Unity Shader Programming: Beginners to Advanced Techniques
Unity Shader Programming: Beginners to Advanced Techniques, available at $49.99, has an average rating of 4.75, with 84 lectures, based on 2 reviews, and has 49 subscribers.
You will learn about Fundamentals of Unity 5 shader programming. Creating and customizing shader properties and variables. Developing various shaders, including textures, water effects, and normal maps. Implementing lighting models and custom lighting in shaders. Writing and optimizing shaders for mobile platforms. Creating and adjusting screen effects for unique visual experiences. Advanced shader techniques, including CG Inc files and heat maps. Using the profiler to enhance shader performance. Applying advanced shader effects like fur and night vision. This course is ideal for individuals who are Aspiring Game Developers: Individuals aiming to enhance their game development skills with shader programming. or Graphic Artists: Artists looking to incorporate advanced visual effects into their Unity projects. or Experienced Developers: Developers wanting to deepen their knowledge of shader programming and optimization. or Students and Educators: Those in academic settings who want to learn or teach advanced Unity shader techniques. or Technical Artists: Professionals who bridge the gap between programming and visual art in game development. or Hobbyists and Enthusiasts: Anyone with a passion for game development and visual effects who wants to explore the capabilities of Unity shaders. or Freelancers: Freelancers looking to offer advanced shader programming services to clients. or Professionals in Related Fields: Professionals in animation, VFX, and related fields who want to incorporate Unity shaders into their work. or Indie Game Developers: Independent developers seeking to add polished visual effects to their games. or Career Changers: Individuals transitioning into game development or technical art roles who need comprehensive training in shader programming. It is particularly useful for Aspiring Game Developers: Individuals aiming to enhance their game development skills with shader programming. or Graphic Artists: Artists looking to incorporate advanced visual effects into their Unity projects. or Experienced Developers: Developers wanting to deepen their knowledge of shader programming and optimization. or Students and Educators: Those in academic settings who want to learn or teach advanced Unity shader techniques. or Technical Artists: Professionals who bridge the gap between programming and visual art in game development. or Hobbyists and Enthusiasts: Anyone with a passion for game development and visual effects who wants to explore the capabilities of Unity shaders. or Freelancers: Freelancers looking to offer advanced shader programming services to clients. or Professionals in Related Fields: Professionals in animation, VFX, and related fields who want to incorporate Unity shaders into their work. or Indie Game Developers: Independent developers seeking to add polished visual effects to their games. or Career Changers: Individuals transitioning into game development or technical art roles who need comprehensive training in shader programming.
Enroll now: Unity Shader Programming: Beginners to Advanced Techniques
Summary
Title: Unity Shader Programming: Beginners to Advanced Techniques
Price: $49.99
Average Rating: 4.75
Number of Lectures: 84
Number of Published Lectures: 84
Number of Curriculum Items: 84
Number of Published Curriculum Objects: 84
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Fundamentals of Unity 5 shader programming.
- Creating and customizing shader properties and variables.
- Developing various shaders, including textures, water effects, and normal maps.
- Implementing lighting models and custom lighting in shaders.
- Writing and optimizing shaders for mobile platforms.
- Creating and adjusting screen effects for unique visual experiences.
- Advanced shader techniques, including CG Inc files and heat maps.
- Using the profiler to enhance shader performance.
- Applying advanced shader effects like fur and night vision.
Who Should Attend
- Aspiring Game Developers: Individuals aiming to enhance their game development skills with shader programming.
- Graphic Artists: Artists looking to incorporate advanced visual effects into their Unity projects.
- Experienced Developers: Developers wanting to deepen their knowledge of shader programming and optimization.
- Students and Educators: Those in academic settings who want to learn or teach advanced Unity shader techniques.
- Technical Artists: Professionals who bridge the gap between programming and visual art in game development.
- Hobbyists and Enthusiasts: Anyone with a passion for game development and visual effects who wants to explore the capabilities of Unity shaders.
- Freelancers: Freelancers looking to offer advanced shader programming services to clients.
- Professionals in Related Fields: Professionals in animation, VFX, and related fields who want to incorporate Unity shaders into their work.
