Twisting architecture tower course with Blender
Twisting architecture tower course with Blender, available at $59.99, has an average rating of 3.75, with 8 lectures, based on 2 reviews, and has 15 subscribers.
You will learn about Architectural Design with Blender Learn intermediate 3d modeling workflows Create architecture concept diagrams Get introduced to subdivision smooth modeling techniques This course is ideal for individuals who are Architects and designers or Architecture and design students or 3d artists and generalists who wish to improve their architecture modeling skills It is particularly useful for Architects and designers or Architecture and design students or 3d artists and generalists who wish to improve their architecture modeling skills.
Enroll now: Twisting architecture tower course with Blender
Summary
Title: Twisting architecture tower course with Blender
Price: $59.99
Average Rating: 3.75
Number of Lectures: 8
Number of Published Lectures: 8
Number of Curriculum Items: 8
Number of Published Curriculum Objects: 8
Original Price: €64.99
Quality Status: approved
Status: Live
What You Will Learn
- Architectural Design with Blender
- Learn intermediate 3d modeling workflows
- Create architecture concept diagrams
- Get introduced to subdivision smooth modeling techniques
Who Should Attend
- Architects and designers
- Architecture and design students
- 3d artists and generalists who wish to improve their architecture modeling skills
Target Audiences
- Architects and designers
- Architecture and design students
- 3d artists and generalists who wish to improve their architecture modeling skills
Hi! Thanks for stopping by. In this course, you will learn how to use Blender for architectural design. We will be designing a small twisting tower that sits on a podium with retail and a glass storefront. You will learn techniques and workflows that I use daily in my professional practice so you can utilise the best that Blender has to offer for architecture and design. You will learn about the optimal settings, addons, modeling workflows, and UI tweaks to get you started. By completing this course you will feel comfortable to take on any concept design from initial sketch to generating design images that portray the design fast!
Who is this course for:
Architects, designers, and anyone else who would like to learn how to use Blender for architectural design.The course content would be incredibly useful for professionals and students who wish to be able to translate design ideas into 3d as quickly as possible.
The course would also be useful for 3d artists who want to understand how to think like an architect when doing environmental and architectural design artworks.
Experience level:
This course will be most beneficial for users with at least basic knowledge of using Blender. Some prior experience with Blender would be beneficial.
If you are completely new to Blender, I would suggest first going through UH Studio’s Youtube Blender for Architectural design playlist. Afterwards, you should feel comfortable enough to follow the content in this course.
The content has been designed to be accessible to wide user experience level, displaying a typical design exercise of sketching and realising a design idea.The process is typical to most design exercises. Each lesson talks about optimal workflows to produce the desired result, attentively walking you through achieving the same result.
Part 1 – Set up and Context
In this part, we will look at ways to optimize our project by generating a set up file and enabling and/or downloading relevant addons. I will show you my typical set up, including default addons that I always like to keep.
We will also start generating the context for the project, consisting of a simple road junction, pavement, and buildings sitting within the immediate context. The aim is to generate and set up everything typically needed to then be able to focus exclusively on designing within blender. You will learn how to generate a tricky road intersections in a modular fashion, highly applicable to many scenarios.
You will also learn how to use Blender’s annotation tool for quick ideas sketching directly within Blender.
Part 2 – Cameras and Podium massing
In this part, we will set up important view angles that will be continuously considered for the design process. We will then set up the user interface so we can always reference these views. Blender’s flexible UI is incredibly powerful, yet rarely talked-about element that is highly useful for architectural design, with customisation that helps ground architectural proposals in their important contextual view references.
We will continue to use the annotation tool to sketch directly in 3d our design concept from eye perspective.
We will then model the podium from the sketch to 3d, starting with a simple plane, that we then extrude, add loop cuts, and work with modifiers to produce geometry for the podium. The podium will be modelled in such a way that we get instant feedback in a reference 3d view displays the sketch and the constantly updated geometry.
The podium is based on subdivision modeling, a hybrid between mesh and nurbs modeling that is excellent for creating intricate architecture. You will learn how to use subdiv modeling for architecture by using simple poly “cage” model, refined with edge loops and edge creases.
Part 3 – Twisting tower
In this part, we will generate a small tower on top of the podium. You will learn how to model to scale with having correct floor heights in mind, quickly building up ideas. The tower is designed with Blender’s mesh modeling toolset and additional tools covered by built-in or free external addons.
We will quickly evolve a simple cube to more intricate geometry and into the twisting tower. While we are designing, we will constantly be assessing our reference views to understand how the tower sits within the context. We will explore ways of creating even facade subdivisions that are useful with consistent panels sizes for the glass curtain wall.
You will learn how work with bevel and even mesh subdivisions and how to generate precise floorplates.
Part 4 – Podium refinements
Once we’ve generated the tower, we will go back and refine the podium further. We will look at how we can create a glass storefront for the podium’s facade as a derivative of the initial podium design model, We will also look at how to generate tircky internal walls with beveled junctions and irregular height profile, anchoring to the podium’s ceiling, Lastly, we will generate a the front column seen in the massing that is indipendent subdiv based, yet ties into the geomety of the podium.
Here, you will learn how you can add detail where needed without refining the whole project further. This aproach is useful, as in architecture, designs constantly evolve.
Part 5 – Presentation
In this part, we will work with materials, and setting up the scene for doing concept renders with Eevee. We will go through rendering settings, enabling options that guarantee a good looking view hidden-line view. We will also explore material settings necessary to produce proper views from Eevee. Then, we will focus on understanding the composition of the views to make sure that we have the correct elements and that we are highlighting parts of the image that we wish to be more visible.
Part 6 – 3d Section
In this part, we will generate a 3d section view with boolean modifiers. We will also look at common pitfalls for not having solid geometry when cutting with booleans and show how we can adjust parts of the model so geometry generates a solid cut. Materials based on normal direction will also be explored go create a different colour when the object is cut.
Part 7 – Post processing with Krita
In this part, we will use the open source painting app Krita’s vector tools to add graphics to the 3d section. Krita has extensive non-destructive editing capabilities for architectural images. We will be working with vector layers to create outlines for the context and the building, and internal fills representing the different programmatic elements. We will also add text and use non-destructive transform layers to add perspective to the text annotation.
What’s included
– 7 videos of about 3.5 hours training
– Blender files of the final result for each video
– Krita files are also included
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Set Up and Context
Lecture 3: Cameras and Podium Massing
Lecture 4: Tower
Lecture 5: Podium Refinements
Lecture 6: Presentation
Lecture 7: 3d section
Lecture 8: Post processing with Krita
Instructors
-
Dimitar Pouchnikov
Architect and Educator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 1 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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