: Applying a Material to a Static Mesh
Lecture 5: Creating a Metal Material
Lecture 6: Creating a Glass Shader
Lecture 7: Binding 2 Textures Together
Lecture 8: Creating a Holographic Shader
Lecture 9: Creating a Water Shader
Chapter 2: UDK Materials Volume 2
Lecture 1: Introduction
Lecture 2: Material Instancing
Lecture 3: Material Instancing 2
Lecture 4: Sub UVs
Lecture 5: Sub UVs 2
Lecture 6: Using Real Video Footage
Lecture 7: Masked Materials
Lecture 8: Animated Materials 1
Lecture 9: Animated Materials 2
Lecture 10: Animated Materials 3
Lecture 11: Animated Materials 4
Chapter 3: UDK Materials Volume 3
Lecture 1: Introduction
Lecture 2: Understanding Depth Bias Alpha
Lecture 3: Depth Bias Alpha in Action
Lecture 4: Lava Material Breakdown
Lecture 5: Building the Lava 1
Lecture 6: Building the Lava 2
Lecture 7: Up Vector Materials 1
Lecture 8: Up Vector Materials 2
Lecture 9: Up Vector Materials 3
Lecture 10: Up Vector Materials 4
Lecture 11: Up Vector Materials 5
Lecture 12: Up Vector Materials 6 and Closing
Lecture 13: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 9 votes
- 5 stars: 9 votes
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