- Indie Game Developers: Independent developers seeking to add polished visual effects to their games.
- Career Changers: Individuals transitioning into game development or technical art roles who need comprehensive training in shader programming.
Target Audiences
- Aspiring Game Developers: Individuals aiming to enhance their game development skills with shader programming.
- Graphic Artists: Artists looking to incorporate advanced visual effects into their Unity projects.
- Experienced Developers: Developers wanting to deepen their knowledge of shader programming and optimization.
- Students and Educators: Those in academic settings who want to learn or teach advanced Unity shader techniques.
- Technical Artists: Professionals who bridge the gap between programming and visual art in game development.
- Hobbyists and Enthusiasts: Anyone with a passion for game development and visual effects who wants to explore the capabilities of Unity shaders.
- Freelancers: Freelancers looking to offer advanced shader programming services to clients.
- Professionals in Related Fields: Professionals in animation, VFX, and related fields who want to incorporate Unity shaders into their work.
- Indie Game Developers: Independent developers seeking to add polished visual effects to their games.
- Career Changers: Individuals transitioning into game development or technical art roles who need comprehensive training in shader programming.
Course Introduction: Welcome to the “Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques” course! This course is designed to equip you with the essential skills and knowledge needed to master shader programming in Unity. Whether you’re just starting or looking to enhance your existing skills, this course will take you through a structured learning journey from the fundamentals to advanced shader techniques. You’ll learn how to create stunning visual effects, optimize performance, and implement complex shaders using Unity’s ShaderLab and CG programming. Get ready to dive into the exciting world of shader development and unleash your creativity in game and application development!
Section 1: Unity Shader Programming – Beginners
In this beginner’s section of Unity Shader Programming, students are introduced to the fundamentals of shader programming in Unity 5. The journey starts with an overview of shader programming, highlighting the differences between Unity4 and Unity5 shaders. Students then delve into creating basic shaders through both theoretical and practical labs, gaining hands-on experience in shader development. Essential shader properties and variables are explored, including subshader variables and packed arrays, enabling students to customize shader behaviors. The section covers creating various types of shaders, such as scrolling textures, water effects, normal maps, and transparent shaders, providing a comprehensive understanding of shader functionalities. Advanced techniques like blending textures using Lerp, drawing circles in terrain, and implementing lighting models are also discussed. Students will write custom lighting, toon shaders, Phong shaders, Blinn Phong shaders, and anisotropic specular shaders. The section concludes with an introduction to global illumination (GI) and light baking, reflection probes, and light probe groups, equipping students with the foundational knowledge required for more advanced shader programming.
Section 2: Unity Shader Programming – Intermediate
Building on the basics, the intermediate section delves into more complex aspects of Unity shader programming. Students begin by learning about vertex functions and the animation of vertices, followed by extrusion shaders and creating unique effects like snow shaders and volumetric explosions. The curriculum covers the creation of fragment shaders, including the use of Grab Pass shaders for effects like glass and stained glass normals. Further, students explore writing and optimizing shaders for mobile platforms, utilizing the profiler to enhance performance. The section also introduces screen effects, custom shader image effects, and various visual adjustments such as depth effect, brightness, saturation, contrast, and blend modes. Unique effects like old film and night vision are explored in detail, providing students with the skills to create visually captivating shaders.
Section 3: Unity Shader Programming – Advanced
In the advanced section, students tackle the creation of custom CG Inc files and CG include shaders, enabling more efficient and reusable shader code. Advanced shader techniques such as creating fur and heat maps are covered, along with their practical applications and further exploration. This section equips students with the ability to develop highly complex and performance-optimized shaders for professional use. By the end of this section, students will have a comprehensive understanding of advanced shader programming concepts, preparing them for sophisticated shader development projects in Unity.
Course Conclusion: Congratulations on completing the “Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques” course! Throughout this journey, you’ve gained a deep understanding of shader programming in Unity, starting from basic shader creation to advanced topics like custom lighting models, screen effects, and shader optimization. Armed with these skills, you’re now equipped to create visually compelling games and applications, optimize shader performance, and experiment with cutting-edge shader techniques. Keep exploring, experimenting, and pushing the boundaries of what’s possible with shaders in Unity. Happy shader programming!
