Unreal Engine 4: Project Based VR Course for Arch Viz in UE4
Unreal Engine 4: Project Based VR Course for Arch Viz in UE4, available at $69.99, has an average rating of 4.45, with 82 lectures, based on 887 reviews, and has 8589 subscribers.
You will learn about Take your 3d model from static to real-time/VR walkthrough in just minutes Easily setup your models as VR experiences and walk through them virtually Generate photorealistic & instant renderings / animations of your models using UE4 Take a SketchUp project from basic 3d model to full VR walkthrough in just moments Create a full VR project (instructor provided) complete with blueprint interactions Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc. Learn blueprints / scripting from scratch without any prior experience coding Package your projects for distribution so others can experience / explore your project This course is ideal for individuals who are take this course if you are new to Unreal Engine 4 or want to enhance your skills or take this course if you do Arch Viz, and you are interested in real time animations and virtual reality or take this course if you want to get started building your own game levels or take this course if you are interested in working real time engines into your workflow in some way. or DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4 or DO NOT take this course if you are completely new to 3d in general — I have other courses you can check out for that It is particularly useful for take this course if you are new to Unreal Engine 4 or want to enhance your skills or take this course if you do Arch Viz, and you are interested in real time animations and virtual reality or take this course if you want to get started building your own game levels or take this course if you are interested in working real time engines into your workflow in some way. or DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4 or DO NOT take this course if you are completely new to 3d in general — I have other courses you can check out for that.
Enroll now: Unreal Engine 4: Project Based VR Course for Arch Viz in UE4
Summary
Title: Unreal Engine 4: Project Based VR Course for Arch Viz in UE4
Price: $69.99
Average Rating: 4.45
Number of Lectures: 82
Number of Published Lectures: 82
Number of Curriculum Items: 82
Number of Published Curriculum Objects: 82
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- Take your 3d model from static to real-time/VR walkthrough in just minutes
- Easily setup your models as VR experiences and walk through them virtually
- Generate photorealistic & instant renderings / animations of your models using UE4
- Take a SketchUp project from basic 3d model to full VR walkthrough in just moments
- Create a full VR project (instructor provided) complete with blueprint interactions
- Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc.
- Learn blueprints / scripting from scratch without any prior experience coding
- Package your projects for distribution so others can experience / explore your project
Who Should Attend
- take this course if you are new to Unreal Engine 4 or want to enhance your skills
- take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
- take this course if you want to get started building your own game levels
- take this course if you are interested in working real time engines into your workflow in some way.
- DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
- DO NOT take this course if you are completely new to 3d in general — I have other courses you can check out for that
Target Audiences
- take this course if you are new to Unreal Engine 4 or want to enhance your skills
- take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
- take this course if you want to get started building your own game levels
- take this course if you are interested in working real time engines into your workflow in some way.
- DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
- DO NOT take this course if you are completely new to 3d in general — I have other courses you can check out for that
*30 day money back guarantee (no questions asked)
*Course will be constantly updated with more advanced material
*Instructor will be your technical support throughout course to answer any questions that arise
3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project)
Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.
This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.
COURSE STRUCTURE
When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:
- How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
- Importing your project into a game engine, Unreal Engine 4, which is totally free
- The basic interface, and getting around in Unreal Engine
- Lighting, Materials and rendering for real time
- Animating in real time, and exporting full animations that render in just seconds!
- How to export your project for navigation on any computer using basic arrow key navigation + mouse.
- Basically, create your own custom video game level!
Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:
- Change your existing real time project into a fully immersive / interactive Virtual Reality project
- Learn how to customize objects using blueprint scripts with no previous knowledge of coding
- Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
- Download source files and develop a VR project from start to finish.
- Create your first scripts!
- Immerse yourself in your own project using the best technology available for communicating your design ideas.
- Export your VR projects for others to view.
NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.
Course Curriculum
Chapter 1: Introduction To Me And The Course
Lecture 1: Hi, I'm Adam, And This is My Course About Unreal Engine 4
Lecture 2: Generic Video: How To Get The Most Out of This Course
Lecture 3: Preperation And What To Expect
Chapter 2: In 3ds Max
Lecture 1: Before You Continue, Decide on a Workflow
Lecture 2: Modeling Considerations
Lecture 3: Your Scene Is NOT normal. Let's Fix It!
Lecture 4: Material Considerations
Lecture 5: UVW Map Considerations
Lecture 6: FBX Export for Real Time
Lecture 7: Don't Have Your Own Model To Test? Use Mine
Lecture 8: New Tools for 3ds Max to V-Ray Workflow
Lecture 9: Section Recap: Doing Everything Right in 3ds Max Goes a Long Way
Chapter 3: In Unreal Engine 4
Lecture 1: Read Here Before Moving On
Lecture 2: Setting Up A Basic Project Using A Template
Lecture 3: Basic Navigation in Unreal Engine 4
Lecture 4: Additional Resources Regarding Getting Around in UE4, Straight From The Source
Lecture 5: Importing from 3ds Max to Unreal Engine 4
Lecture 6: Fixing Errors and Re-Importing
Lecture 7: What are Collisions? Here is a Breakdown If You Are New To Real Time
Lecture 8: Collisions: When Worlds Collide!
