UI/UX Design for Augmented & Virtual Reality – English
UI/UX Design for Augmented & Virtual Reality – English, available at $49.99, has an average rating of 3.79, with 17 lectures, based on 433 reviews, and has 1342 subscribers.
You will learn about Become a UI/UX designer for Augmented Reality & Virtual Reality You’ll create realistic Augmented Reality prototype complete with interactions You will be able to add AR/VR UX designer to your CV Fundamentals of augmented reality Learn how to develop quick wireframes Types of AR & VR UX processes for AR & VR User testing and research methods Tools & devices used in AR & VR 30 seconds of storytelling Learn about presence, agency and affordance Understand degree of control Field of view for different devices Understand gesture, gaze and voice control Create an user interface for augmented Reality Learn about challenges of 3D Interaction design This course is ideal for individuals who are UI/UX designer who are curious about Augmented Reality & Virtual Reality. or Anyone who wants to start their career in Augmented Reality & Virtual Reality design and get paid for their user experience design skills. or This course is for beginners, newbies & amateurs in the field of Augmented Reality & Virtual Reality design. It is particularly useful for UI/UX designer who are curious about Augmented Reality & Virtual Reality. or Anyone who wants to start their career in Augmented Reality & Virtual Reality design and get paid for their user experience design skills. or This course is for beginners, newbies & amateurs in the field of Augmented Reality & Virtual Reality design.
Enroll now: UI/UX Design for Augmented & Virtual Reality – English
Summary
Title: UI/UX Design for Augmented & Virtual Reality – English
Price: $49.99
Average Rating: 3.79
Number of Lectures: 17
Number of Published Lectures: 17
Number of Curriculum Items: 17
Number of Published Curriculum Objects: 17
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Become a UI/UX designer for Augmented Reality & Virtual Reality
- You’ll create realistic Augmented Reality prototype complete with interactions
- You will be able to add AR/VR UX designer to your CV
- Fundamentals of augmented reality
- Learn how to develop quick wireframes
- Types of AR & VR
- UX processes for AR & VR
- User testing and research methods
- Tools & devices used in AR & VR
- 30 seconds of storytelling
- Learn about presence, agency and affordance
- Understand degree of control
- Field of view for different devices
- Understand gesture, gaze and voice control
- Create an user interface for augmented Reality
- Learn about challenges of 3D Interaction design
Who Should Attend
- UI/UX designer who are curious about Augmented Reality & Virtual Reality.
- Anyone who wants to start their career in Augmented Reality & Virtual Reality design and get paid for their user experience design skills.
- This course is for beginners, newbies & amateurs in the field of Augmented Reality & Virtual Reality design.
Target Audiences
- UI/UX designer who are curious about Augmented Reality & Virtual Reality.
- Anyone who wants to start their career in Augmented Reality & Virtual Reality design and get paid for their user experience design skills.
- This course is for beginners, newbies & amateurs in the field of Augmented Reality & Virtual Reality design.
Are you keen to get into the world of AR/VR UX Design, but you don’t know where to start?
This Course will allow you to add AR/VR UX designer to your CV & start getting paid for new skills. AR/VR Designing is one of the highest-paying jobs.
Hi! My name is Kritika Sharma and I’m an AR/VR UX designer. I’m here to help to get started with AR/VR UX Design efficiently and comprehensively. This course offers a nice amalgamation of Practical and theoretical knowledge for designing high quality & functional prototypes with examples from SpaceX, Disney, Oculus, Microsoft and Apple.
By the end of this course, you will be able to produce practical and effective User Experience (UX) and User Interface (UI) designs for Augmented and Virtual reality using Adobe Photoshop & Adobe Aero.
along with:
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Fundamentals and types of AR/VR
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UX processes for AR/VR
-
Imagineering
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Why 30 seconds of storytelling is so important?
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Tools & devices
-
Field of view for AR/VR
-
Presence, agency and affordance
-
Degree of control
-
The difference in Designing for 2D & 3D interfaces
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Gesture, gaze and voice control
-
User testing & research methods
-
Getting familiar with AR UIs.
-
Challenges of 3D interaction design
Why choose this Course?
There is no other course available online that provides practical & theoretical knowledge on how to get started with UX Design for AR/VR, In this course, you will learn step by step process for making an Augmented Reality Prototype. My experience as an AR/VR UX Designer didn’t start with a course, I had to dig a lot because the information was scattered so I don’t want you to waste any more of your time and provide you with an organised lesson plan for everything you need to get started with. In this course, we are not going to rush and design a quick cool design but start with basics first. I am going to show you a real project I worked on and we will be making it again together.
You can work and create an AR prototype along with me or after the course, it is totally up to you. You can complete this course at your time and at your own pace. This will help develop your skills and will give you something for your portfolio.
It is now time to upgrade your skills.
Reviews from others
“Short, Practical and very useful course. This course has everything for a beginner, this course gave me a kick start. I literally got frustrated with the amount of overwhelming knowledge there is on the internet but thank god that I found this course which has everything organised in a lesson plan making it totally simple to understand.” – Vidit Arora
“Kritika was a very good teacher articulate with steady speed, the videos were to the point and very informative.” – Diksha Jain
“Amazing course, a lot of content gets covered with interesting videos and images making it easy to understand as terms of AR/VR are pretty hard. I also like the way Kritika teaches, good job!.” – Jatin Agarwal
Sign up for this course and you can start right away!
Language
English
Suggested playback speed 1.25
Course Curriculum
Chapter 1: Introduction
Lecture 1: 1. Introduction
Lecture 2: 2.1 Fundamentals of AR/VR
Chapter 2: Fundamentals
Lecture 1: 2.2 Types of AR/VR
Chapter 3: Imagineering
Lecture 1: 3. Imagineering
Chapter 4: Getting in UX processes & tools
Lecture 1: 4.1 UX Processes for AR/VR
Lecture 2: 4.2 Tools & Devices
Lecture 3: 4.3 First 30 seconds of storytelling
Chapter 5: Getting in 3D UX space
Lecture 1: 5.1 Field of view
Lecture 2: 5.2 Presence, Agency and Affordance
Lecture 3: 5.3 Degree of Control
Lecture 4: 5.4 Difference in designing for 2D and 3D
Lecture 5: 5.5 Gaze, Gesture and Voice Control
Chapter 6: User Testing and Research Methods
Lecture 1: 6. User Testing and Research Methods
Chapter 7: Getting familiar with AR UIs
Lecture 1: 7.1 Ideation & Wireframing
Lecture 2: 7.2 User Interface Design on Adobe Photoshop
Lecture 3: 7.3 Modulation on Adobe Aero
Chapter 8: Challenges of 3D Interaction Design
Lecture 1: 8. Challenges of 3D Interaction Design
Instructors
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Kritika Sharma
Head of Design @metadome.ai ✦ XR Instructor and Designer
Rating Distribution
- 1 stars: 15 votes
- 2 stars: 24 votes
- 3 stars: 98 votes
- 4 stars: 124 votes
- 5 stars: 172 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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