Unreal Engine 5 | Real-Time Physics Interactive Art with OSC
Unreal Engine 5 | Real-Time Physics Interactive Art with OSC, available at $69.99, has an average rating of 4.55, with 55 lectures, based on 50 reviews, and has 498 subscribers.
You will learn about Develop real-time interactive art experiences with Unreal Engine via Blueprint code. Become comfortable with applying vector math to procedural motion design or VFX. Learn techniques to optimize your interactive art projects for showcasing. Link a device to Unreal Engine with OSC to enable immersive touch interaction. This course is ideal for individuals who are Artists who want to use Unreal Engine and learn about Blueprint syntax. or Coders who want to create artistic animations projects in Unreal Engine. It is particularly useful for Artists who want to use Unreal Engine and learn about Blueprint syntax. or Coders who want to create artistic animations projects in Unreal Engine.
Enroll now: Unreal Engine 5 | Real-Time Physics Interactive Art with OSC
Summary
Title: Unreal Engine 5 | Real-Time Physics Interactive Art with OSC
Price: $69.99
Average Rating: 4.55
Number of Lectures: 55
Number of Published Lectures: 55
Number of Curriculum Items: 55
Number of Published Curriculum Objects: 55
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Develop real-time interactive art experiences with Unreal Engine via Blueprint code.
- Become comfortable with applying vector math to procedural motion design or VFX.
- Learn techniques to optimize your interactive art projects for showcasing.
- Link a device to Unreal Engine with OSC to enable immersive touch interaction.
Who Should Attend
- Artists who want to use Unreal Engine and learn about Blueprint syntax.
- Coders who want to create artistic animations projects in Unreal Engine.
Target Audiences
- Artists who want to use Unreal Engine and learn about Blueprint syntax.
- Coders who want to create artistic animations projects in Unreal Engine.
In this course, you will learn how to code interactive art with real-time physics in Unreal Engine 5. This is a creative coding course, where you learn to create programs that animate for you, rather than you manually creating keyframes in a traditional sense of 3D animation.
This 2 hr 45 min course, is packed with code snippets, techniques and workflows that I’ve acquired creating interactive art and multimedia installations in the field. Here are just a few lists of thing you’ll do:
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Configuring a Unreal Engine project for interactive art (disabling GameDev features).
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Creating ‘plugin’ like functions that can be reused and repurposed in later projects.
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Using vector math to achieve several procedural FX and animations.
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Linking a mobile device through OSC (Open Sound Control) to create an immersive experience.
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Optimization of the UE5 physics system to increase performance and computational stress.
As an artist or designer, it’s not easy to dive into programming and Unreal Engine can be quite overwhelming. However, like everything with repetition and many practical projects you’ll soon realize that it is not too difficult and more of an issue of time.
For programmers wanting to create more aesthetically pleasing work in Unreal Engine. This course will allow you to see through the lens of an artist and how to think differently if you are more used to creating programs for traditional GameDev contexts.
Course Curriculum
Chapter 1: Project Setup
Lecture 1: Create Blank Blueprint Project
Lecture 2: Editor – UE4 Classic Layout
Lecture 3: Create New Blank Level
Lecture 4: Setup Default GameMode & Pawn
Lecture 5: Change Default Project & Editor Settings
Lecture 6: Basic Level Setup
Chapter 2: Asset & Material Import
Lecture 1: Course Files & Static Mesh Import
Lecture 2: Quxiel Material Import
Chapter 3: Begin BP_Cylinder Actor Setup
Lecture 1: BP_Cylinder – Initial Setup
Lecture 2: Physics Constraint – Initial Setup
Lecture 3: Physics Constraint – More Settings
Lecture 4: BP_Cylinder – Anchor Point Mesh
Lecture 5: 1st Level Setup & Test
Lecture 6: BP_Cylinder – Tube Z Movement
Lecture 7: BP_Cylinder – F-Interp Smoothing
Chapter 4: Auto Self-Rotation Logic
Lecture 1: BP_Cylinder – Code Refactoring
Lecture 2: BP_Cylinder – Tube Z Rotation
Lecture 3: BP_Cylinder – Rotation Smoothing
Lecture 4: BP_Cylinder – Tube Decal Material
Lecture 5: BP_Cylinder – Decal Emission
Chapter 5: Dynamic Connector Line Logic
Lecture 1: BP_Cylinder – Line Setup
Lecture 2: BP_Cylinder – Line X Scaling
Lecture 3: BP_Cylinder – Line Z Rotation
Lecture 4: BP_Cylinder – Optimize Event Tick
Chapter 6: Procedurally Spawn Actors in Grid
Lecture 1: BP_GridSpawner – Nested For-Loop
Lecture 2: BP_GridSpawner – Center Offset
Lecture 3: BP_GridSpawner – Runtime Spawn Actor
Lecture 4: BP_GridSpawner – Tweaks & Testing
Chapter 7: Level Blueprint Alternative Method
Lecture 1: BP_GridSpawner – More Tweaks
Lecture 2: BP_MyLevel – Event Begin Play
Lecture 3: BP_MyLevel – Mouse Click Logic
Lecture 4: BP_MyLevel – V-Interp Smoothing
Chapter 8: Tweaks, Optimization, Scene Setup & UI
Lecture 1: BP_Cylinder – Physics Optimization
Lecture 2: BP_Cylinder – Parameter Tweaks
Lecture 3: Level – GI Lighting
Lecture 4: Level – Decal Border
Lecture 5: Level – Post Process Volume
Lecture 6: UI – Custom Cursor
Lecture 7: Standalone Mode – Blueprint Setup
Chapter 9: Logic Finalization & Standalone Mode
Lecture 1: BP_MyLevel – More Settings
Lecture 2: Level – Adjust Lighting
Lecture 3: Standalone Mode – 1st Run
Lecture 4: Physics Material – Fix Bind Up Issue
Chapter 10: Configuring OSC Touch Input
Lecture 1: BP_OSC – Server Setup
Lecture 2: BP_MyLevel – OSC Input Mode
Lecture 3: OSC – ZigSim vs TouchOSC
Lecture 4: BP_OSC – ZigSim Receive Test
Lecture 5: BP_OSC – Extract ZigSim Values
Lecture 6: BP_MyLevel – Apply OSC Values
Lecture 7: ZigSim – Run & Fix Issues
Lecture 8: TouchOSC – Document Setup
Lecture 9: BP_OSC – TouchOSC Modification
Lecture 10: TouchOSC – Run & Fix Issues
Chapter 11: Conclusion
Lecture 1: Final Words
Lecture 2: Useful Techniques From The Course
Instructors
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Yu Fujishiro
Unreal Engine Creative Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 14 votes
- 5 stars: 32 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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