Unreal Engine: Character Skill System
Unreal Engine: Character Skill System, available at $89.99, has an average rating of 4.9, with 149 lectures, based on 535 reviews, and has 7777 subscribers.
You will learn about How to download, install, and setup a project in the Unreal Engine How to use the Side Scroller Project Template in the Unreal Engine to create a "Metroidvania" style game! How to implement a Paragon Character (from Unreal Engine's stock of FREE assets) as a Playable Character How to add acquirable Movement, White Magic, and Black Magic Skills to a Player Character How to add Health and Mana Systems to a project How to create supporting HUD and Interactive Menus using Unreal Engine's Widget Blueprints How to Script Interactive Gameplay elements utilizing Unreal Engine's Blueprint Scripting tools How to hook up Player Character Animations This course is ideal for individuals who are Students interested in learning how to use the Unreal Engine to create games or Students looking to expand their knowledge of Blueprint Scripting, Widget Blueprints, and Animation Hook-Ups in Unreal Engine 4 or Students who want to learn how to add a skill / ability / magic system to their game or Students interested in the "Metroidvania" genre It is particularly useful for Students interested in learning how to use the Unreal Engine to create games or Students looking to expand their knowledge of Blueprint Scripting, Widget Blueprints, and Animation Hook-Ups in Unreal Engine 4 or Students who want to learn how to add a skill / ability / magic system to their game or Students interested in the "Metroidvania" genre.
Enroll now: Unreal Engine: Character Skill System
Summary
Title: Unreal Engine: Character Skill System
Price: $89.99
Average Rating: 4.9
Number of Lectures: 149
Number of Published Lectures: 149
Number of Curriculum Items: 149
Number of Published Curriculum Objects: 149
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How to download, install, and setup a project in the Unreal Engine
- How to use the Side Scroller Project Template in the Unreal Engine to create a "Metroidvania" style game!
- How to implement a Paragon Character (from Unreal Engine's stock of FREE assets) as a Playable Character
- How to add acquirable Movement, White Magic, and Black Magic Skills to a Player Character
- How to add Health and Mana Systems to a project
- How to create supporting HUD and Interactive Menus using Unreal Engine's Widget Blueprints
- How to Script Interactive Gameplay elements utilizing Unreal Engine's Blueprint Scripting tools
- How to hook up Player Character Animations
Who Should Attend
- Students interested in learning how to use the Unreal Engine to create games
- Students looking to expand their knowledge of Blueprint Scripting, Widget Blueprints, and Animation Hook-Ups in Unreal Engine 4
- Students who want to learn how to add a skill / ability / magic system to their game
- Students interested in the "Metroidvania" genre
Target Audiences
- Students interested in learning how to use the Unreal Engine to create games
- Students looking to expand their knowledge of Blueprint Scripting, Widget Blueprints, and Animation Hook-Ups in Unreal Engine 4
- Students who want to learn how to add a skill / ability / magic system to their game
- Students interested in the "Metroidvania" genre
In this game design course, I’ll be guiding you step-by-step through the construction of a custom made CHARACTER SKILL SYSTEM using the Unreal Engine: THE premier free to download gaming engine! (AND the SAME engine used to build “Fortnite.”)
This course contains 149 fun-to-follow video lessons! Topics covered include:
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How to create a 3D Sidescroller Project using the Unreal Engine
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How to add (free!) asset packs from the Marketplace (Countess from the game “Paragon” by Epic Games)
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How to import outside art and audio assets into Unreal
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How to create interactive and animated Menus and HUD utilizing Widget Blueprints
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How to create interactive objects using Blueprint Scripting (NO CODING KNOWLEDGE REQUIRED!)
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How to master basic concepts when Blueprint Scripting such as:
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Creating Variables of various types
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Creation Functions
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Utilizing Events, Flow Control, and Timeline Nodes
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Organizing and arranging Blueprints and Scripts
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How to create 6 different Player Skills using Blueprint Scripting:
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Double Jump
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Back Dash
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Fireball(direct attack)
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Electro Shock (AOE attack)
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Lens of Truth (reveals secret passageways and platforms)
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Transform into Mist (allows you to pass through gates)
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How to make offensive skills (like “Fireball”) damage an enemy
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How to retarget Skeletal Meshes and Animations
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How to create and edit an Animation State Machine
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And more!
With the knowledge gained in these video lessons, you’ll be armed with the necessary skills to start building your OWN character skill system (WITHOUT any programming knowledge needed)!
