Ultimate Sci-Fi Soldier Modeling Tutorial
Ultimate Sci-Fi Soldier Modeling Tutorial, available at $89.99, has an average rating of 4.95, with 119 lectures, based on 17 reviews, and has 302 subscribers.
You will learn about Understand hard surface sculpting in Zbrush at a high level. Understand retopology in 3DS Max at a high level. Understand polygon modeling and design in 3DS Max at a high level. Understand procedural texturing and material creation in V-Ray for Max at a high level. This course is ideal for individuals who are Beginner and intermediate users who want to quickly design, sculpt, retopologize, and model an advanced detailed sci-fi soldier in Zbrush and Max. It is particularly useful for Beginner and intermediate users who want to quickly design, sculpt, retopologize, and model an advanced detailed sci-fi soldier in Zbrush and Max.
Enroll now: Ultimate Sci-Fi Soldier Modeling Tutorial
Summary
Title: Ultimate Sci-Fi Soldier Modeling Tutorial
Price: $89.99
Average Rating: 4.95
Number of Lectures: 119
Number of Published Lectures: 102
Number of Curriculum Items: 119
Number of Published Curriculum Objects: 102
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand hard surface sculpting in Zbrush at a high level.
- Understand retopology in 3DS Max at a high level.
- Understand polygon modeling and design in 3DS Max at a high level.
- Understand procedural texturing and material creation in V-Ray for Max at a high level.
Who Should Attend
- Beginner and intermediate users who want to quickly design, sculpt, retopologize, and model an advanced detailed sci-fi soldier in Zbrush and Max.
Target Audiences
- Beginner and intermediate users who want to quickly design, sculpt, retopologize, and model an advanced detailed sci-fi soldier in Zbrush and Max.
This course starts with Zbrush where you will learn how to use a variety of techniques to quickly design and feel out your character. Then jump into 3D Studio Max where you will learn advanced retopology and modeling techniques that allow you to quickly rebuild the sculpt and add even more detail with clean topology that makes your model ready for all uses, from high-end cinematics to baking into game meshes or advertisement or 3D printing or concept design and more. Lastly, you will learn to use V-Ray for 3D Studio Max to quickly assign textures and procedural materials to your objects to achieve impressive renders without having to unwrap and manually texture your models. This allows you to quickly visualize your designs and present them to clients in record time. This course is suitable for complete beginners as well as intermediate users. You will get a complete introduction to 3DS Max and how to efficiently retopologize models using automatic as well as manual methods. You will learn advanced polygon-modeling techniques which will serve you well with everyday modeling as well as special situations. You will also learn some advanced Zbrush techniques for hard surface sculpting which are easy, fun and not overwhelming. Overall, this course presents a lot of information without overwhelming you.
Course Curriculum
Chapter 1: Zbrush
Lecture 1: Introduction to Zbrush
Lecture 2: Zbrush Hard Surface Technique Part 1
Lecture 3: Zbrush Hard Surface Technique Part 2
Lecture 4: Zbrush Knife Hard Surface Technique Part 1
Lecture 5: Zbrush Knife Hard Surface Technique Part 2
