The Ultimate Environment Art Bundle – 4 Courses in 1
The Ultimate Environment Art Bundle – 4 Courses in 1, available at $89.99, has an average rating of 4.7, with 119 lectures, based on 21 reviews, and has 394 subscribers.
You will learn about Learn to create 4 Different High-Quality 3D environment from Start to Finish Learn to create realistic textures in Substance Painter Learn 3D modelling in Blender Using Smart Masks and Materials in Substance Painter Level Design, Composition and Lighting in Unreal Engine 5 Learn to use real-world reference images to create 3D models This course is ideal for individuals who are Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful. It is particularly useful for Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
Enroll now: The Ultimate Environment Art Bundle – 4 Courses in 1
Summary
Title: The Ultimate Environment Art Bundle – 4 Courses in 1
Price: $89.99
Average Rating: 4.7
Number of Lectures: 119
Number of Published Lectures: 119
Number of Curriculum Items: 119
Number of Published Curriculum Objects: 119
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create 4 Different High-Quality 3D environment from Start to Finish
- Learn to create realistic textures in Substance Painter
- Learn 3D modelling in Blender
- Using Smart Masks and Materials in Substance Painter
- Level Design, Composition and Lighting in Unreal Engine 5
- Learn to use real-world reference images to create 3D models
Who Should Attend
- Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
Target Audiences
- Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
Hello everyone and welcome to this bundle which has 4 different complete courses compiled into a single one. With more than 37 hours of content, We will go over creating 4 different environments completely from start to finish.
What you will get:
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4 Complete Courses!
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108FHD videos with over 37+ hours of content
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All the resources files required to complete the course including the Models, Unreal Projects, Substance Painter Files, Textures, Alphas
SOFTWARES USED – (BLENDER, Substance Painter, Unreal Engine 5):
We will go over the complete pipeline of creating multiple high-quality realistic environments, starting with modelling all the assets in blender, texturing in Substance Painter and finally level design and composition in Unreal Engine 5.
This bundle has 4 different complete courses that are Creating a Kitchen Environment, Creating a Japanese Shrine Environment, Creating a Street Environment and Creating a Moroccan Riad. This bundle will help you improve your 3D Environment Art skills massively as we go through each step together and learn many different techniques.
After finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality environments of your own.
This course has over 37 hours of content! (All the videos have audio commentary)
We will go over each and every step in this course together and nothing will be skipped. None of the courses have any kind of timelapses so that you can follow every step easily.
We will start by gathering some reference images to gain some initial ideas and the mood for our scene. After this we will move on to Blenderand start modelling assets. We will start by modelling the main assets in our scene and after we are done with them, we will also create a bunch of different props to detail our scene even more, the entire process of modelling will be covered in Blenderonly.
After we have modelled all our main assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.
After this we will import all our models and textures into Unreal Engine and setup the scene over there. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.
Then we will spend some more time modelling and texturing many small props to further detail the scene even more. We will end all the courses setting up different camera angles and taking high resolution screenshots for our portfolio along with some compositing.