Lecture 9: Let's Get To The Fun Part…Start Looking Around
Lecture 10: Section Recap: The Very Beginnings of Your Real Time Experience
Chapter 4: Unreal Engine 4: Materials
Lecture 1: Materials Introduction
Lecture 2: Unreal Engine Materials and Your First Build!
Lecture 3: More Real Time Materials
Lecture 4: A Mirror Reflection Material in UE4
Lecture 5: Dive in Way Deeper To Materials With Epic Games Video Tutorials
Lecture 6: Materials Recap: What Have We Learned About Unreal Engine 4 Materials
Chapter 5: Unreal Engine 4: Lighting
Lecture 1: Lighting Introduction
Lecture 2: UE4 Lightmass Settings for Arch Viz + Applying Basic Lights
Lecture 3: More Lighting and Post-Processing
Lecture 4: Skylight and More Post-Processing
Lecture 5: Lighting Fix
Lecture 6: UPDATE: Fixing Common Lightmapping Issues – Getting Your Light Bake Just Right
Lecture 7: UPDATE: Lighting Theory Explained for Arch Viz
Lecture 8: More Advanced Lighting Workflows
Chapter 6: Finishing Touches
Lecture 1: Finishing Touches Introduction – Refining the Project Further
Lecture 2: Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends
Lecture 3: Importing Entourage — Maybe Some of Your Own Fancy Models
Lecture 4: Adjusting the Movement / Speed of Your Dude
Chapter 7: Exporting Your Real Time Project So Others Can View It
Lecture 1: Exporting Your Project
Lecture 2: Here is Where I Teach You To Reduce Render Times By 1 Million Percent
Chapter 8: Using UE4 For a Virtual Reality Headset – Occulus Rift or HTC Vive
Lecture 1: Using The VR Template To Create Your First VR Project for Arch Viz
Lecture 2: VR Template in Use — Test It Out
Lecture 3: Converting an Existing FPS Level into VR
Lecture 4: Testing Out Your Migrated Scene In Virtual Reality Mode
Chapter 9: UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects
Lecture 1: Blueprint Basics in UE4: Level vs Class Blueprints
Lecture 2: Turn On And Off Lights Using Trigger Events In Blueprints
Lecture 3: Class Blueprints: Get Your Blueprints Talking To Each Other
Lecture 4: Changing Materials On Your Objects Dynamically in Real Time
Lecture 5: Combine Our Scripts Into Our Virtual Reality Scene
Chapter 10: PROJECT: Virtual Reality Project From Start To Finish
Lecture 1: VR PROJECT: Download Project Materials (models and textures)
Lecture 2: Getting Started With The VR Template in UE4
Lecture 3: Create Your Own Level From Scratch And Enable VR Navigation
Lecture 4: Navigate Your Own Game / Architectural Models in Virtual Reality
Lecture 5: Adding Light to The VR Scene
Lecture 6: Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers
Lecture 7: Lighting Using Self-Illluminated Materials
Lecture 8: Refining Our Model By Using Reimport Function
Lecture 9: Simulating Area Lights in Our Scene For Soft Lighting
Lecture 10: Refine and Adjust Your Project Lighting
Lecture 11: UPDATE: Let's Take A Look At Our Project Progress in VR
Lecture 12: Some Advanced Materials Techniques in Unreal Engine
Lecture 13: Intro To Blueprint Terminology
Lecture 14: Adding VR Interactivity Using Blueprints
Lecture 15: Blueprint for Interactively Raising And Lowering Screen
Lecture 16: Blueprint for Turning Lights Up and Down Using Functions
Lecture 17: Download the Finished Project
Chapter 11: DATASMITH PROJECT – Updated Workflow For 4.19 and Above
Lecture 1: Intro to Datasmith, a New Workflow Tool for 3ds Max to UE4. GAME CHANGER!
Lecture 2: Migrate Our Original Project into Datasmith
Lecture 3: Import a Chair Into Our Original Scene Using Datasmith
Lecture 4: Importing Our Original Scene With The New Datasmith Workflow
Lecture 5: Advanced Lighting For Getting Our Datasmith Import Looking Photo Real
Lecture 6: Post-Processing For Our Datasmith File and Other Advanced, Photo Real Projects.
Lecture 7: Using The Substance Materials in UE4, Now Available as Free Plugin With UE4.19
Chapter 12: PROJECT II: SketchUp Model to Unreal using Datasmith – VR / Fps / Cinematics
Lecture 1: Take Your SketchUp Model to Unreal Engine 4 via Datasmith
Lecture 2: Refine Your Light Bake and Set Up Navigation for Your SketchUp Model
Lecture 3: Use the UE4 Level Sequencer to Generate Realistic Animations in Real Time
Lecture 4: Setup First Person Controls With UE4 Input Settings and Arch Vis Pawn
Chapter 13: EXTRA: More VR Tips
Lecture 1: Creating VR Menu Buttons
Chapter 14: EXTRA: Where To Go From Here
Lecture 1: What Should You Learn Next?
Lecture 2: The Advanced UE4 Arch Viz Course (coupon)
Instructors
-
Adam Zollinger
Digital Artist & Instructor – 3ds Max / V-Ray / Photoshop
Rating Distribution
- 1 stars: 16 votes
- 2 stars: 37 votes
- 3 stars: 123 votes
- 4 stars: 313 votes
- 5 stars: 398 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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