Course Curriculum
Chapter 1: Project Setup
Lecture 1: Project Primer
Lecture 2: Download & Install
Lecture 3: Project Creation
Lecture 4: Project Organization
Lecture 5: Project Add-Ons
Lecture 6: Project Test Map
Chapter 2: Character Setup
Lecture 1: Character Basic Setup
Lecture 2: Character Retargeting #1
Lecture 3: Character Retargeting #2
Chapter 3: Character Movement
Lecture 1: Character Control Overview
Lecture 2: Character Movement Basics
Lecture 3: Character Jump Setup
Lecture 4: Character Jump Script
Lecture 5: Character Land Script
Chapter 4: HUD
Lecture 1: HUD – Assets
Lecture 2: HUD – Creation
Lecture 3: HUD – Layout #1
Lecture 4: HUD – Layout #2
Lecture 5: HUD – Layout #3
Lecture 6: HUD – Layout #4
Lecture 7: HUD – Player Attributes
Lecture 8: HUD – Player Functions
Lecture 9: HUD – Bindings
Lecture 10: HUD – Animation #1
Lecture 11: HUD – Animation #2
Lecture 12: HUD – Animation #3
Lecture 13: HUD – Animation #4
Lecture 14: HUD – Script
Chapter 5: Interactive Objects
Lecture 1: Interactive – Base Class
Lecture 2: Interactive – Notify Layout
Lecture 3: Interactive – Notify Animation
Lecture 4: Interactive – Base Class Script
Chapter 6: Skill Acquisition
Lecture 1: Skill Acquire – Assets #1
Lecture 2: Skill Acquire – Assets #2
Lecture 3: Skill Acquire – Assets #3
Lecture 4: Skill Acquire – Assets #4
Lecture 5: Skill Acquire – Data
Lecture 6: Skill Acquire – Skill Attributes #1
Lecture 7: Skill Acquire – Skill Attributes #2
Lecture 8: Skill Acquire – Skill Attributes #3
Lecture 9: Skill Acquire – Skill Attributes #4
Lecture 10: Skill Acquire – Skill Attributes #5
Lecture 11: Skill Acquire – HUD Bindings #1
Lecture 12: Skill Acquire – HUD Bindings #2
Lecture 13: Skill Acquire – HUD Bindings #3
Lecture 14: Skill Acquire – Base Class #1
Lecture 15: Skill Acquire – Base Class #2
Lecture 16: Skill Acquire – Base Class #3
Lecture 17: Skill Acquire – Child Blueprint
Lecture 18: Skill Acquire – Notify Creation
Lecture 19: Skill Acquire – Notify Layout #1
Lecture 20: Skill Acquire – Notify Layout #2
Lecture 21: Skill Acquire – Notify Layout #3
Lecture 22: Skill Acquire – Notify Bindings #1
Lecture 23: Skill Acquire – Notify Bindings #2
Lecture 24: Skill Acquire – Notify Bindings #3
Lecture 25: Skill Acquire – Notify Bindings #4
Lecture 26: Skill Acquire – Notify Bindings #5
Lecture 27: Skill Acquire – Notify Animations #1
Lecture 28: Skill Acquire – Notify Animations #2
Lecture 29: Skill Acquire – Script #1
Lecture 30: Skill Acquire – Script #2
Lecture 31: Skill Acquire – Script #3
Lecture 32: Skill Acquire – Script #4
Lecture 33: Skill Acquire – Script #5
Lecture 34: Skill Acquire – Script #6
Lecture 35: Skill Acquire – Sibling BPs #1
Lecture 36: Skill Acquire – Sibling BPs #2
Chapter 7: Skill – Double Jump
Lecture 1: Double Jump – Jump Script
Lecture 2: Double Jump – Land Script
Lecture 3: Double Jump – Anim BP (Event Graph)
Lecture 4: Double Jump – Anim BP (Anim Graph)
Chapter 8: Skill – Back Dash
Lecture 1: Back Dash – SFX
Lecture 2: Back Dash – VFX #1
Lecture 3: Back Dash – VFX #2
Lecture 4: Back Dash – Script #1
Lecture 5: Back Dash – Script #2
Lecture 6: Back Dash – Script #3
Lecture 7: Back Dash – Anim BP (Event Graph)
Lecture 8: Back Dash – Anim BP (Anim Graph)
Chapter 9: Black Magic – Fireball
Lecture 1: Fireball – Blueprint
Lecture 2: Fireball – Player Setup
Lecture 3: Fireball – Use Script
Lecture 4: Fireball – Animations #1
Lecture 5: Fireball – Animations #2
Lecture 6: Fireball – Camera Shake
Lecture 7: Fireball – Damage Script
Chapter 10: Black Magic – Electro Spark
Lecture 1: Electro Spark – Blueprint
Lecture 2: Electro Spark – Player Setup
Lecture 3: Electro Spark – Use Script #1
Instructors
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Greg Wondra
Unreal Authorized Instructor
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 6 votes
- 3 stars: 23 votes
- 4 stars: 134 votes
- 5 stars: 367 votes
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