Understanding Games
Understanding Games, available at Free, has an average rating of 3.58, with 109 lectures, based on 6 reviews, and has 1512 subscribers.
You will learn about Identify the common features of video games and board games Explain the main differences between video games and board games Complete a board game prototype Analyze games in depth This course is ideal for individuals who are Beginner It is particularly useful for Beginner.
Enroll now: Understanding Games
Summary
Title: Understanding Games
Price: Free
Average Rating: 3.58
Number of Lectures: 109
Number of Published Lectures: 109
Number of Curriculum Items: 109
Number of Published Curriculum Objects: 109
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Identify the common features of video games and board games
- Explain the main differences between video games and board games
- Complete a board game prototype
- Analyze games in depth
Who Should Attend
- Beginner
Target Audiences
- Beginner
This course presents a complete toolkit of ideas for understanding and making games. It is based on my university course, Introduction to Game Studies: Theory and Design, which is a course designed as a general elective that anyone in the university can take. As such, the course is entirely non-technical, and so doesn’t teach a game engine like Unity or Unreal. All of the topics covered in the course, however, can be practically applied to making games.
A unique feature of this course is that it is designed to be equally useful whether you are interested in making board games or video games. This course covers a complete toolkit of ideas for understanding and making games. As such, the course is entirely non-technical, and so doesn’t teach a game engine like Unity or Unreal. All of the topics covered in the course, however, can be practically applied to making games, whether it’s a digital video game or an analog board game.
The first half of the course is actually focused on game theories and examples based more on board games, because obviously analog games have been around for thousands of years prior to the development of digital games. So, to lay the foundations for game design principles, we cover a lot of the main ground of game design theory by relating to examples of board games which are much easier to prototype and perhaps even more familiar to many compared to computer-based games.
The course is divided into four thematic sections, which build on each other:
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The General Principles of Game Design
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Storyworlds, Game Worlds & Interfaces
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Agency, and
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Systems
The course content is also structured to support a challenge project to design a prototype board game, to solidify the learning.
Course Curriculum
Chapter 1: Course Intro
Lecture 1: My Other Free Courses on Udemy
Lecture 2: About the Instructor
Lecture 3: Welcome Message (same as landing page intro video)
Lecture 4: Course Introduction
Lecture 5: About the Courseware
Chapter 2: Principles of Game Design Part 1
Lecture 1: Boardgame Challenge
Lecture 2: What is a Game?
Lecture 3: Rules & Mechanics
Lecture 4: Ideation, Brainstorming & Innovation
Lecture 5: Video Summary #1
Lecture 6: Video Summary Transcript
Lecture 7: Online Readings & Resources
Chapter 3: Principles of Game Design Part 2
Lecture 1: Audiences, Game Titles & Player Types
Lecture 2: Prototyping, Playtesting, Iteration & Fun
Lecture 3: Affordances, Game Dynamics, Gameplay & Core Loops
Lecture 4: Eurogames vs Amerigames
Lecture 5: Video Summary #2
Lecture 6: Video Summary Transcript
Lecture 7: Online Readings & Resources
Chapter 4: Principles of Game Design Part 3
Lecture 1: Pillars, Goals, Features & Elements
Lecture 2: Game State, Information & Movement
Lecture 3: Narrative Elements
Lecture 4: Google Images vs Generative AI for Board Game Visual Design Research
Lecture 5: Video Summary #3
Lecture 6: Video Summary Transcript
Lecture 7: Online Readings & Resources
Chapter 5: Principles of Game Design Part 4
Lecture 1: Chance, Probability & Fairness
Lecture 2: Skill & Decision Making
Lecture 3: Trade-Offs, Dilemmas, Sacrifices, Risk & Reward
Lecture 4: Strategy, Tactics & Feedback
Lecture 5: Actions, Events, Choices, Time & Turn Taking
Lecture 6: Winning & Losing
Lecture 7: Video Summary #4
Lecture 8: Video Summary Transcript
Chapter 6: Principles of Game Design Part 5
Lecture 1: Balance & Tuning
Lecture 2: Difficulty & Mastery
Lecture 3: Economies
Lecture 4: Game Documentation
Lecture 5: Video Summary #5
Lecture 6: Video Summary Transcript
Lecture 7: Online Readings & Resources
Chapter 7: Visual Design in Prototyping Board Games
Lecture 1: Google Images vs Generative AI for Board Game Visual Design Research
Lecture 2: Visual Hierarchy
Lecture 3: Typography and Font
Lecture 4: Gestalt Principles
Lecture 5: Color Theory
Chapter 8: Storyworlds, Game Worlds and Interfaces Part 1
Lecture 1: Game Worlds, Dimensionality & Time
Lecture 2: Environment, Culture & Emotion
Lecture 3: Ethics, Morality, Violence & Realism
Lecture 4: Video Summary #6
Lecture 5: Video Summary Transcript
Chapter 9: Storyworlds, Game Worlds and Interfaces Part 2
Lecture 1: Game Genres & Tropes
Lecture 2: Post-Genre, Anti-Genre & Art Games
Lecture 3: The Magic Circle
Lecture 4: Rogers on Storywriting
Lecture 5: Mapping & Wayfinding
Lecture 6: Video Summary #7
Lecture 7: Video Summary Transcript
Lecture 8: Online Readings & Resources
Chapter 10: Storyworlds, Game Worlds and Interfaces Part 3
Lecture 1: Levels
Lecture 2: Layouts
Lecture 3: Atmosphere & Progression
Lecture 4: Sound Design
Lecture 5: Video Summary #8
Lecture 6: Video Summary Transcript
Lecture 7: Online Readings & Resources
Chapter 11: Agency
Lecture 1: Agency
Lecture 2: Demographics by Age & Sex
Lecture 3: Gamer Dedication
Lecture 4: Games & Current Events
Lecture 5: Video Summary #9
Lecture 6: Video Summary Transcript
Chapter 12: Systems Part 1
Lecture 1: History of Video Games
Lecture 2: Common Digital Gaming Platforms
Lecture 3: Systems Concepts
Lecture 4: Video Summary #10
Lecture 5: Video Summary Transcript
Lecture 6: Online Readings & Resources
Chapter 13: Systems Part 2
Lecture 1: Flowcharting, Algorithms & Pseudocode
Lecture 2: Logic Gates in Video Games
Lecture 3: Overview of Video Game Systems
Lecture 4: Video Summary #11
Lecture 5: Video Summary Transcript
Chapter 14: Systems Part 3
Lecture 1: Core vs Non-Core Mechanics
Lecture 2: Core Mechanic Systems
Lecture 3: Non-Core Mechanic Systems: Economies
Instructors
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Michael Filimowicz
Award Winning AI Artist: electronic music and digital art
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 3 votes
- 5 stars: 1 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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