Unreal Engine 4 – Learn to Make a Game Prototype in UE4
Unreal Engine 4 – Learn to Make a Game Prototype in UE4, available at $99.99, has an average rating of 3.45, with 141 lectures, 20 quizzes, based on 977 reviews, and has 8711 subscribers.
You will learn about Gain an understanding of Unreal Engine. Learn simple – intermediate uses of Blueprints. Develop an understanding for some preferred game development pipelines. Build a polished prototype to flesh out into a full game. Learn to navigate UE4 interface with hands on experience. An introduction to particle systems. Applying Audio to a game. Creating your own Game Mode to manage the game logic. Programming a player controlled character. programming different enemies and projectile types. Programming a simple boss. A dynamic wave spawning system. The use of inheritance to help streamline development. Simple art concepts. Importing content into the game from various sources. Learn to use source control. Implement a save / load system. This course is ideal for individuals who are Anyone interested in learning to use UE4. or Beginner to intermediate users of UE4. or People looking to get into game development It is particularly useful for Anyone interested in learning to use UE4. or Beginner to intermediate users of UE4. or People looking to get into game development.
Enroll now: Unreal Engine 4 – Learn to Make a Game Prototype in UE4
Summary
Title: Unreal Engine 4 – Learn to Make a Game Prototype in UE4
Price: $99.99
Average Rating: 3.45
Number of Lectures: 141
Number of Quizzes: 20
Number of Published Lectures: 140
Number of Published Quizzes: 15
Number of Curriculum Items: 161
Number of Published Curriculum Objects: 155
Original Price: £199.99
Quality Status: approved
Status: Live
What You Will Learn
- Gain an understanding of Unreal Engine.
- Learn simple – intermediate uses of Blueprints.
- Develop an understanding for some preferred game development pipelines.
- Build a polished prototype to flesh out into a full game.
- Learn to navigate UE4 interface with hands on experience.
- An introduction to particle systems.
- Applying Audio to a game.
- Creating your own Game Mode to manage the game logic.
- Programming a player controlled character.
- programming different enemies and projectile types.
- Programming a simple boss.
- A dynamic wave spawning system.
- The use of inheritance to help streamline development.
- Simple art concepts.
- Importing content into the game from various sources.
- Learn to use source control.
- Implement a save / load system.
Who Should Attend
- Anyone interested in learning to use UE4.
- Beginner to intermediate users of UE4.
- People looking to get into game development
Target Audiences
- Anyone interested in learning to use UE4.
- Beginner to intermediate users of UE4.
- People looking to get into game development
This course teaches students how to build a template for a side scrolling shooter (shmup) game and then further build on this by adding a level of polish to the finished template. Students will learn to utilise Blueprints with Unreal Engine 4 as well as some important concepts which have started being referred to as “Game Feel” or “Juice”.
If you have an interest in using UE4 to develop games, learn to program using Blueprints, take a look at a classic arcade style game and learn some important techniques and theories behind making your game stand out from the rest then this course is for you.
I’ve attempted to structure this course in a way that will allow someone who’s never used UE4 to follow along and learn to navigate the interface as we progress, thus better using your time by avoiding interface specific lectures and allowing the knowledge to become more quickly ingrained via the practical use of everything you learn.
After covering some of the beginner level content and the interface is familiar the course will progress to cover some more in depth concepts behind Blueprinting and programming such as the powerful benefits inheritance can provide, randomisation and simple procedural generation.
By the end of this course you’ll have obtained an understanding of the entire development pipeline required to begin prototyping your own ideas. We start from an empty project and cover aspects including some of the ways you can import and adapt assets such as models and textures, techniques to pull content from other UE4 projects and how to implement audio and particle effects to your game.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Download the Course Content (Project and assets)
Lecture 2: Student Discord
Lecture 3: Introduction Overview
Lecture 4: Epic Launcher
Lecture 5: Content Examples
Lecture 6: Project Setup
Chapter 2: Assets
Lecture 1: Assets Overview
Lecture 2: Importing Local Content
Lecture 3: Migrating Content
Lecture 4: Models
Lecture 5: Textures
Lecture 6: Materials
Lecture 7: Recap
Chapter 3: Blueprint Introduction
Lecture 1: Blueprint Overview
Lecture 2: What Are Blueprints?
Lecture 3: Example Blueprint
Lecture 4: Debugging
Chapter 4: Level Setup
Lecture 1: Level Setup Overview
Lecture 2: Skysphere
Lecture 3: Lighting
Lecture 4: PlayerStart, Camera & Level Bounds
Chapter 5: GameMode
Lecture 1: GameMode Overview
Lecture 2: What's a GameMode?
Lecture 3: Creating Our GameMode
Lecture 4: Adding Variables to Our GameMode
Lecture 5: Adding Our GameMode To Our Game
Chapter 6: Player Blueprint
Lecture 1: Location, Rotation and Lerp Primer
Lecture 2: bpPlayer Overview
Lecture 3: bpPlayer Adding Input
Lecture 4: bpPlayer Variables
Lecture 5: bpPlayer Spawn Animation
Lecture 6: bpPlayer Movement
Lecture 7: bpPlayer GetDirection
Lecture 8: bpPlayer Projectile Control
Lecture 9: bpPlayer Primary Fire
Lecture 10: bpPlayer Powered Up Fire
Lecture 11: bpPlayer Rocket Fire
Lecture 12: bpPlayer Player Death
Lecture 13: bpPlayer Extra Debugging
Chapter 7: Source Control
Lecture 1: Source Control Overview
Lecture 2: What is Version/Source Control?
Lecture 3: Preparing The Repository
Lecture 4: SourceTree Interface Update
Lecture 5: Creating The Repository
Lecture 6: Source Control Discard
Chapter 8: Player Projectiles
Lecture 1: Player Projectiles Overview
Lecture 2: Inheritance
Lecture 3: bpProjectile Base
Lecture 4: bpProjectileBase Collision Event
Lecture 5: bpProjectilePlayerPrimary
Lecture 6: bpProjectilePlayerPowered
Lecture 7: bpProjectilePlayerRocket
Lecture 8: Player Projectiles Bonus Lecture
Chapter 9: Collisions
Lecture 1: Collisions Overview
Lecture 2: Level Collisions
Lecture 3: Player Collisions
Lecture 4: Enemy & Custom Collisions
Chapter 10: Enemies
Lecture 1: Enemies Overview
Lecture 2: bpProjectileEnemy
Lecture 3: bpEnemyBase Variables
Lecture 4: bpEnemyBase Control Random Move Direction
Lecture 5: bpEnemyBase SpawnAnimation
Lecture 6: bpEnemyBase Movement
Lecture 7: bpEnemyBase Death
Lecture 8: bpEnemyOne
Lecture 9: bpEnemyTwo
Lecture 10: bpEnemyBoss
Lecture 11: bpEnemySpawner Setup
Lecture 12: bpEnemySpawner Begin Wave
Lecture 13: bpEnemySpawner Spawn Wave
Lecture 14: bpEnemySpawner Wave Check
Lecture 15: bpEnemySpawner Recap
Lecture 16: bpEnemySpawner Debugging
Chapter 11: Pickups
Lecture 1: Pickups Overview
Lecture 2: bpPickupBase
Lecture 3: bpPickupCoin
Lecture 4: bpPickupPowerUp
Lecture 5: bpPickupRocket
Instructors
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Rob Brooks
Game Developer
Rating Distribution
- 1 stars: 12 votes
- 2 stars: 19 votes
- 3 stars: 78 votes
- 4 stars: 316 votes
- 5 stars: 552 votes
Frequently Asked Questions
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