Lecture 6: Mastering ZModeler Part 1
Lecture 7: Mastering ZModeler Part 2
Lecture 8: Mastering ZModeler Part 3
Lecture 9: Sculpting Part 1 – Torso and Helmet
Lecture 10: Sculpting Part 2 – Helmet, Chest, and Shoulders
Lecture 11: Sculpting Part 3 – Torso and Back
Lecture 12: Sculpting Part 4 – Legs
Lecture 13: Sculpting Part 5 – Helmet
Lecture 14: Sculpting Part 6 – Helmet
Lecture 15: Sculpting Part 7 – Chest and Lower Back
Chapter 2: 3D Studio Max
Lecture 1: Intro to Max
Lecture 2: Setting up Max
Lecture 3: Max Hotkeys Part 1
Lecture 4: Max Hotkeys Part 2
Lecture 5: Complex Max Modeling
Lecture 6: Using Polygons to the Max
Lecture 7: Max Helmet Modeling
Lecture 8: Max Retopology Workflow and Border Objects
Lecture 9: Max – Upgrade Your Extrude
Lecture 10: Max – Using Splines
Lecture 11: Max – Boolean Techniques
Lecture 12: Working at an Angle – Part 1
Lecture 13: Working at an Angle – Part 2
Lecture 14: Working at an Angle – Part 3
Lecture 15: Soldier Retopology Part 1
Lecture 16: Soldier Retopology Part 2
Lecture 17: Soldier Retopology Part 3
Lecture 18: Soldier Retopology Part 4
Lecture 19: Soldier Retopology Part 5
Lecture 20: Soldier Retopology Part 6
Lecture 21: Soldier Retopology Part 7
Lecture 22: Soldier Retopology Part 8
Lecture 23: Soldier Retopology Part 9
Lecture 24: Soldier Retopology Part 10
Lecture 25: Soldier Retopology Part 11
Lecture 26: Soldier Retopology Part 12
Lecture 27: Soldier Retopology Part 13
Lecture 28: Soldier Retopology Part 14
Lecture 29: Soldier Retopology Part 15
Lecture 30: Soldier Retopology Part 16
Lecture 31: Soldier Retopology Part 17
Lecture 32: Soldier Retopology Part 18
Lecture 33: Soldier Retopology Part 19
Lecture 34: Soldier Retopology Part 20
Chapter 3: V-Ray Rendering
Lecture 1: V-Ray Part 1 – Introduction and Light Setup
Lecture 2: V-Ray Part 2 – Triplanar Textures and Composite Maps
Lecture 3: V-Ray Part 3 – Adding Decals
Lecture 4: V-Ray Part 4 – Grime
Lecture 5: V-Ray Part 5 – Edge Scratches
Lecture 6: V-Ray Part 6 – Mixing Textures
Chapter 4: Ronin
Lecture 1: Tools Review
Lecture 2: Cki Vang's IMM Brushes
Lecture 3: 1. References
Lecture 4: 2. Zbrush Custom Menu
Lecture 5: 3. Sculpting Part 1
Lecture 6: 4. Sculpting Part 2
Lecture 7: 5. Sculpting Part 3
Lecture 8: 6. Sculpting Part 4
Lecture 9: 7. Sculpting Part 5
Lecture 10: 8. Topology Brush
Lecture 11: 9. Sculpting Part 6
Lecture 12: 10. Sculpting Part 7
Lecture 13: 11. Sculpting Part 8
Lecture 14: 12. Design Review
Lecture 15: 13. Backpack Poly Modeling
Lecture 16: 14. Backpack Knife Tool
Lecture 17: 15. Chest 1
Lecture 18: 16. Chest 2
Lecture 19: 17. Chest 3
Lecture 20: 18. Chest 4
Lecture 21: 19. Leg 1
Lecture 22: 20. Leg 2
Lecture 23: 21. Shoulder
Lecture 24: 22. Abs and Back
Lecture 25: 23. Gauntlet
Lecture 26: 24. Neck 1
Lecture 27: 25. Neck 2
Lecture 28: 26. Mask 1
Lecture 29: 27. Mask 2
Lecture 30: 28. Pauldron
Lecture 31: 29. Pauldron 2
Lecture 32: 30. Elbow Pad
Lecture 33: 31. Gloves
Lecture 34: 32. Bicep Armor
Lecture 35: 33. Sleeves and Hip 1
Lecture 36: 34. Sleeves and Hip 2
Lecture 37: 35. Thigh Armor
Lecture 38: 36. Back Thigh
Lecture 39: 37. Side and Back Knee
Lecture 40: 38. Shoe 1
Chapter 5: Black Sheep
Instructors
-
Arrimus 3D
3D Modeler and Designer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 3 votes
- 5 stars: 14 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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