Unreal Engine 4: Beginners Guide to Lighting
Unreal Engine 4: Beginners Guide to Lighting, available at $49.99, has an average rating of 3.9, with 63 lectures, 2 quizzes, based on 629 reviews, and has 3902 subscribers.
You will learn about A fundamental understanding of how to install the Unreal engine and use its interface What are the different lights that are available to use and how to use them How to light full production ready levels, both from a static perspective and real time How to problem solve quality issues with your lighting The ability to understand and debug lighting errors inside of Unreal Engine This course is ideal for individuals who are Is looking to understand how to light scenes inside of Unreal Engine 4 or Curious about the technical knowledge of lighting so you can make better informed decisions or Looking for the ability to make smart choices about lighting that lead to great final results or If you're looking to finally get a grasp of how to make great lighting and improve your art and skillset It is particularly useful for Is looking to understand how to light scenes inside of Unreal Engine 4 or Curious about the technical knowledge of lighting so you can make better informed decisions or Looking for the ability to make smart choices about lighting that lead to great final results or If you're looking to finally get a grasp of how to make great lighting and improve your art and skillset.
Enroll now: Unreal Engine 4: Beginners Guide to Lighting
Summary
Title: Unreal Engine 4: Beginners Guide to Lighting
Price: $49.99
Average Rating: 3.9
Number of Lectures: 63
Number of Quizzes: 2
Number of Published Lectures: 62
Number of Published Quizzes: 2
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 64
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- A fundamental understanding of how to install the Unreal engine and use its interface
- What are the different lights that are available to use and how to use them
- How to light full production ready levels, both from a static perspective and real time
- How to problem solve quality issues with your lighting
- The ability to understand and debug lighting errors inside of Unreal Engine
Who Should Attend
- Is looking to understand how to light scenes inside of Unreal Engine 4
- Curious about the technical knowledge of lighting so you can make better informed decisions
- Looking for the ability to make smart choices about lighting that lead to great final results
- If you're looking to finally get a grasp of how to make great lighting and improve your art and skillset
Target Audiences
- Is looking to understand how to light scenes inside of Unreal Engine 4
- Curious about the technical knowledge of lighting so you can make better informed decisions
- Looking for the ability to make smart choices about lighting that lead to great final results
- If you're looking to finally get a grasp of how to make great lighting and improve your art and skillset
Are you finding lighting in Unreal Engine to be overwhelming and confusing? There are so many options and menus to navigate, and it’s easy to feel lost and unsure about which lights to use and how to use them effectively.
We have created a course specifically designed to make lighting in Unreal Engine easy to understand and apply. Our course takes a step-by-step approach to help you grasp the different types of lights and how to use them in practical ways within the engine.
Here’s what you can expect from the course:
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Simplified Lighting: We break down the complexities of Unreal Engine’s lighting system and explain it in a way that makes sense. You’ll gain a solid foundation and clear understanding of how lighting works.
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Hands-On Experience: Through practical exercises and real-life examples, you’ll apply what you’ve learned to create beautifully lit scenes. We’ll guide you through various scenarios, so you can see firsthand how lighting impacts your projects.
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Troubleshooting Made Easy: Lighting issues can be frustrating, but we’ve got you covered. We provide a comprehensive list of common problems and their solutions, so you can quickly overcome any challenges you encounter.
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Optimal Quality and Performance: Achieving the best quality and performance for your projects is crucial. We’ll teach you techniques to optimize your lighting choices, ensuring your scenes look amazing without sacrificing performance.
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Master the Art of Lighting: Our course is designed to help you overcome the struggles and uncertainties associated with lighting. We break things down in a straightforward manner, so you can confidently create stunning lighting in Unreal Engine.
Don’t let lighting hold you back from creating captivating visuals. Enroll in our course today and unlock the full potential of lighting in Unreal Engine. Gain the skills and knowledge to bring your scenes to life.
Course Curriculum
Chapter 1: Welcome
Lecture 1: Overview of Course
Chapter 2: Getting Started with Unreal
Lecture 1: Section overview
Lecture 2: Installing Unreal Launcher
Lecture 3: Installing the proper unreal engine version
Lecture 4: Setting up a project in the Unreal Engine
Lecture 5: Unreal Engine Quick Layout overview
Lecture 6: Navigation and Manipulation in Unreal Engine
Lecture 7: Congrats! : Review what you learned
Chapter 3: The basics of lighting in Unreal Engine
Lecture 1: Section overview
Lecture 2: The different types of lights in Unreal
Lecture 3: Creating a test scene for our lighting
Lecture 4: Building our Test Scene Lighting
Lecture 5: Congrats! : Review what you learned
Chapter 4: Breaking Down the Systems
Lecture 1: Section overview
Lecture 2: Adaptive Eye and its effects on lighting
Lecture 3: Static Lighting / Stationary Lighting / Movable Lighting
Lecture 4: Cleaning up our test scene
Lecture 5: Engine Scalibilty settings and its effects on lighting
Lecture 6: Build settings : Lighting Quality and its effects on quality
Lecture 7: Congrats! : Review what you learned
Chapter 5: Lighting Test Scene: Static Lighting
Lecture 1: Section overview
Lecture 2: Setting up our test scene for static lighting
Lecture 3: Lightmaps
Lecture 4: Lightmap resolution
Lecture 5: Lightmap Optimization and Scale Preview
Lecture 6: Lightmass / Global Illumination / Swarm Agent
Lecture 7: Lightmass Importance Volume
Lecture 8: Moveable Objects in Static Lighting
Lecture 9: Congrats! : Review what you learned
Chapter 6: Stationary Lighting / Moveable Lighting
Lecture 1: Section overview
Lecture 2: Getting Started with Stationary Lighting
Lecture 3: Shadow on Movable Objects from Stationary Lighting
Lecture 4: Setting our scene up for a Moveable light / performance considerations
Lecture 5: When to use a movable light
Lecture 6: Congrats! : Review what you learned
Chapter 7: Workshop Case Studies
Lecture 1: Section overview
Lecture 2: Adding content to our Case Study project
Lecture 3: Downloading the Case Study scene
Lecture 4: Installing the Case Study Base Map
Lecture 5: Case Study: Baked day time lighting : Preparation
Lecture 6: Case Study : Baked day time lighting : Setting up our scene
Lecture 7: Case Study: Baked day time lighting : Adding Skylight and refining
Lecture 8: Case Study: Baked day time lighting : Fog and Reflections
Lecture 9: Congrats! : Review what you learned
Chapter 8: Case Study: Real Time Lighting
Lecture 1: Section overview
Lecture 2: Real Time Lighting setup
Lecture 3: Distance Field Ambient Occlusion
Lecture 4: Distance Field Shadows
Lecture 5: Polishing our Real time lighting daylight scene
Lecture 6: Night Time Real Time Lighting
Lecture 7: Congrats! : Review what you learned
Chapter 9: Common Issues and Fixes
Lecture 1: Section overview
Lecture 2: Why is there shadow splotches on my static mesh?
Lecture 3: Seams in between modular meshes
Lecture 4: What does this red X over my light mean?
Lecture 5: Overlapping lightmap uvs : Warning message
Lecture 6: Lightmass Portals
Lecture 7: IES Light profiles
Lecture 8: Light Shafts / Bloom
Lecture 9: Emmisive Lighting
Lecture 10: Congrats! : Review what you learned
Chapter 10: Conclusion and next steps
Lecture 1: Conclusion and next steps
Instructors
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Bradley Wascher
Senior Technical Artist in the Video Game Industry
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 8 votes
- 3 stars: 50 votes
- 4 stars: 220 votes
- 5 stars: 347 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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