Unreal Engine for ArchViz | Unreal Engine PRO in 6 Hrs
Unreal Engine for ArchViz | Unreal Engine PRO in 6 Hrs, available at $84.99, has an average rating of 4.65, with 91 lectures, based on 676 reviews, and has 5056 subscribers.
You will learn about Take your 3d project into Real Time in minutes Render photorealistic stills and cinematic animations in real time Navigate a fully rendered environment with keyboard + mouse or VR headset Understand advanced lighting and material techniques in UE4 Optimize your scenes for export onto any platform Achieve photorealism in real time software Package your project for Windows on desktop or VR headset Learn the essential settings for quality, optimization, visual impact, etc. This course is ideal for individuals who are Arch Viz artists that want to be on the cutting edge of the latest technologies in the industry or UE4 enthusiasts who want to use real time for architecture or Anyone who wants to better understand how real time and VR can be integrated into their 3d workflow or Architects and artists that need a better, more effective way to communicate their ideas It is particularly useful for Arch Viz artists that want to be on the cutting edge of the latest technologies in the industry or UE4 enthusiasts who want to use real time for architecture or Anyone who wants to better understand how real time and VR can be integrated into their 3d workflow or Architects and artists that need a better, more effective way to communicate their ideas.
Enroll now: Unreal Engine for ArchViz | Unreal Engine PRO in 6 Hrs
Summary
Title: Unreal Engine for ArchViz | Unreal Engine PRO in 6 Hrs
Price: $84.99
Average Rating: 4.65
Number of Lectures: 91
Number of Published Lectures: 89
Number of Curriculum Items: 91
Number of Published Curriculum Objects: 89
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Take your 3d project into Real Time in minutes
- Render photorealistic stills and cinematic animations in real time
- Navigate a fully rendered environment with keyboard + mouse or VR headset
- Understand advanced lighting and material techniques in UE4
- Optimize your scenes for export onto any platform
- Achieve photorealism in real time software
- Package your project for Windows on desktop or VR headset
- Learn the essential settings for quality, optimization, visual impact, etc.
Who Should Attend
- Arch Viz artists that want to be on the cutting edge of the latest technologies in the industry
- UE4 enthusiasts who want to use real time for architecture
- Anyone who wants to better understand how real time and VR can be integrated into their 3d workflow
- Architects and artists that need a better, more effective way to communicate their ideas
Target Audiences
- Arch Viz artists that want to be on the cutting edge of the latest technologies in the industry
- UE4 enthusiasts who want to use real time for architecture
- Anyone who wants to better understand how real time and VR can be integrated into their 3d workflow
- Architects and artists that need a better, more effective way to communicate their ideas
*UPDATED 10/2022 – Completely new project added using UE5 and new tools including Lumen and Nanite. Project models and full instruction included.
*Latest Software (mostly applicable to all versions of the engine, UE4 – UE5)
*More content being added regularly
NOTE:This is a project based course in which a large amount of 3d content will be provided to you for download. The content is yours to use for the course and other purposes. (No resale)
Content Provided to Students:
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Complete house model (3ds Max + V-Ray / 3ds Max + Corona / .fbx / sketchUp)
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All necessary texture maps / materials
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Various furniture models with all materials applied
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Various object models with materials
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Foliage Models
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Models / Materials can be used in both 3ds Max and Unreal Engine (also in .fbx and sketchUp)
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All models are UVW mapped / unwrapped as necessary
INTRODUCTION
Unreal Engine has changed the game for arch viz artists and other industries. The ability to create stunning renderings, animations, VR, etc., all using real time, is a huge leap forward for 3d artists everywhere. It can, however, be difficult to learn and understand without the right instruction. Software that is extremely powerful (like Unreal) also tends to have a steep learning curve if you don’t how or where to start. That is why this course is designed to get students up and running quickly, so they can dive right into professional projects. With project resources provided, and a complete walkthrough of all the essential tools, students will be equipped with ability to create their own real time masterpieces in no time. This course is designed to give students a strong grasp of the software, so they feel comfortable creating, and to do it quickly and efficiently.
COURSE STRUCTURE(Important)
Unreal Engine is ever evolving and it has updated features constantly. It is impossible to teach every aspect of every version. That is why this course aims to teach the core software, and core real time principles. It should provide a good foundation for what students are trying to create, regardless of the exact version they are in. The first portion of this course is taught using versions of UE4, up until 4.27, and provides great fundamental skills in Unreal Engine that translate well into newer versions. More recently, course content has been fully focused around Unreal Engine 5, and many of the tools that are specific to UE5 and above. Some of these tools (Lumen, Nanite, etc) dramatically improve upon previous workflows, so the course focuses on them a lot to get the most out of the engine. An entire project showing UE5 specific workflows has been added, and all future content will be developed to build upon a UE5 workflow and foundation.
