Unity Game Asset Creation in Blender: Textured 3D Models
Unity Game Asset Creation in Blender: Textured 3D Models, available at $59.99, has an average rating of 4.6, with 23 lectures, based on 17 reviews, and has 104 subscribers.
You will learn about 3D modeling a game asset in Blender. Unwrapping the model into a UV map. Painting texture on a 3D object. Making LOD versions of the object. Creating game-ready prefab in Unity. This course is ideal for individuals who are beginners interested in 3D modeling with Blender or game development with Unity or slightly more experienced 3D artists or game developers who want to learn more or people that are interested in making games and want to know how to make an optimized game world or people that are interested in 3D graphics and want to know how to model and texture 3D models It is particularly useful for beginners interested in 3D modeling with Blender or game development with Unity or slightly more experienced 3D artists or game developers who want to learn more or people that are interested in making games and want to know how to make an optimized game world or people that are interested in 3D graphics and want to know how to model and texture 3D models.
Enroll now: Unity Game Asset Creation in Blender: Textured 3D Models
Summary
Title: Unity Game Asset Creation in Blender: Textured 3D Models
Price: $59.99
Average Rating: 4.6
Number of Lectures: 23
Number of Published Lectures: 23
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 23
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- 3D modeling a game asset in Blender.
- Unwrapping the model into a UV map.
- Painting texture on a 3D object.
- Making LOD versions of the object.
- Creating game-ready prefab in Unity.
Who Should Attend
- beginners interested in 3D modeling with Blender or game development with Unity
- slightly more experienced 3D artists or game developers who want to learn more
- people that are interested in making games and want to know how to make an optimized game world
- people that are interested in 3D graphics and want to know how to model and texture 3D models
Target Audiences
- beginners interested in 3D modeling with Blender or game development with Unity
- slightly more experienced 3D artists or game developers who want to learn more
- people that are interested in making games and want to know how to make an optimized game world
- people that are interested in 3D graphics and want to know how to model and texture 3D models
Learn how to create game assets in Blender that you can use to build your very own 3D game world in Unity! In the course, you get to make four low poly assets from start to finish, which are a mushroom, a rock, a tree, and a house.
The game asset creation workflow consists of the following steps:
-
3D modeling the shape of an asset
-
unwrapping the three-dimensional shape into a two-dimensional UV map
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painting a texture on the surface of the 3D model
-
creating level of detail (LOD) versions of the model to optimize it for a game
At the end of the course, all assets will be taken to the Unity game engine, where they are made game-ready by adding the necessary components for them and saving them as prefabs. With these prefabs, you can start building your game world. The game assets made in the course will also work on other game engines, such as the Unreal Engine.
This course is best suited for those who already have at least a little bit of experience with Blender. However, if you are a beginner who is really motivated to learn, this course is great for you as well.
Enroll in the course and learn one of the most essential game development skills today!
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Game Asset Creation Workflow
Lecture 2: Basics of Texture Painting
Chapter 2: Game Asset: Mushroom
Lecture 1: Mushroom 3D Modeling
Lecture 2: Mushroom UV Unwrapping
Lecture 3: Mushroom Texture Painting
Lecture 4: Mushroom LOD Versions
Chapter 3: Game Asset: Rock
Lecture 1: Rock Texture Painting
Lecture 2: Rock 3D Modeling
Lecture 3: Rock UV Unwrapping
Lecture 4: Rock LOD Versions
Chapter 4: Game Asset: Tree
Lecture 1: Tree 3D Modeling
Lecture 2: Tree Branch Texture Painting
Lecture 3: Tree UV Unwrapping
Lecture 4: Tree Trunk Texture Painting
Lecture 5: Tree LOD Versions
Chapter 5: Game Asset: House
Lecture 1: House 3D Modeling
Lecture 2: House UV Unwrapping
Lecture 3: House Texture Painting
Chapter 6: Game Assets to Unity
Lecture 1: Importing Mushroom to Unity
Lecture 2: Importing Rock to Unity
Lecture 3: Importing Tree to Unity
Lecture 4: Importing House to Unity
Chapter 7: Bonus Section
Lecture 1: Bonus Lecture
Instructors
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Mika Jäntti
Game Development | Coding | 3D Graphics
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 7 votes
- 5 stars: 10 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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