Unity 2D Random Dungeon Generator for a Roguelike Video Game
Unity 2D Random Dungeon Generator for a Roguelike Video Game, available at $79.99, has an average rating of 4.9, with 28 lectures, based on 237 reviews, and has 1749 subscribers.
You will learn about Solving Problems with C# Programming Procedural Random Dungeon Generation Working with 2D Bitwise Tilemap Systems Simplified Solution for Enemy Pathfinding This course is ideal for individuals who are Beginner to Intermediate Unity Game Developers or 2D Roguelike Game Enthusiasts or Beginner to Intermediate C# Programmers It is particularly useful for Beginner to Intermediate Unity Game Developers or 2D Roguelike Game Enthusiasts or Beginner to Intermediate C# Programmers.
Enroll now: Unity 2D Random Dungeon Generator for a Roguelike Video Game
Summary
Title: Unity 2D Random Dungeon Generator for a Roguelike Video Game
Price: $79.99
Average Rating: 4.9
Number of Lectures: 28
Number of Published Lectures: 28
Number of Curriculum Items: 28
Number of Published Curriculum Objects: 28
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Solving Problems with C# Programming
- Procedural Random Dungeon Generation
- Working with 2D Bitwise Tilemap Systems
- Simplified Solution for Enemy Pathfinding
Who Should Attend
- Beginner to Intermediate Unity Game Developers
- 2D Roguelike Game Enthusiasts
- Beginner to Intermediate C# Programmers
Target Audiences
- Beginner to Intermediate Unity Game Developers
- 2D Roguelike Game Enthusiasts
- Beginner to Intermediate C# Programmers
This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We’ll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.
This course is not a complete game. It’s purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation. You’ll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.
As an added bonus, I’ve included a section to demonstrate a simplified method for enemy path finding. This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: What's Included in This Course?
Lecture 2: Software Used in This Course
Lecture 3: Setup Unity 2D Project
Lecture 4: Graphic Tilesets
Lecture 5: Player Movement (Flip X)
Lecture 6: Player Movement (Move)
Chapter 2: Dungeon Caverns
Lecture 1: Floors & Walls
Lecture 2: Tile Spawner
Lecture 3: Random Walker Method
Lecture 4: Exit Doorway
Lecture 5: Random Item Spawning
Lecture 6: Random Enemy Spawning
Chapter 3: Rounded Edges
Lecture 1: Creating a Template
Lecture 2: Binary Tile Names
Lecture 3: Graphic Tileset
Lecture 4: Tileset Array
Lecture 5: Scripting Rounded Edges
Chapter 4: Rooms & Halls
Lecture 1: Reusable Code
Lecture 2: Random Halls
Lecture 3: Random Rooms
Lecture 4: Winding Halls
Chapter 5: Bonus Section
Lecture 1: Enemy Patrol
Lecture 2: Enemy Chase
Lecture 3: Find Next Step
Lecture 4: Inset Exit Doorway
Lecture 5: Fog of War / FOV
Lecture 6: Fog of War (Part 2)
Chapter 6: What's Next?
Lecture 1: BONUS LECTURE: Other Courses by Billy McDaniel
Instructors
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Billy McDaniel
Indie Video Game Developer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 18 votes
- 4 stars: 75 votes
- 5 stars: 141 votes
Frequently Asked Questions
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