COURSE OUTLINE
In this course, you will learn everything you need to know about architectural visualization using real time technology with Unreal Engine (UE4 and UE5), the most advanced and professional real time tool available to arch viz artists (It’s also free). You will also make use of Datasmith, a tool designed to translate your 3d rendering projects into real time (projects can come from 3ds Max, Revit, SketchUp, etc.) The course will be split into several large sections, with some sections coming later as software and techniques evolve.
SECTION I:
In the first part of the course, the focus will be on transitioning an existing 3d rendering project into real time UE4. You will learn to achieve photo realism with your materials, lighting and post-processing, all using built-in real time tools. From there, students will generate photo realistic animations and renderings that render in REAL TIME! No more waiting for overnight renderings. Change your camera motions, object animations, camera / lighting effects all with immediate feedback.
Topics included:
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importing using datasmith
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UE4 materials
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Lighting techniques and settings
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Perfect light bakes
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Fixing Errors
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Photorealism
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Animating Cameras and Objects
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Level Sequencer
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Lighting with HDRI
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Foliage / Landscaping
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Much More
SECTION II:
In this section, students will convert and optimize their scene for desktop navigation so that it can be shared with others, and navigated in real time on any computer. We will explore interactivity in this section and start learning about blueprints. Students will also learn to use the UE4 widget system to create interactive menus, buttons, etc.
SECTION III:
Students will optimize their project for VR navigation using a headset. We will look at specific interaction blueprints for VR, and approach the project in a way that gives the best interactive and immersive experience.
SECTION IV:
This newly added section adds a completely new project created with all the latest techniques and tools in Unreal Engine 5. Students will use Lumen and Nanite to leverage Unreal Engine’s unique ability to create real time global illumination. Follow along in this portion to explore the latest in real time technology, and create stunning results with architectural animations.
You won’t find an easier, faster way to get up and running with Unreal Engine. Jumping right in to professional level projects, with clear instruction and resources provided, is the fastest way. Unreal Engine is the premiere real time technology for arch viz and other industries — offering the most accessible and powerful tools — and you can be up and running in just a short amount of time by following the concise instruction in this course. Enjoy!
Course Curriculum
Chapter 1: Getting Started In The Course
Lecture 1: Stay Connected With Your Instructor
Lecture 2: Get All The Software You Need (Free)
Lecture 3: Important Note About Course Structure
Lecture 4: Get the Correct Software (OLD)
Lecture 5: Download the Project Files
Chapter 2: Start Here If You Are Completely New To Unreal Engine: Basic UI and Navigation
Lecture 1: The Essential Overview of UE5 UI and Navigation Tools
Chapter 3: UE5 Project: Forest Scene Using UE5 Updates (Lumen, Nanite, etc.)
Lecture 1: Introduction to The Project and What You Will Create
Lecture 2: Preview The Project Model Plus Download
Lecture 3: Download Datasmith and Export Your Project
Lecture 4: Open ArchViz Template in UE5 and Get Familiar With UE5 UI
Lecture 5: Import Datasmith File and Look Around
Chapter 4: Adding Landscape And Developing Your Project More in UE5
Lecture 1: Basic Landscaping Tools in UE5
Lecture 2: Pause for Basic Project Settings
Lecture 3: Using Quixel To Create A Huge Landscape
Lecture 4: Fixing "Shadow Issue" With Landscape Object Using Nanite and Lumen
Lecture 5: Using Megascans To Add More Detail And Realism To Your UE5 Project
Lecture 6: Even More Quixel Megascans
Lecture 7: Adding a Forest With Megascans Trees
Lecture 8: Building a Forest/Environment
Chapter 5: Prepping a Finished Rendering and Animation
