Unreal Engine Game Environment design MasterClass
Unreal Engine Game Environment design MasterClass, available at $64.99, has an average rating of 3.25, with 72 lectures, based on 107 reviews, and has 790 subscribers.
You will learn about Learn all the required steps to create a next gen game environment Learn how to create modular pieces Learn how to use Megascans Learn how to deliver a story through level design Learn Advanced Shaders Techniques & much more.. This course is ideal for individuals who are intermediate game artists / developpers or Unreal Engine Users or intermediate 3d artist wants to learn game environment design It is particularly useful for intermediate game artists / developpers or Unreal Engine Users or intermediate 3d artist wants to learn game environment design.
Enroll now: Unreal Engine Game Environment design MasterClass
Summary
Title: Unreal Engine Game Environment design MasterClass
Price: $64.99
Average Rating: 3.25
Number of Lectures: 72
Number of Published Lectures: 72
Number of Curriculum Items: 72
Number of Published Curriculum Objects: 72
Original Price: $64.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn all the required steps to create a next gen game environment
- Learn how to create modular pieces
- Learn how to use Megascans
- Learn how to deliver a story through level design
- Learn Advanced Shaders Techniques & much more..
Who Should Attend
- intermediate game artists / developpers
- Unreal Engine Users
- intermediate 3d artist wants to learn game environment design
Target Audiences
- intermediate game artists / developpers
- Unreal Engine Users
- intermediate 3d artist wants to learn game environment design
INTRODUCTION:
Welcome to the Game Environment Masterclass 2020with Unreal Engine 4! This course is packed with expert insight, technical skills, secret tips,and the black artsof environment design that will help you level up your environment design and art skills to a whole new level! All Packed into a compact 45 hours of contentthat would be impossible to get anywhere else.
DESCRIPTION:
In this course, we will create a professional, next-gen-game environment using state of the art tools and resources
Here are few of the main points we’ll cover in this course:
– How to properlyuse Megascansand Unreal Engine 4to create ray tracedgame environments
– Use tiled texturesfrom Megascans to create modular pieces or custom pieces. We will make around 35-40 custom pieces using 3Dsmax and I will show you how, step-by-step.
– Setup a wide variety of advanced shadersin Unreal Engine 4
– Learn how to make every portion of the environment blendtogether very well to create a single seamless world
– How to properly use and reuse decals
– Using foliageto enhance the scene look by placing them in a smart way.
– Create custom masksfor things like window glass using Substance Painter
– Learn how to customise Megascans PBR texturesto make them more usable and to suit your environment
– How to enhance and carry out storytellingthrough your level design
– How to fake destroyed assets such as ruins of buildings and walls
– Use Unreal Engine’s Blueprintssystemto create splines toolsthat support both instancing and procedural meshes.
– Make sure the Blueprints tools we created are extensibleand artist-friendly
– We will cover a bit of VFXand their shaders to help bring the scene to life
– Lighting is key to bring everything together and create truly beautiful worlds. You will learn how to beautifully light your scene and present it in the best possible way. You will also learn how to optimise lightningalongside ray tracingand post-processeffects
– AND MUCH, MUCH MORE …
The best way to describe this course is: become a one-man army. It’s not for beginners as I won’t cover the basics but if you’ve got a handle on artist tools then get strapped-in for quite the ride! There are no time lapsesequencesand no pre-planned segments. Students will be able to follow me live digging my way to the end.I’ll be showingand explaining every little stepalong the way, allowing you to follow along in real-time or watch at your leisure.
WHO THIS COURSE IS FOR:
Intermediate game artists, level designers, game developers, or game designers
Unreal Engine users
Intermediate artists who want to learn game environment design
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: required softwares & ressources
Lecture 3: discuss the references & organize the project
Chapter 2: Creating the road
Lecture 1: Road Modeling
Lecture 2: Adding Cobblestone Pieces to the road
Lecture 3: SettingUp_TheRoad_inside_ue4
Lecture 4: Road_Shader_PART01
Lecture 5: Road Shader Part02
Lecture 6: Road_Shader_PART03
Lecture 7: Road Shader Part04
Lecture 8: RoadSpline
Chapter 3: Adding Curbs to our scene
Lecture 1: Curbs_Spline
Lecture 2: Adjusting_Curbs_Shader
Lecture 3: Improving_Curbs Shader
Chapter 4: Adding Road Side piece
Lecture 1: Building Road Side Modular Piece
Lecture 2: Setting up road side Shader
Lecture 3: Improving Blending
Lecture 4: roadSide_Spline
Chapter 5: Adding different modular pieces & details
Lecture 1: Building_WallModularPiece
Lecture 2: Building_WallModular_BottomPiece
Lecture 3: Building_ModularPillarPiece
Lecture 4: Detailing Modular Pieces
Lecture 5: Fixing_NormalsTextures
Lecture 6: DetailingGrounds_&CreatingWallMasterShader
Lecture 7: Detailing wall master shader part01
Lecture 8: Detailing Wall Master Shader part02
Lecture 9: Creating Modular Window Wall
Lecture 10: WindowMask Substance Painter
Lecture 11: Creating Modular Corners pieces
Lecture 12: SettingUp Window Shader
Lecture 13: SmallScene blockout part01
Lecture 14: SmallScene blockout part02
Lecture 15: Extend CurbsSpline
Lecture 16: Create_BricksWall
Lecture 17: Create_Bricks_PillarBottomPart
Lecture 18: Create_BricksPillar
Lecture 19: Placing_NewBricksPieces
Lecture 20: Wall End Bricks piece
Lecture 21: Creating_Destroyed_BricksWall
Lecture 22: Detailing Scene using decals & Assets
Lecture 23: Creating PipesNetwork part01
Lecture 24: Creating PipesNetwork part02
Lecture 25: decorate Scene Using Ivys
Lecture 26: reusing assets & improving the scene
Lecture 27: street_lamp
Lecture 28: creating tunnel_entrance_part01
Lecture 29: creating tunnel_entrance_part02
Lecture 30: creating tunnel_entrance_part03
Lecture 31: creating tunnel_entrance_part04
Lecture 32: creating tunnel_entrance_part05
Lecture 33: adding_more_details_01
Lecture 34: adding_more_details_02
Lecture 35: adding_more_details_03
Lecture 36: finishing the tunnel piece
Lecture 37: creating destroyed_wall_02
Lecture 38: adding_details & tweaking raytrace settings
Lecture 39: decorating the level02
Lecture 40: creating modular_roof_part01
Lecture 41: creating modular_roof_part02
Lecture 42: Tweaking_transformations
Lecture 43: reapplying_decals & some details
Lecture 44: adding more scanned assets & small lightning
Lecture 45: adding_trees
Chapter 6: Lightning and advanced effects
Lecture 1: add_fake_cloudsShadows
Lecture 2: setup Lightning & postprocess fx
Lecture 3: Lightning part01
Lecture 4: overall_tweaking01
Lecture 5: overall_tweaking02
Lecture 6: overall_tweaking03
Lecture 7: part58_add_godrays
Lecture 8: add_dust&magical_particles
Lecture 9: sequencer
Instructors
-
Nabil Kechiche
Technical Artist Instructor
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 2 votes
- 3 stars: 13 votes
- 4 stars: 20 votes
- 5 stars: 65 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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