Unreal Engine 5 Essentials
Unreal Engine 5 Essentials, available at $199.99, with 51 lectures, and has 1 subscribers.
You will learn about End to End understanding of Unreal Engine fundamentals with a structured approach. Interface and Navigating in Unreal Engine 5 Importing assets from any Data Content Creation Tool using direct import, or direct link with datasmith plugin Static Meshes Assets and Actors, Materials, Textures, Lights, Landscape, Environment actors Physics, Collision, Sequencer for Linear Content, Particles and Effects using Niagara Introduction to Blueprints This course is ideal for individuals who are Unreal Engine Enthusiasts from any background wanting to learn the best game engine concepts It is particularly useful for Unreal Engine Enthusiasts from any background wanting to learn the best game engine concepts.
Enroll now: Unreal Engine 5 Essentials
Summary
Title: Unreal Engine 5 Essentials
Price: $199.99
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- End to End understanding of Unreal Engine fundamentals with a structured approach.
- Interface and Navigating in Unreal Engine 5
- Importing assets from any Data Content Creation Tool using direct import, or direct link with datasmith plugin
- Static Meshes Assets and Actors, Materials, Textures, Lights, Landscape, Environment actors
- Physics, Collision, Sequencer for Linear Content, Particles and Effects using Niagara
- Introduction to Blueprints
Who Should Attend
- Unreal Engine Enthusiasts from any background wanting to learn the best game engine concepts
Target Audiences
- Unreal Engine Enthusiasts from any background wanting to learn the best game engine concepts
Unreal Engine 5 is a game changer. This one software is the most powerful gaming engine. It is used not only in game development but also in Films & TV for breath-taking visuals, dynamic backgrounds for broadcasting, interactive walk-throughs in Architectural visualization, interactivity using VR and AR for sales as well as training in heavy equipment, and a lot more.
By following this course, you will strengthen the fundamentals of your Unreal Engine knowledge. I have curated this course using a step-by-step structured approach. You will learn the concepts of assets, import from any Data content Creation Tool of your choice, create materials, add lights, design landscape with water, create effects, understand physics and collision, create linear output as well as interactive output. I have introduced the Blueprints in Unreal Engine with very easy to understand examples. Designer or Developer, this course is a must to understand overall functions of Unreal Engine.
Use this knowledge to then deep dive into your area of interest like Virtual Production, Broadcasting, Architecture, Game Development and more.
Directly using you-tube tutorials or the likes is generally intimidating. But once your concepts and terminologies of Unreal Engine are clear, you can build up on it and take it to the next level.
As an Authorized Unreal Instructor, I have taught more than 1000 students in the past year with hands-on approach.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to Launcher and installation of Unreal Engine
Chapter 2: Interface, Navigation & Display
Lecture 1: Interface
Lecture 2: Navigation
Lecture 3: Display
Lecture 4: Transform
Chapter 3: Project Anatomy
Lecture 1: Project folders
Lecture 2: Gameplay Framework
Chapter 4: Adding and Organizing content
Lecture 1: Import Assets
Lecture 2: Direct Link
Lecture 3: Datasmith
Lecture 4: Quixel Import
Lecture 5: Source Control
Lecture 6: Migration
Lecture 7: BSP and Modeling Tools
Lecture 8: Organizing Outliner
Chapter 5: Static Meshes
Lecture 1: Assets and Actors
Chapter 6: Materials & Textures
Lecture 1: Materials and Material Instances with Colors
Lecture 2: Materials and Material Instances with Textures
Lecture 3: Understanding Texture Editor
Chapter 7: Lights
Lecture 1: Interior Lights
Lecture 2: Environment Lighting
Lecture 3: Reflection Capture Actors
Lecture 4: Building Lights
Lecture 5: Post Process Volume
Chapter 8: Landscape & Foliage
Lecture 1: Landscape & Landscape Material Creation
Lecture 2: Using Landmass plugin
Lecture 3: Adding Foliage
Lecture 4: Understanding Foliage material
Chapter 9: Particles
Lecture 1: First Particle and Particle Material creation
Lecture 2: Understanding modules in CPU Emitter
Lecture 3: GPU Sprite
Lecture 4: Sub UV
Lecture 5: Niagara System & Emitter
Chapter 10: Physics
Lecture 1: Simulating Physics
Lecture 2: Dampening
Lecture 3: Bounce
Lecture 4: Collision
Chapter 11: Audio
Lecture 1: Audio assets, Cues, Volumes and Reverb options
Chapter 12: Linear Content Creation using Sequencer
Lecture 1: Sequencer and Cinematic viewport
Lecture 2: Cine Camera Actor
Lecture 3: Keyframing Actor Properties
Lecture 4: Physics in Sequencer
Chapter 13: Introduction to Blueprints
Lecture 1: Level Blueprint
Lecture 2: Blueprint Class
Lecture 3: AI Controlled Object game
Chapter 14: Widget Blueprint
Lecture 1: Creation of Variables
Lecture 2: Blueprints creation for game
Lecture 3: First HUD creation
Lecture 4: Controller & Game Mode classes
Lecture 5: Level with HUD
Chapter 15: Packaging
Lecture 1: Packaging for Windows
Instructors
-
Maya Pundale
Chief Instructor
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