Unlocking the Unreal Engine Material Editor
Unlocking the Unreal Engine Material Editor, available at $79.99, has an average rating of 4.3, with 39 lectures, based on 837 reviews, and has 8331 subscribers.
You will learn about Create practical materials based on real world uses for shaders within a game environment Learn the techniques and design philosophy behind materials and shaders for AAA game development Understand how to use color data in complex ways to create breathtaking effects for your materials This course is ideal for individuals who are Anyone who wants to learn about material creation in Unreal Engine 4, no matter their experience level or People who want to learn tips and techniques for creating more advanced materials that can achieve a myriad of visual effects or People who want to learn how to use node based shader networks both in Unreal and in other software like Unity, Blender, and Maya It is particularly useful for Anyone who wants to learn about material creation in Unreal Engine 4, no matter their experience level or People who want to learn tips and techniques for creating more advanced materials that can achieve a myriad of visual effects or People who want to learn how to use node based shader networks both in Unreal and in other software like Unity, Blender, and Maya.
Enroll now: Unlocking the Unreal Engine Material Editor
Summary
Title: Unlocking the Unreal Engine Material Editor
Price: $79.99
Average Rating: 4.3
Number of Lectures: 39
Number of Published Lectures: 39
Number of Curriculum Items: 39
Number of Published Curriculum Objects: 39
Original Price: $64.99
Quality Status: approved
Status: Live
What You Will Learn
- Create practical materials based on real world uses for shaders within a game environment
- Learn the techniques and design philosophy behind materials and shaders for AAA game development
- Understand how to use color data in complex ways to create breathtaking effects for your materials
Who Should Attend
- Anyone who wants to learn about material creation in Unreal Engine 4, no matter their experience level
- People who want to learn tips and techniques for creating more advanced materials that can achieve a myriad of visual effects
- People who want to learn how to use node based shader networks both in Unreal and in other software like Unity, Blender, and Maya
Target Audiences
- Anyone who wants to learn about material creation in Unreal Engine 4, no matter their experience level
- People who want to learn tips and techniques for creating more advanced materials that can achieve a myriad of visual effects
- People who want to learn how to use node based shader networks both in Unreal and in other software like Unity, Blender, and Maya
Find out the tricks and techniques to create complex, high quality shader effects for your games!
This course will teach you how to create advanced materials and shaders using PRACTICAL REAL WORLD examples!
The power of materials in a game environment is often severely underestimated. Many complex effects like animated grass, parallax shading, light absorption, and more are achieved with only an object’s material and not with any complicated scripts. Good materials and shaders are becoming an ever more important facet of a game’s overall look and node based shader networks are the industry standard for creating them. The Unreal Engine material editor is one of the best on the market.
This course will teach you how to use this powerful tool
Being a good material artist is all about understanding how to manipulate textures using math operations and information from the 3d-world. There is a special design philosophy that surrounds node based shader networks and it requires a new way of thinking about color and value and how they all interact. This is not only true of the Unreal material editor, but of nearly ALL node based shader editors. Meaning that you can use the techniques taught in this course in many different software applications! By the end of this course, this design ethos will be second-nature to you.
Learn by DOING
This course is divided into several projects. Each is intended to teach you a new powerful technique for creating materials. For each material, we’ll go step-by-step through each node, what it does, and why it’s used. By the end, YOU will make a collection of high quality materials that you can build off of for your own games!
Downloadable project files to help you follow along
This course includes a .zip file which can be extracted into an Unreal project directory. Within the project, you’ll find all of the textures, meshes, landscapes, and map files that are used with each lesson so you can follow along from any starting point! This directory even includes all of the exact materials that I made during the curriculum’s production so you can dive in and see how they were made or even modify them to create something new.
This course will cover:
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The fundamentals of the Unreal Engine material editor
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The differences between textures and materials
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How to use information about an object like its position, rotation, and proximity to other objects to affect the material
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How to combine colors and values using simple math operations to have total control over the material’s look
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How to create your own custom material functions
Get a Certificate of Completion when you finish the course!
30-Day 100% money back guarantee means there’s no reason to hesitate!
ENROLL NOW!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Outline
Lecture 2: Setting Up Your Project
Lecture 3: The Material Editor
Lecture 4: A Basic Material
Chapter 2: Node Glossary
Lecture 1: Using this Section
Lecture 2: The Base Material Node
Lecture 3: Constant Nodes
Lecture 4: Parameter Nodes
Lecture 5: Scalar Math Nodes
Lecture 6: Vector Math Nodes
Lecture 7: Data Nodes
Lecture 8: Utility Nodes
Lecture 9: Landscape Nodes
Lecture 10: Particle Nodes
Lecture 11: Custom Material Functions
Chapter 3: Project 1: Scale-able Metal
Lecture 1: Project Overview
Lecture 2: Creating a Simple Metal
Lecture 3: Scaling the Material
Lecture 4: Combining Materials
Chapter 4: Project 2: Snowy Rocks
Lecture 1: Project Overview
Lecture 2: A Generic Rock Material
Lecture 3: Tri-planar Mapping
Lecture 4: Creating a Snow Material
Lecture 5: Adding Snow to the Rocks
Chapter 5: Project 3: Holographic Effect
Lecture 1: Project Overview
Lecture 2: Hologram Borders
Lecture 3: Adding Animated Textures
Chapter 6: Project 4: Materials for Landscapes
Lecture 1: Project Overview
Lecture 2: Making a Landscape Material
Lecture 3: Distance Blending
Chapter 7: Project 7: Materials for Particles
Lecture 1: Project Overview
Lecture 2: Applying Materials to Particle Systems
Lecture 3: Basic Particle Materials
Lecture 4: More Advanced Particle Materials
Chapter 8: Project 8: Water
Lecture 1: Project Overview
Lecture 2: Animated Textures and Displacement
Lecture 3: Collision Foam
Lecture 4: Light Absorption
Lecture 5: Refraction
Instructors
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Timothy Trankle
3D Modeler, FX Artist, and Game Developer
Rating Distribution
- 1 stars: 9 votes
- 2 stars: 9 votes
- 3 stars: 85 votes
- 4 stars: 276 votes
- 5 stars: 458 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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