Course Curriculum
Chapter 1: Unity Shader Programming – Beginners
Lecture 1: Introduction to Unity 5 Shader Programming
Lecture 2: Theory – Creating A Basic Shader
Lecture 3: Lab – Creating A Basic Shader
Lecture 4: Migrating from Unity4 to Unity 5 Shaers
Lecture 5: Migrating from Unity4 to Unity 5 Shaers Continues
Lecture 6: Understanding Shader Properties
Lecture 7: Create Properties
Lecture 8: Create Subshader Variable
Lecture 9: Using Packed Arrays
Lecture 10: Use Albedo Color
Lecture 11: Creating A Scrolling Texture
Lecture 12: Water Effect Shader
Lecture 13: Creating A Normal Map Shader
Lecture 14: Normal Map Test Shader
Lecture 15: Bump Intensity
Lecture 16: Creating A Transparent Shader
Lecture 17: Creating a Holographic Shader
Lecture 18: Silhouette Shader
Lecture 19: Blending Textures Using Lerp
Lecture 20: Blending Textures Using Lerp Continues
Lecture 21: Drawing Circle in Terrain
Lecture 22: Mat Radius
Lecture 23: Lighting Models
Lecture 24: Writing the First Custom Lighting
Lecture 25: Writing Toon Shader
Lecture 26: Writing Toon Shader Continues
Lecture 27: Writing Phong Shader
Lecture 28: Phong Secular Shader
Lecture 29: Writing Blinn Phong Shader
Lecture 30: Blinn Phong Shader – Half Vector
Lecture 31: Writing Anisotropic Specular Shader
Lecture 32: Writing Anisotropic Specular Shader Continues
Lecture 33: GI And Light Baking
Lecture 34: More on GI And Light Baking
Lecture 35: Creating Reflection Probe
Lecture 36: Light Probe Groups
Chapter 2: Unity Shader Programming – Intermediate
Lecture 1: Introduction to Vertex Function
Lecture 2: Animating Vertices
Lecture 3: Animating Vertices Continues
Lecture 4: Extruding Vertices
Lecture 5: Extrusion Shader
Lecture 6: Creating Snow Shader
Lecture 7: Creating Snow Shader Continues
Lecture 8: Volumetric Explosions
Lecture 9: Volumetric Explosions – SG Program
Lecture 10: First Fragment Shader
Lecture 11: First Fragment Shader Continues
Lecture 12: Use of Grab Pass Shader
Lecture 13: How Grab Pass Shader Works
Lecture 14: Writing a Glass Shader
Lecture 15: Glass Stained Normals
Lecture 16: Writing 2D Water Shader
Lecture 17: More 2D Water Shader
Lecture 18: Shader Adjustment
Lecture 19: Optimizing the Shader
Lecture 20: Using the Profiler
Lecture 21: Using the Profiler Continues
Lecture 22: Writing a Mobile Shader
Lecture 23: Optimize Shaders
Lecture 24: Introduction to Screen Effects
Lecture 25: Custom Shader Image Effects
Lecture 26: Changing the Screen Effects
Lecture 27: Depth Effect
Lecture 28: Brightness Saturation
Lecture 29: Contrast
Lecture 30: Contrast Continues
Lecture 31: Blend Modes
Lecture 32: Blend Mode Image Effect
Lecture 33: Overlay Image Effect
Lecture 34: Old Film Effect
Lecture 35: More on Old Film Effect
Lecture 36: Old Film Effect Shader
Lecture 37: Effect Final Color
Lecture 38: Old Film Effect Explained
Lecture 39: Night Vision Effect
Lecture 40: More on Night Vision Effect
Lecture 41: Blend Effect
Lecture 42: Night Version Effect Shader
Chapter 3: Unity Shader Programming – Advanced
Lecture 1: Creating Custom CG Inc Files
Lecture 2: CG Include Shader
Lecture 3: Creating Fur
Lecture 4: More on Creating Fur
Lecture 5: Creating Heat Map
Lecture 6: More on Creating Heat Map
Instructors
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EDUCBA Bridging the Gap
Learn real world skills online
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