Thinking Through the Structure of System Design
Thinking Through the Structure of System Design, available at $19.99, has an average rating of 4.5, with 38 lectures, 7 quizzes, based on 1 reviews, and has 8 subscribers.
You will learn about Describe your product or service in a way that enables a team of people to work together on its design Apply the behavior-function-structure sequence to the development of a system design Identify messages, triggers, and interfaces Extract functional requirements from operational descriptions This course is ideal for individuals who are Engineering Students or Managers or people interested in becoming managers It is particularly useful for Engineering Students or Managers or people interested in becoming managers.
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Summary
Title: Thinking Through the Structure of System Design
Price: $19.99
Average Rating: 4.5
Number of Lectures: 38
Number of Quizzes: 7
Number of Published Lectures: 38
Number of Published Quizzes: 7
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Number of Practice Tests: 1
Number of Published Practice Tests: 1
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Describe your product or service in a way that enables a team of people to work together on its design
- Apply the behavior-function-structure sequence to the development of a system design
- Identify messages, triggers, and interfaces
- Extract functional requirements from operational descriptions
Who Should Attend
- Engineering Students
- Managers or people interested in becoming managers
Target Audiences
- Engineering Students
- Managers or people interested in becoming managers
This course presents step five in the Cornell Systems Engineering Program’s Eight Steps for Getting Design Right: developing the architecture. This is the central course in the series for developing your understanding of how systems work and how to describe how they work. In addition, it covers many new considerations important to everyone engaged in system design. The concepts and tools presented here are relevant to a wide variety of projects, large and small.
The process of developing the architecture involves creating a description of the system in terms of its subsystems and how they work together. The challenge for the designer is to create a description that communicates effectively to all members of the design team-for example, to hardware engineers versed in mechanical or electrical engineering as well as to software engineers versed in computer science-even though these groups may speak discipline-specific languages. This course uses basic concepts introduced earlier in the series to develop a general language for describing system architecture that everyone on the team can understand.
This course is unique in several ways. It emphasizes the role of architecture, a role typically ignored in Design for Six Sigma approaches. It presents a behavioral basis for architecture that likewise is often overlooked in systems engineering. In this course, the learner finds that most of the work products resulting from the design process are derived from operational descriptions. This behavior-centered approach integrates otherwise diverse views of the system and has enormous benefits for the end-user, ensuring that every aspect of the product’s or service’s use has been thoroughly thought through.
Systems thinking requires both detail and abstraction. A manager can develop her team’s systems-thinking skills by using the affinity process to abstract system behavior from detailed operational descriptions. Anyone using this approach, manager or designer, learns to think through the coordination and control of the system and to allocate functionality and performance to subsystems.
Course Curriculum
Chapter 1: Introduction
Lecture 1: About this Series
Lecture 2: About the Author
Lecture 3: Methods and Approaches for this Series
Chapter 2: Designing System Behavior and Functional Control
Lecture 1: Introduction
Lecture 2: Get the System Architecture Right
Lecture 3: Developing Architecture Using the Getting Design Right Process
Lecture 4: About the Toy Catapult
Lecture 5: Review of Use Cases and Requirements
Lecture 6: Map Behaviors and Set Targets
Lecture 7: Describing Behavior
Lecture 8: Map Behaviors to Subsystems
Lecture 9: Introduction to the Operational Description Template
Lecture 10: How to Create an ODT
Lecture 11: Identify Triggers and Messages at the Interfaces
Lecture 12: System States and Targets
Lecture 13: Extract Functional Requirements
Lecture 14: Mars Climate Orbiter Mishap
Lecture 15: Extracting the Requirements by "Walking the Columns"
Lecture 16: Tracing Derived Requirements
Lecture 17: Design the Functional Control
Lecture 18: A Functional View of System Behaviors
Lecture 19: How to Create a Functional Interrelationship Matrix
Lecture 20: A State-Change View of System Behaviors
Lecture 21: How to Create a State-Change Matrix
Lecture 22: Section Wrap-Up
Chapter 3: Designing the Structure
Lecture 1: Introduction
Lecture 2: Analyze Subsystem Interfaces
Lecture 3: Interface Analysis
Lecture 4: How to Create an Interface Matrix
Lecture 5: Emergent Interactions
Lecture 6: Allocate Technical Performance Targets
Lecture 7: Can You Set Budgets for the Subsystems?
Lecture 8: The Rough-Cut Bill of Materials
Lecture 9: Allocate Target TPMs by Subsystem
Lecture 10: Section Wrap-Up
Chapter 4: Wrap-Up and Resources
Lecture 1: Course Wrap-Up
Lecture 2: Thank You and Farewell
Lecture 3: Bonus Lecture
Instructors
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Merit Career Development
Designing and Delivering High Value Continuing Education
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- 4 stars: 1 votes
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