This bundle is for everyone who has a basic understanding of Blender, Substance Painter, Unreal Engine 5 and wants to upgrade their skills
So, I hope to see you there in the course, thank you.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Creating a Kitchen Environment in Blender, Substance Painter and UE5
Lecture 1: Introduction
Lecture 2: Going over Reference Images
Lecture 3: Modelling the Stove
Lecture 4: Adding more Details to the Stove
Lecture 5: Creating the Stove Coils
Lecture 6: Modelling the Fridge
Lecture 7: Modelling the Cupboard
Lecture 8: Modelling the Cabinets
Lecture 9: Creating the Kitchen Room Layout
Lecture 10: Modelling the Door
Lecture 11: Modelling the Sink and the Window
Lecture 12: Adding some More Details
Lecture 13: Modelling the Kitchen Slabs
Lecture 14: UV Unwrapping the Stove and Fridge
Lecture 15: Texturing the Stove
Lecture 16: Texturing the Fridge
Lecture 17: UV Unwrapping the Remaining Assets
Lecture 18: Texturing the Kitchen Room
Lecture 19: Exporting to Unreal Engine 5
Lecture 20: Setting up Lighting and Post-Processing
Lecture 21: Creating Props
Lecture 22: Creating More Kitchen Tools
Lecture 23: Texturing the Props (Set-1)
Lecture 24: Placing the Props
Lecture 25: Modelling Some More Props
Lecture 26: Texturing the Props (Set-2)
Lecture 27: Finalizing the Layout of the Scene
Lecture 28: Some More Details and taking Screenshots
Chapter 3: Creating a Moroccan Riad Environment in Blender, Substance Painter and UE5
Lecture 1: Introduction
Lecture 2: Going Over Our References
Lecture 3: Creating the Arch
Lecture 4: Finishing the Arch Pieces
Lecture 5: Creating the Pillar
Lecture 6: Creating the Layout For Our Scene
Lecture 7: Creating the Balcony
Lecture 8: Creating the Entrance Door
Lecture 9: Creating Another Door
Lecture 10: Creating the Windows
Lecture 11: Finalizing the Scene
Lecture 12: Creating the Fountain Arch
Lecture 13: Creating Another Fountain
Lecture 14: Making Some Adjustments
Lecture 15: UV Unwrapping the Assets
Lecture 16: Exporting to Substance Painter
Lecture 17: Fixing a Small Issue
Lecture 18: Texturing the Floor
Lecture 19: Texturing the Walls
Lecture 20: Texturing the Remaining Assets
Lecture 21: Adding Dust
Lecture 22: Importing to Unreal Engine
Lecture 23: Applying All the Textures
Lecture 24: Modelling the Lamps
Lecture 25: Texturing and Adding the Lamps
Lecture 26: Fixing a Texturing Issue
Lecture 27: Creating the Curtains
Lecture 28: Texturing and Adding the Curtains to Scene
Lecture 29: Modelling the Chairs
Lecture 30: Texturing and Adding the Chairs
Lecture 31: Creating Some Small Props
Lecture 32: Texturing and Adding the Small Props
Lecture 33: Post-Processing and Taking High-Res Screenshots
Lecture 34: Compositing and Final Thoughts
Chapter 4: Creating a Japanese Shrine Environment in Blender, Substance Painter and UE5
Lecture 1: Introduction
Lecture 2: Going Over Our References
Lecture 3: Creating the Roof
Lecture 4: Finishing the Roof
Lecture 5: Creating the Details
Lecture 6: Adding more Details
Lecture 7: Creating the Walls
Lecture 8: Finishing the Walls
Lecture 9: Creating the Shrine Gate
Lecture 10: Finishing the Shrine Gate
Lecture 11: Creating the Shrine Box
Lecture 12: Creating the Door
Lecture 13: Creating Some More Details
Lecture 14: Creating a Platform
Lecture 15: Creating the Ground
Lecture 16: UV Unwrapping
Lecture 17: Exporting and Baking Mesh Maps
Lecture 18: Texturing in Substance Painter
Lecture 19: Creating the Unreal Engine Project
Lecture 20: Adding Megascans Trees
Lecture 21: Placing the Trees
Lecture 22: Setting up Lighting and Post-Processing
Lecture 23: Making Some Adjustments and Different Lighting Setups
Lecture 24: Final Thoughts
Chapter 5: Creating a Street Environment in Blender, Substance Painter and UE5
Lecture 1: Introduction
Lecture 2: Setting up Reference Images
Lecture 3: Creating the Blockout
Lecture 4: Modelling the Residential Buildings
Lecture 5: Detailing the Residential Building
Lecture 6: Creating the Doors and Windows
Lecture 7: Creating the Electric Meters
Lecture 8: Modelling the Second Building
Instructors
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Aniket Rawat
3D Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 8 votes
- 5 stars: 12 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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