Lecture 1: Setting Up Basic Environment Lighting Manually
Lecture 2: Setting Up A Cinema Camera Actor and Understanding Settings
Lecture 3: Fine Tuning Environment Lights to Set The Mood
Lecture 4: Working Out Interior Lighting of Cabin
Lecture 5: Final Tweaks
Lecture 6: Setup Your Final Camera and Shot
Chapter 6: Generating A Final Animation
Lecture 1: Use The Movie Render Queue To Render a Final Animation
Lecture 2: Use Adobe After Effects To Produce Your Video and Add Final Touches
Chapter 7: Using the Path Tracer in UE5
Lecture 1: Setting Up and Using the Path Tracer For Full Raytrace Renderings
Lecture 2: Exporting a Path Traced Rendering or Animation
Chapter 8: Beyond Animation: Navigation and Interactivity
Lecture 1: Section Introduction
Lecture 2: Setting Up First Person Navigation For Any Project in Unreal Engine
Lecture 3: Setting Up a Custom Input With Enhanced Input Actions
Lecture 4: Creating a Basic Menu For Your Project in UE5
Lecture 5: Toggling Your Menu On and Off
Chapter 9: Blueprint Basics: Learn The Basics of Adding Code To Your Models
Lecture 1: Before We Go Any Further, We Need To Understand Blueprint Basics
Lecture 2: Essential Blueprint Principles and Methods, From the Beginning (Part 1)
Lecture 3: Essential Blueprint Principles and Methods, From the Beginning (Part 2)
Chapter 10: Combining User Interface With Blueprints For Creative Interactions
Lecture 1: Using Sliders In Your Menu To Turn Lights Up and Down
Lecture 2: Overview of How A Pro Project Can Implement The Principles Learned
Chapter 11: Unreal Engine 5 Additional Archviz Tools and Techniques
Lecture 1: Unreal Engine 5 Procedural Tools
Lecture 2: Using The HDRI Backdrop For Dramatic Lighting in Unreal Engine 5
Lecture 3: Using the Lightmix Feature in Unreal Engine 5 To Get Perfect Lighting Easily
Chapter 12: Original UE4 Project Starts Here
Lecture 1: Project Overview. Which Elements Are Still Applicable in UE5?
Chapter 13: Take The Project From 3ds Max (or SketchUp / Revit) Into Unreal Engine
Lecture 1: Exporting from 3ds Max Using Datasmith
Lecture 2: Start a Template Project and Import Your Project
Lecture 3: Set up Your Level and Navigation in UE4
Chapter 14: Refining Your Materials in Unreal Engine
Lecture 1: UPDATE: Materials Look A Little Different In Newer Versions of Datasmith
Lecture 2: Adjusting V-Ray Materials in UE4
Lecture 3: Create and Apply New Materials – Bamboo Leaves
Lecture 4: Working With Material Instances
Lecture 5: Use Free Substance Materials in Your Scene to Add Realism
Lecture 6: Finishing Up Our Materials
Chapter 15: Lighting in Unreal Engine
Lecture 1: Adding Area Lights and Spot Lights
Lecture 2: Setting Up Sun and Environment Light With HDRI
Chapter 16: Finishing Prep For "Rendering"
Lecture 1: Finishing Up Model, Lighting and Materials
Chapter 17: Light Baking
Lecture 1: Setting Up For Light Baking
Lecture 2: Lightmass Importance Volume and Portals
Lecture 3: Lightmap Optimization on Each Object
Lecture 4: Light Bake Quality Settings
Lecture 5: Additional Lighting Effects – Polishing Off Our Lighting
Chapter 18: Landscaping Your Scene
Lecture 1: Place Bamboo Models Around Your Scene
Lecture 2: Get Some High Quality Foliage Models from Epic Games
Lecture 3: Using the Foliage Tool
Lecture 4: Adding Trees To Your Scene
Chapter 19: Getting Your Reflections Just Right
Lecture 1: Screen Space Reflections and Baked Reflection Captures
Chapter 20: Generating Cinematics and High Quality Rendered Views
Lecture 1: Placing and Using Cine Camera Actors
Lecture 2: Post Processing Settings
Lecture 3: High Resolution Screen Shots
Lecture 4: Another Still Shot and More Camera Settings
Lecture 5: Render Animation Sequences With Level Sequence
Lecture 6: Animating Objects in Your Scene
Lecture 7: Section Conclusion
Chapter 21: Section II: First Person Real Time Navigation
Lecture 1: Perfecting First Person Navigation
Lecture 2: Adjusting Inputs / Setting Up Custom Inputs
Lecture 3: Optimization: Setting up LODs (Levels of Detail)
Lecture 4: Dynamic Material Color Changes w/ Parameter Collections
Lecture 5: Interactively Change Materials With Blueprints
Lecture 6: Turn On and Off The TV Dynamically With Blueprints
Lecture 7: Build a Basic UI For Your Project's Main Menu
Instructors
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Adam Zollinger
Digital Artist & Instructor – 3ds Max / V-Ray / Photoshop -
Learn Arch Viz
Online training for the Arch Viz Community
Rating Distribution
- 1 stars: 20 votes
- 2 stars: 17 votes
- 3 stars: 78 votes
- 4 stars: 222 votes
- 5 stars: 339 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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