Unity Level Design : Abandoned House
Unity Level Design : Abandoned House, available at $79.99, has an average rating of 4.9, with 70 lectures, based on 267 reviews, and has 2565 subscribers.
You will learn about Level Design Post Processing Volumes Sculpting terrains Texturing terrains Level lighting Baking lightmaps How to record videos from within Unity This course is ideal for individuals who are If you are passionate about game design and want to create your own levels then you will love this course It is particularly useful for If you are passionate about game design and want to create your own levels then you will love this course.
Enroll now: Unity Level Design : Abandoned House
Summary
Title: Unity Level Design : Abandoned House
Price: $79.99
Average Rating: 4.9
Number of Lectures: 70
Number of Published Lectures: 70
Number of Curriculum Items: 70
Number of Published Curriculum Objects: 70
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Level Design
- Post Processing Volumes
- Sculpting terrains
- Texturing terrains
- Level lighting
- Baking lightmaps
- How to record videos from within Unity
Who Should Attend
- If you are passionate about game design and want to create your own levels then you will love this course
Target Audiences
- If you are passionate about game design and want to create your own levels then you will love this course
In this course I will be showing you a professional workflow for creating a level from a blank scene through to completion that is inspired by the video game: “The Last of Us”.
We will be using free props and models collected from various places online and I will be showing you how you can modify them in Substance Painter to make props fit within an environment that meets your vision.
We will be covering the following:
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Terrain sculpting
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Painting terrain textures
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Arranging flowers, grass, ivy, rocks and trees
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Level layout of an abandoned house
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Re-texturing assets in Substance Painter
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Creating decals in Substance Painter
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Lighting and baking lightmaps in Unity
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Using post processing volumes
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Adding environmental sounds
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Recording video within Unity for your portfolios
By the end of this course you will have developed the skills needed to build your own levels for your own games.
I look forward to seeing you in the course
Music by Jason Shaw: from freemusicarchive
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Install Unity
Lecture 3: Unity Overview
Chapter 2: Downloading Assets
Lecture 1: Install Assets
Lecture 2: Installing assets in latest versions of Unity
Lecture 3: Saving Prefabs
Chapter 3: Sculpting the Terrain
Lecture 1: Sculpting the Terrain
Lecture 2: Adding the Sea
Lecture 3: Baking a lightmap
Lecture 4: Painting mountain textures
Lecture 5: Painting snow
Lecture 6: Post Processing
Lecture 7: Adding fencing
Lecture 8: Painting the grass base
Lecture 9: Back garden fencing
Lecture 10: Adding trees
Chapter 4: Exterior layout
Lecture 1: Garden props
Lecture 2: Download props
Lecture 3: Painting mud
Lecture 4: Adding ferns
Lecture 5: Adding flowers
Lecture 6: Painting grass
Lecture 7: Adding more grass
Lecture 8: Adding rocks
Lecture 9: Distant grass
Lecture 10: Painting mud patches
Lecture 11: Cabin props
Lecture 12: Downloading props for cabin
Lecture 13: Installing ivy
Lecture 14: Ivy Editor
Lecture 15: Adding ivy to central tree
Lecture 16: Ivy on the cabin
Lecture 17: Ivy on front garden
Chapter 5: Interior layout
Lecture 1: Doors and windows for the house
Lecture 2: Props for the outside of the house
Lecture 3: Interior props
Lecture 4: Dining room layout
Lecture 5: Kitchen layout
Lecture 6: Adjustments
Lecture 7: Bedroom layout
Lecture 8: Bathroom layout
Lecture 9: Outside ivy
Lecture 10: Ivy for the side of the house
Lecture 11: Ivy for the back of the house
Lecture 12: Adding a wind zone
Chapter 6: Editing Objects and Textures
Lecture 1: Editing the sink in Blender
Lecture 2: Creating a bathroom mirror
Lecture 3: Texturing the mirror in Substance Painter
Lecture 4: Setting up the sink and mirror in Unity
Lecture 5: Texturing the fridge in Substance Painter
Lecture 6: Texturing the washer in Substance Painter
Lecture 7: Texturing the microwave in Substance Painter
Lecture 8: Texturing bathroom props in Substance Painter
Lecture 9: Setting up kitchen props in Unity
Lecture 10: Texturing other props in Substance Painter
Lecture 11: Creating decals in Substance Painter
Lecture 12: Setting up decals in Unity
Chapter 7: Lighting
Lecture 1: Light sources
Lecture 2: Interior lighting downstairs
Lecture 3: Interior lighting upstairs
Lecture 4: Preparing for light baking
Lecture 5: Adjusting lighting
Lecture 6: Cabin lighting
Lecture 7: Baking final lightmap
Lecture 8: Lightmap results
Chapter 8: Final Elements
Lecture 1: Outdoor sounds
Lecture 2: Post Process volumes
Lecture 3: Adding colliders
Lecture 4: Recording videos
Chapter 9: Completion
Lecture 1: Project completed
Instructors
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Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 7 votes
- 3 stars: 15 votes
- 4 stars: 83 votes
- 5 stars: 161 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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