Unreal Engine 5: Realistic Environment Creation Method
Unreal Engine 5: Realistic Environment Creation Method, available at $84.99, has an average rating of 4.39, with 80 lectures, based on 9 reviews, and has 66 subscribers.
You will learn about You will learn how to build an ultra-realistic 3D natural scene using the Unreal tool. You will learn several techniques for composing scenes. You will learn Unreal Engine 5 from a professional who has already produced several works in the areas of Archviz and Virtual Production. You will learn about realistic lighting and shadows. You will also learn about the key post-production effects for an amazing scene. You will learn about Quixel's materials, blocks and textures. You will learn quickly and straight to the point. You will learn one of the best courses on the environment and composition. This course is ideal for individuals who are For 3D artists who want to advance further in their studies on scene creation. or For engineering, architecture and design professionals who want to improve their projects and environments using Unreal Engine. or For professionals in the field of cinematography and virtual production who want to create ultra-realistic scenarios for films and series. or For all those who have never had contact with the world of 3D and want the opportunity to enter the area of creating environments with Unreal Engine. It is particularly useful for For 3D artists who want to advance further in their studies on scene creation. or For engineering, architecture and design professionals who want to improve their projects and environments using Unreal Engine. or For professionals in the field of cinematography and virtual production who want to create ultra-realistic scenarios for films and series. or For all those who have never had contact with the world of 3D and want the opportunity to enter the area of creating environments with Unreal Engine.
Enroll now: Unreal Engine 5: Realistic Environment Creation Method
Summary
Title: Unreal Engine 5: Realistic Environment Creation Method
Price: $84.99
Average Rating: 4.39
Number of Lectures: 80
Number of Published Lectures: 80
Number of Curriculum Items: 80
Number of Published Curriculum Objects: 80
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- You will learn how to build an ultra-realistic 3D natural scene using the Unreal tool.
- You will learn several techniques for composing scenes.
- You will learn Unreal Engine 5 from a professional who has already produced several works in the areas of Archviz and Virtual Production.
- You will learn about realistic lighting and shadows.
- You will also learn about the key post-production effects for an amazing scene.
- You will learn about Quixel's materials, blocks and textures.
- You will learn quickly and straight to the point.
- You will learn one of the best courses on the environment and composition.
Who Should Attend
- For 3D artists who want to advance further in their studies on scene creation.
- For engineering, architecture and design professionals who want to improve their projects and environments using Unreal Engine.
- For professionals in the field of cinematography and virtual production who want to create ultra-realistic scenarios for films and series.
- For all those who have never had contact with the world of 3D and want the opportunity to enter the area of creating environments with Unreal Engine.
Target Audiences
- For 3D artists who want to advance further in their studies on scene creation.
- For engineering, architecture and design professionals who want to improve their projects and environments using Unreal Engine.
- For professionals in the field of cinematography and virtual production who want to create ultra-realistic scenarios for films and series.
- For all those who have never had contact with the world of 3D and want the opportunity to enter the area of creating environments with Unreal Engine.
Do you dream of having the opportunity to work in one of the most promising markets today, and being able to learn how to compose beautiful realistic scenes for games, architecture, cinematography, marketing and advertising, and still be well paid for your work?
If the answer is yes, then I invite you to come with me because this course is for you.
In this course I will teach you how to create a realistic environment for films and games.
We’ll show you how to compose, light and get a good look at the render to present to your 3D studio or directors.
National and international studios and production companies need a specific 3D artist for the construction and development of worlds, scenarios, environments and 3D locations.
The idea of this course is to prepare you for the market, as the demand for this type of 3D artist is increasing.
I will guide you through the Unreal Engine 5 tool, informing you what is really necessary to carry out and build the project, thus discarding activities that we do not use in our workflow, that’s right, I will introduce you to our work method which is based on practicality, simplicity and authenticity in projects.
In the end, you will compose a realistic scene and have an excellent portfolio.
If you have any questions during the course, feel free to ask, as my role as an instructor is to help you reach your full potential so you can create incredible, breathtaking scenes.
Welcome to this wonderful world of 3D arts.
Course Curriculum
Chapter 1: Presentation
Lecture 1: Welcome
Chapter 2: Unreal installation
Lecture 1: Installation – part 01
Lecture 2: Installation – part 02
Lecture 3: Installation – part 03
Lecture 4: Installation – part 04
Chapter 3: First access
Lecture 1: Pre-configuration – part 01
Lecture 2: Pre-configuration – part 02
Lecture 3: Pre-configuration – part 03
Lecture 4: Pre-configuration – part 04
Chapter 4: Unreal interface
Lecture 1: Outliner
Lecture 2: Details
Lecture 3: Content Browser
Lecture 4: Creating level
Lecture 5: Environment light mixer
Lecture 6: Outliner – folder
Lecture 7: Saving project
Lecture 8: Maps and modes
Lecture 9: Camera movement
Lecture 10: Item Transformation
Lecture 11: Changing work axis
Lecture 12: Snapping
Lecture 13: Grid
Lecture 14: Camera Frames
Lecture 15: Shortcuts
Lecture 16: Task
Chapter 5: Bridge
Lecture 1: Bridge installation
Lecture 2: Accessing the bridge
Lecture 3: Downloading bridge materials
Chapter 6: Stay tuned
Lecture 1: Texture streaming pool problem – part 01
Lecture 2: Texture streaming pool problem – part 02
Lecture 3: No texture
Chapter 7: Utah Canyon
Lecture 1: Selecting bridge assets – part 01
Lecture 2: Selecting bridge assets – part 02
Lecture 3: Creating terrain
Lecture 4: Texturing the terrain – part 01
Lecture 5: Texturing the terrain – part 02
Lecture 6: Texturing the terrain – part 03
Lecture 7: Texturing the terrain – part 04
Lecture 8: Texturing the terrain – part 05
Lecture 9: Inserting rocks
Lecture 10: Scene composition – part 01
Lecture 11: Scene composition – part 02
Lecture 12: Scene composition – part 03
Lecture 13: Scene composition – part 04.1
Lecture 14: Scene composition – part 04.2
Lecture 15: Scene composition – part 05.1
Lecture 16: Scene composition – part 05.2
Lecture 17: Scene composition – part 06.1
Lecture 18: Scene composition – part 06.2
Lecture 19: Scene composition – part 07.1
Lecture 20: Scene composition – part 07.2
Lecture 21: Inserting the plants – part 01
Lecture 22: Inserting the plants – part 02
Chapter 8: Post-processing
Lecture 1: Post-processing volume
Lecture 2: Bloom
Lecture 3: Expossure
Lecture 4: Chromatic aberration
Lecture 5: Dirt mask
Lecture 6: Lens flare
Lecture 7: Vignette
Lecture 8: Color grading – part 01
Lecture 9: Color grading – part 02
Lecture 10: Film
Lecture 11: Global illumination
Lecture 12: Reflection
Lecture 13: Post-processing adjustments
Lecture 14: Directional light
Lecture 15: Exponential height fog
Lecture 16: Sky atmosphere
Lecture 17: Skylight
Lecture 18: Volumetric cloud
Chapter 9: Final scenario optimization
Lecture 1: Settings
Chapter 10: Camera Setup
Lecture 1: Initial introduction
Lecture 2: Filmback
Lecture 3: Lens settings
Lecture 4: Focus settings – Part 01
Lecture 5: Focus settings – Part 02
Lecture 6: Final explanation about camera
Chapter 11: Rendering
Lecture 1: Image rendering
Chapter 12: Thank you
Lecture 1: Thank you very much
Instructors
-
Frederico Souza
Designer 3D
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 4 votes
Frequently Asked Questions
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